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Beta 14.2 - Optimizations and Fixes

Another build today to add some optimizations and fix a few more reported issues.

Optimizations
  • Optimized the Wooden House, Stone House, and Storehouse when first built. Basically this replaces the parts of the building that appear while it is being built with one combined object. This helps performance and I'll be rolling this out to other buildings over time.
  • Optimized the NPCs. I turned the test for this off earlier today as it was causing the NPCs to glitch and get stuck. I believe I have resolved that bug and they seem back to normal now and I've rolled it out to all NPCs. This optimization should make a good performance boost with large towns with lots of NPCs. I'll likely be adding this to the monsters as well.
  • Updated the rock optimization to fix an issue that made them change their color (darker gray) when you got closer to them.
Updates based on feedback
  • Lowered the time that tree parts remain in the world after a tree is chopped down from 3.5 seconds to 1.5 seconds. This should make it much easier to spot the collectable wood pieces.
  • Made some combat refinements to remove the issue of clicking to attack right after you stop blocking to fail to start the attack.
  • Refined the Herbalist UI to work better with a controller.
Bug Fixes
  • Fixed a bug that caused the Telescope UI to display the wrong key to use to stop looking through it.
  • Fixed a bug that caused the close button in the Herbalist UI to not function with a controller.

Thank you again everyone for the feedback and support! I know I've been very focused on optimizations and fixes the past few weeks, but worry not - there is new content in the works too!

-Jonathan "Calandryll" Hanna
[email protected]
  • My Twitter: https://twitter.com/SuperSixStudios
  • Discord Channel: discord.gg/soedesco