1. HammerHelm
  2. News

HammerHelm News

1.0 Preview Update (15.15) - Town Stuff

Today's build includes some improvements and fixes for some things in your town.
  • Updated the Metalworker Shop to display two lanterns hanging on wooden posts.
  • Fixed a bug that caused the Marble House grade to cost more than the UI was displaying.
  • Refactored the Trading system to close an exploit that allowed players to get free resources and fixed a bug related to the save system.
  • Updated the mini-mushroommen sounds to be a bit less piercing and a bit quieter.

-Jonathan "Calandryll" Hanna
[email protected]
  • My Twitter: https://twitter.com/SuperSixStudios
  • Discord Channel: discord.gg/soedesco

1.0 Preview Update (15.14) - Adjustments and Fixes

As we get closer to full release I'm focusing on fixing some remaining bugs and tweaking a few things related to balance.
  • Added a couple of missing colliders to the walls in the Stronghold.
  • After speaking with the Orcs at the Beach and traveling to the Orc Island, the Orcs on the beach will be removed. Previously they would stay and if you spoke to them the game would freeze up. There's no reason to keep them there so the game now cleans them up. Assume they also traveled back to the island.
  • Fixed a bug that caused the close button in the imbue screen to fail to close the UI.
  • Adjusted the cost of Marble for upgrading a stone home to a marble home and fixed a bug that was causing it to use the wrong cost for black marble.
  • NPCs in the Stronghold now all display their names.
  • Breweries are now limited to four.
  • Fixed a bug that caused defeating the Ratmen in the Tavern Cellar to fail to update the quest to remove them in subsequent trips to the cellar.
  • Apiaries and the other new structures like the cherry blossom tree and rose trellis now correctly use their resources.

Thank you again everyone for the feedback and bug reports!

Edit: Just uploaded 15.14.1 to fix some display issues with the Trading UI and update the button to use the correct localization file.

Edit 2: Made another build, 15.14.2, to fix a display issue with localized text, a bug with localized text that caused the Trading Post to break the build UI, and adjusted the Dwarves to only drink beer once per day, rather than four times per day. If you've been having trouble keeping up with the Beer, this should fix that. I know, dangerous to tell Dwarves they can't drink as much as they want to, but they've got work to do! :)

-Jonathan "Calandryll" Hanna
[email protected]
  • My Twitter: https://twitter.com/SuperSixStudios
  • Discord Channel: discord.gg/soedesco

1.0 Preview Update (15.13) - Fixes

A build to address some reported issues:
  • Updated controller support to work better with the skills UI.
  • Fixed a bug with finishing the Orc quest that failed to start a new quest.
  • Fixed a bug that prevented players from learning the Lightning II and Lightning III skills after unlocking the first one.

-Jonathan "Calandryll" Hanna
[email protected]
  • My Twitter: https://twitter.com/SuperSixStudios
  • Discord Channel: discord.gg/soedesco

1.0 Preview Update (15.12) - Odds and Ends

Today's build includes:
  • Fixed an issue that caused newly upgraded Stone houses to also display the wood version.
  • Updated the Orc Quest to always pick the Metal worker when choosing which Dwarf to meet in the cave. This solves an issue where it would sometimes pick an NPC who wouldn't appear in the cave correctly.
  • You can no longer move while knocked backwards.
  • Updated the fix for the non-town quest NPC markers.
  • Added the buff icon to the Meteorite Elemental.
  • Updated the AI for Carpenters and Stonemasons to not bother going to collect resources if they've been told to stop crafting furniture.
  • Updated the Carpenter and Stonemason to always display the resource they are carrying if loading a save where they had already gotten resources from a Storehouse and were headed back to their shop.

-Jonathan "Calandryll" Hanna
[email protected]
  • My Twitter: https://twitter.com/SuperSixStudios
  • Discord Channel: discord.gg/soedesco




1.0 Preview Update (15.11) - Combat Enhancements

Tonight's build includes a few of enhancements for combat.
  • The sword power attack now uses a larger hit particle when it hits a monster. The previous once was too small and didn't show the damage output of the sword power attack.
  • Improved the combat animation system to allow you to dodge roll or run after performing a power attack without a delay. Previously the system would wait until the entire power attack animation was finished playing. This made it appear that you could roll/move even though you couldn't. The new system allows you to roll/move as soon as the character looks like they are back at their combat idle stance.
  • Made some other minor adjustments to the combat animation to improve flow from attacking to things like running, rolling, etc.


Also reduced the mini-mushroom volume and sound distance a bit more.

Seven more days until the official release!!!

-Jonathan "Calandryll" Hanna
[email protected]
  • My Twitter: https://twitter.com/SuperSixStudios
  • Discord Channel: discord.gg/soedesco