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Beta 14.8.12 - Monster AI Improvements

Today's build includes a bunch of updates to monster AI.
  • Greatly reduced the chance that a monster won't attempt an attack before it is killed. In the previous system this happened way too often, making combat a bit too easy.
  • Monsters who are wounded are more likely to attempt an attack.
  • Reduced the overall time that a monster will strafe and change directions before attacking.
  • Slightly increased the chance a monster will attack if it is the last monster left in a spawner.

The net effect of this is combat should be a bit more challenging, without being overly difficult.

This AI update will also be in the next story test build.

-Jonathan "Calandryll" Hanna
[email protected]
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