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Build 1.7.11 - Weapon Imbuing

Today's build includes the new weapon imbuing system!

Weapon effects occur once per fight and have an increased chance to occur with each successful, uninterrupted hit. This means if you use your regular attack three times in a row, there is a very good chance it will happen early in a fight. Dodging, blocking or performing any other action that stops your attack will reset this chance.

Weapon effects can only happen once per fight. A fight is defined as battling the monsters associated with a spawner. If you run far enough a way to cause a spawner to reset its monsters, your weapon effect can occur again if you fight those monsters again.



Weapon Effects
  • Flame weapons deal a damage over time effect for about 5 seconds. Fire elementals are immune to this.
  • Frost weapons slow down the monster, both movement and attack speeds for a short period of time. Ice elementals are immune to this.
  • Acid makes the monster vulnerable and makes its attacks do less damage. This effect remains for the entire fight. Earth, Stone, Obsidian, and Meteorite elementals are immune to this.
  • Drain weapons steal a percentage of a monsters hit points to heal you. This effect only occurs if you are below 75% health, that way it is never wasted. Skeletons and Zombies are immune to this.
  • Monster spellcasters are also immune to weapon effects.

I decided not to add monster healing to the system as it felt confusing during a fight. I also simplified things a bit by not adding the concept of stacking gems. I might revisit that in the future though.

Finding Gems
In addition, the chance to get a imbue gem has been greatly increased. About twice as likely at lower levels and 4 times as likely at higher levels. Note this means at higher levels you might get more gems than you need so I'm going to be designing other uses for these gems in the future.

This build also includes a couple of other updates. The Metalworker Shop's floor has been lowered so the Metalworker's feet no longer disappear into it. I also made some improvements to the delete building and the swap jobs systems to ensure NPCs and their houses and job buildings don't get out of sorts. This is actually a pretty big chance to the system but you shouldn't notice anything different.

Would love to hear what you all think of the new imbuing and weapons effects once you had a chance to check it out!

-Jonathan "Calandryll" Hanna
[email protected]
  • My Twitter: https://twitter.com/SuperSixStudios
  • Discord Channel: discord.gg/soedesco