1.0 Preview Update (15.8)
Tonight's build has a couple of fixes and some improvements based on feedback.
Added thicker lines every 5 boxes and a center marker for the town building area.
(click to see full size
The resource numbers for the town storage UI will now turn green if the town is at capacity for that resource.

Also in this build:
As you can tell, I'm mostly focusing on bug fixes and quality of life enhancements. If you have any thoughts for that kind of stuff by all means please feel free to share!
-Jonathan "Calandryll" Hanna
[email protected]
Added thicker lines every 5 boxes and a center marker for the town building area.

The resource numbers for the town storage UI will now turn green if the town is at capacity for that resource.

Also in this build:
- Reduced the delay before Spellcasters will engage in combat.
- Fixed a bug that caused the building management UI to properly set the Upgrade House button to interactable once you have a Stonemason.
- Reduced the volume of the Ratman Spellcaster casting yell.
- Reduced the volume of the Mini-mushrooms.
- Walking in the Sewers will now produce a walking on stone sound rather than grass. Grass is the default if the system doesn't know what kind of surface you are on.
As you can tell, I'm mostly focusing on bug fixes and quality of life enhancements. If you have any thoughts for that kind of stuff by all means please feel free to share!
-Jonathan "Calandryll" Hanna
[email protected]
- My Twitter: https://twitter.com/SuperSixStudios
- Discord Channel: discord.gg/soedesco