Beta 9.2 - Combat Balance and More
Beta 9.2 includes some balance tweaks to combat and monster AI along with some other changes and fixes.

Check out a gif of the dodge counter attack on my twitter page!
https://twitter.com/SuperSixStudios/status/1251362649063018498
Thank you again everyone for the support and feedback!
-Jonathan "Calandryll" Hanna
[email protected]
- Reduced the stamina use from rolling to 10. Twenty was too high.
- Reduced the time it takes to drink a potion.
- Reduced the number of Red Mushrooms needed to craft a Weak Stamina Potion from 4 to 2.
- Monsters will now have a chance to immediately attack again if their attack misses because you dodge rolled. Before attacking they will play a roar/anger animation and sound. Orcs, Goblins, Ratman, Skeletons, Mushroommen, and Scarecrows all have a chance to do this. This attack can be blocked or dodged again.
- Fixed a bug that caused stamina to drop below zero.
- Added a level up particle effect.
- Made a change to the Orc Quest regarding the number of huts you can place. Prior to this change it was possible to max out the number of huts you can place before getting the second "Place an Orc Hut" quest. Now when you get that quest you will always be allowed to place one more hut.
- Changed the Orc Conversation UI to use to the new UI look.
- Fixed a bug that caused sounds to sometimes still play if both the sound and music slider were set to zero.
- Updated the "How to Fight" UI to display the correct hotkey for opening your Inventory.

Check out a gif of the dodge counter attack on my twitter page!
https://twitter.com/SuperSixStudios/status/1251362649063018498
Thank you again everyone for the support and feedback!
-Jonathan "Calandryll" Hanna
[email protected]
- My Twitter: https://twitter.com/SuperSixStudios
- Discord Channel: discord.gg/soedesco