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HammerHelm News

Build 1.4 - Warmth Update and Fixes

Today's build includes an update to the way House Warmth is tracked in the game and some bug fixes.
  • Updated the warmth system to better track a house's warmth. This should also fix an issue where houses would lose warmth even though you had coal. This is a new system so the first time you load a save with 1.4 all of your houses with have warmth to start. After that, the system will check for coal and update the houses accordingly.
  • Fixed a bug that sometimes caused Farmers to forget which farm was theirs farm.
  • Fixed a bug that sometimes caused roads to not draw properly when loading a save.
  • Fixed a bug that sometimes caused the grapes in the Wine quest to fail to spawn.

Edit: Just released build 1.4.1 which improves the "enable controller" toggle to ensure that controller inputs aren't read if the box is unchecked. Also reworked some of the skills, mostly to make them a bit more likely to occur.

Thank you for the feedback and bug reports everyone!

-Jonathan "Calandryll" Hanna
[email protected]
  • My Twitter: https://twitter.com/SuperSixStudios
  • Discord Channel: discord.gg/soedesco

Build 1.3 - Requests and Improvements

Today's build has a couple of requested feature and some other updates.
  • Added cardinal direction (N, E, S, W) letters to the compass.
  • Added a toggle for the weapon trail. I will add this to the settings UI as well and add it to the save settings file, but for now you can toggle it on and off using Left Shift + Left Control + Backspace. I also want to update the trail itself but need to get something I like better than the current one.
  • Updated the localization system to ensure it displays the correct text when entering different dungeons and caves.
  • Fixed a typo in the Earthquake quest.
  • Fixed a bug that caused some Achievements to fail to unlock.
  • The starting weak healing potions should now stack correctly with weak healing potions that you craft.

Thank you again everyone for the great feedback and suggestions!

-Jonathan "Calandryll" Hanna
[email protected]
  • My Twitter: https://twitter.com/SuperSixStudios
  • Discord Channel: discord.gg/soedesco


Build 1.2 - Quick Fixes

Tonight's build fixes the following issues:
  • When crafting potions, the Red Mushrooms in your town storage will now correctly be used if you don't have enough in your inventory.
  • Added some code to make sure Shaydee goes back to his shop after the Shaydee Problems quest.
  • Updated the code for the Axe Power Attack to account for a monster that recently died or went back to it's spawn point. When this happened and the attack tried to damage an invalid monster, your character could get stuck in the attack mode. This is super rare, but the update should prevent it from happening now.
  • Updated localized text for the description of the Painting Frame
  • Updated the localized text for the Rats in the Cellar quest.

Thank you for the feedback everyone!

-Jonathan "Calandryll" Hanna
[email protected]
  • My Twitter: https://twitter.com/SuperSixStudios
  • Discord Channel: discord.gg/soedesco

Build 1.1 - Localization Fixes

Build 1.1 fixes a bug that caused some languages to read from the wrong localization sheet for the Prologue and other new quests.

Also in this build are some updates to the Lich battle, some minor edits to the Prologue Stronghold, and a fix for the text for the descriptions of the potions you get in the Stronghold.

I'm currently trying to track down a bug report that the Lich can't be killed in the battle. I've been unable to reproduce this so far. The changes I made might solve it, but since I can't reproduce it, I can't be sure.

If this happens to you, reloading your save does fix it. However, before you reload the save please send me the player log file. That will help me track this down faster.

https://steamcommunity.com/app/664000/discussions/1/1736595227848425568/

Thank you!

-Jonathan "Calandryll" Hanna
[email protected]
  • My Twitter: https://twitter.com/SuperSixStudios
  • Discord Channel: discord.gg/soedesco

1.0 Full Release!

Tonight's build is the 1.0 Release update - HammerHelm has officially launched!



In addition to everything in the preview builds, this update also includes localized text for the majority of localized languages (the Turkish update will be coming very soon!) and some audio adjustments to the Goblins based on feedback. The mood system has also been adjusted a bit to alleviate the pressure in the early game.

If you're just discovering HammerHelm, you can check out this update announcement which details some of the big changes and improvements made to the game recently.
https://steamcommunity.com/games/664000/announcements/detail/4752962350836758953

I know I've said this before but I want to say it again - thank you everyone for your support. We are very proud of the community we have here and no matter what the future holds for HammerHelm we will always be grateful for your support, feedback, and encouragement.

I also want to thank my publisher Soedesco for helping get HammerHelm to this point and especially thank the artists and composers who have made HammerHelm both look and sound far better than I could ever have achieved on my own.

I'll be hanging out in the Soedesco Discord (link below) for a while tonight and most of the day tomorrow. So please feel free to drop by and ask questions or just say hello! ːsteamhappyː

-Jonathan "Calandryll" Hanna
[email protected]
  • My Twitter: https://twitter.com/SuperSixStudios
  • Discord Channel: discord.gg/soedesco