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Build 1.6.7 - Improvements and Fixes

A quick build to improve a few things and fix a few things.
  • Added some additional checks to fix an issue that caused the LIch to not take damage when attacked.
  • Your blocks will now work at a wider angle compared to the monster attacking you. Basically this makes blocks a bit more effective and forgiving.
  • Updated the gem treasure system to make spawning gems as treasure more likely the higher level you are.
  • The pumpkin keys in the Haunted Mansion will now automatically be placed in your inventory and a message will display letting you know you got one. This avoids the issue of the key spawning outside of the mansion walls as initially they spawned relative to your position.
  • Updated some of the system that handles giving you the main story quest chain.
  • Added better colliders to the Weaponsmith building so your camera will zoom in better when entering.
  • Fixed a bug that caused the Armorsmith signs to not display when look at the building from far away.
  • Fixed a bug that caused the Shield Bash attack to work even if you hadn't unlocked it yet.

Also, I mentioned this in discord, but I'm considering making a change to combat. The basic change is that if monsters are near you and in front of you when you attack, they will also get hit, even if they aren't your "target". So this means positioning will matter more.

This would also make "tab" targeting only necessary if you wanted to lock on. Right now attacking auto-locks on the closest target. This update would change that so it doesn't do that, only TAB would target-lock.

This update would allow you to continue to play exactly as you do now if you like auto-target while also allowing you to move around more freely if you want to (by not selecting a specific target) and look better as your weapon swings will hit multiple monsters. I'd have to figure out how movement while attacking would work in the updated system.

This will also require some balance work as you'd be doing more damage per swing too. I'd also update the Axe Power Attack to do more damage with it's AOE to make sure it's still useful.

Going to work on this a bit now that this build is done. If I get it something I like, I'll put it on the test server for anyone who wants to try it out.

Thanks again everyone for the support and feedback!

-Jonathan "Calandryll" Hanna
[email protected]
  • My Twitter: https://twitter.com/SuperSixStudios
  • Discord Channel: discord.gg/soedesco