Build 1.7.1 - Combat Test Updates
Today's test build includes some additional updates to the combat system.
Left to do:
For now I'm tabling the quick bar for weapons. Played around with it a bit last night and it doesn't feel right. Plus it's easy to open inventory and swap a weapon. I kind of like there to be a bit of risk in doing that anyway. Might revisit it though.
If you'd like to try out the new combat system and offer some feedback, be sure to read the initial announcement as well:
https://steamcommunity.com/games/664000/announcements/detail/5761771209946489585
To get the test build:
1. In the Steam Client Library where it lists all of your games, right click on HammerHelm
2. Click Preferences
3. In the window that opens, select the "Betas" Tab
4. Enter the password to download this build - CombatTest2021 - and click Check Code
5. You should get a message that the code is correct
6. Click the drop-down box and select BigUpdateTest
Steam should immediately start a new download with the test client. The new game should be called "HammerHelm [bigupdatetest]". Once the download is complete you can launch the game and you should see "1.7.1" in the title screen.
Note this build is 100% compatible with current saves. So you can safely use any save you want with this test build.
To get back to the main build:
1. In the Steam Client Library where it lists all of your games, right click on HammerHelm
2. Click Preferences
3. In the window that opens, select the "Betas" Tab
4. Choose “None” from the drop down
5. Steam should then revert back to the main client
Thanks everyone!
-Jonathan "Calandryll" Hanna
[email protected]
- Enemy Spellcasters are now affected by knockdows and stun.
- The block stun skill has been balanced to happen a bit less often.
- You will now do damage when using the shield bash skill depending on what kind of shield you have.
Left to do:
- Give Spellcasters a way to escape melee.
- Adjust knock down times based on what caused the knockdown - kick, shield bash, etc.
- Update more special attacks to not require a "target" in order to function
- Update shields to be more beneficial based on the what kind of shield it is.
- Monsters levels that determine how powerful they can scale, both minimum and maximum.
For now I'm tabling the quick bar for weapons. Played around with it a bit last night and it doesn't feel right. Plus it's easy to open inventory and swap a weapon. I kind of like there to be a bit of risk in doing that anyway. Might revisit it though.
If you'd like to try out the new combat system and offer some feedback, be sure to read the initial announcement as well:
https://steamcommunity.com/games/664000/announcements/detail/5761771209946489585
To get the test build:
1. In the Steam Client Library where it lists all of your games, right click on HammerHelm
2. Click Preferences
3. In the window that opens, select the "Betas" Tab
4. Enter the password to download this build - CombatTest2021 - and click Check Code
5. You should get a message that the code is correct
6. Click the drop-down box and select BigUpdateTest
Steam should immediately start a new download with the test client. The new game should be called "HammerHelm [bigupdatetest]". Once the download is complete you can launch the game and you should see "1.7.1" in the title screen.
Note this build is 100% compatible with current saves. So you can safely use any save you want with this test build.
To get back to the main build:
1. In the Steam Client Library where it lists all of your games, right click on HammerHelm
2. Click Preferences
3. In the window that opens, select the "Betas" Tab
4. Choose “None” from the drop down
5. Steam should then revert back to the main client
Thanks everyone!
-Jonathan "Calandryll" Hanna
[email protected]
- My Twitter: https://twitter.com/SuperSixStudios
- Discord Channel: discord.gg/soedesco