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Build 1.6.4 - Feedback and Fixes

Tonight's build includes a bunch of stuff based on player feedback and some fixes.
  • Updated the How to Fight UI to use the correct controller icons for dodge rolling.
  • "Animal Lover" is now considered a negative trait. That might sound weird, but right now in the game the only thing it does is make the NPC not want to be a Hunter. Right now the trait system avoids giving a Dwarf two negative traits. But before this change, you could get an "Animal Lover" / "Grumpy" Dwarf who doesn't have any beneficial things. If I add farm animals or something like that to the game, then this would probably switch back to a positive trait.
  • Updated some tutorial text that referred to a blocked mine. This was from the old tutorial where you didn't place a mine, it was already there but blocked.
  • Fixed a bug in the Trading UI for controllers that made all of the buttons use White Marble.
  • Resting in your bed will now increase the amount of health regained per second based on your maximum hit points. This solves the issue of the rest taking way too long when you have a high max hp.
  • Updated the building instructions UI for controllers to be larger and easier to read.
  • The word "Kick" in the how to fight UI will now localize properly
  • Reduced the number of in game lights that the firefly lamp produces. This was set to 3, which caused the lights to fight with each other and unnecessarily reduce performance. Also removed shadows from the firefly particles to also improve performance.
  • Updated the NPC pathing to ensure they stay on the ground.
  • Removed the fencing behind the Haunted Mansion to allow you to enter the graveyard from either side.
  • Updated the lanterns on the Haunted Island to glow when lit.
  • Fixed the icons for the Ram Helm Decorative Armor Displays.
  • Fixed a bug that caused buildings to have grass growing through their floors when loading a save.
  • Updated the controller code to fi a bug that could cause the game to stop accepting controller inputs and also improved the "enable controller" toggle to stop inputs when unchecked.

Thank you so much everyone for the feedback and suggestions. I have more of these on my to do list and really appreciate the support and ideas!

-Jonathan "Calandryll" Hanna
[email protected]
  • My Twitter: https://twitter.com/SuperSixStudios
  • Discord Channel: discord.gg/soedesco