1.0 Preview Update (15.11) - Combat Enhancements
Tonight's build includes a few of enhancements for combat.

Also reduced the mini-mushroom volume and sound distance a bit more.
Seven more days until the official release!!!
-Jonathan "Calandryll" Hanna
[email protected]
- The sword power attack now uses a larger hit particle when it hits a monster. The previous once was too small and didn't show the damage output of the sword power attack.
- Improved the combat animation system to allow you to dodge roll or run after performing a power attack without a delay. Previously the system would wait until the entire power attack animation was finished playing. This made it appear that you could roll/move even though you couldn't. The new system allows you to roll/move as soon as the character looks like they are back at their combat idle stance.
- Made some other minor adjustments to the combat animation to improve flow from attacking to things like running, rolling, etc.

Also reduced the mini-mushroom volume and sound distance a bit more.
Seven more days until the official release!!!
-Jonathan "Calandryll" Hanna
[email protected]
- My Twitter: https://twitter.com/SuperSixStudios
- Discord Channel: discord.gg/soedesco