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HammerHelm News

Scarecrow - WIP



He's almost done! This is the first texture pass just to get the colors down. Next will be the final texture, modeling and texturing his weapons, and adding some of the straw to his wrists like the concept.

Right now the Scarecrows only appear in one quest. With this guy looking so good I'm definitely going to have to use them more!

Beta 2.3 - Food Changes and Bug Fixes

A couple of updates to food and some bug fixes in today's build!
  • If your town is out of Meals, the Dwarves will eat raw veggies. This produces a mood debuff, but not as bad as not eating at all.
  • Updated the alert text when you are our of Meals to say "Meals" rather than "Food" - this was confusing since this message can appear when you do have raw food.
  • Fixed a bug that caused you to be unable to pet Nika after loading a save.
  • Hunters will now always be in their Hunting spot when they are hunting. There was a bug that sometimes caused them to appear under the world, making them inaccessible.
  • Chopping a tree will no longer cause the power attack UI and lightning on your character's hand to get stuck.

I'm also working on a couple of really big behind the scenes changes to shore up two of HammerHelm's most important features - the quest system and the save system.

Both of these have been around since the very early days of HammerHelm's development and have been added to and added to over the past 4-5 years. They need an overhaul.

Thankfully it's not as big of a job as it sounds so I'll also still be working on the combat system while I rewrite parts of the quest and save system to make them faster and less prone to errors.

Beta 2.2 - Townspeople UI Improvement



Today's build includes the updated townspeople UI. The new UI is much bigger, allowing for larger text and larger buttons. It's also (hopefully!) easier to understand as well.

You can view the townspeople in either a large format or a compressed format. The compressed view is the second image. This setting is saved so if you prefer one view over the other, you only have to select it once.

There is a separate button for "Rename NPC" that you click and then pick the NPC you want to rename. A lot of people didn't even know you could rename the townspeople so I think having a distinct button should help.

The assign jobs, swap jobs, and change goal buttons should also be easier to find and understand. There is also a cancel button that appears when you click to rename or swap jobs. So you no longer have to close the UI to reset it if you change your mind. And there are toggles next to each job name that you can use to find Dwarves with a specific job much faster.

The new UI also displays the Dwarf's current goal, whether it be chopping a tree, getting resources, or working at their shop. These change in real time while the UI is open.

In addition to the new UI, I also added a button click feedback sound to a lot of buttons that didn't have it. I'll be doing that more as I find more buttons that are missing the sound.

-Jonathan "Calandryll" Hanna
[email protected]
  • HammerHelm Official Twitter: https://twitter.com/helm_hammer
  • My Twitter: https://twitter.com/SuperSixStudios
  • Discord Channel: discord.gg/8326Jef

Roadmap Update



Been a while since I talked about the roadmap for HammerHelm so I figured today would be a good day to given an update.

The main three focuses are going to be the new combat system, UI and quality of life improvements, and more content. There are some other things I want to get done as well.

New Townspeople UI
Hoping to wrap this up this weekend.


New Combat System
Will be working on this after the Townspeople UI. Really want to get a playable test map to you all asap!


New Building Animation
This is mostly just tedious work to update all of the structures to use the new system. I think it looks way cool though so it'll be worth it!

Add the Scarecrow and Lich
Both are in the modeling phase


Add three new hairstyles
These will fit both male and female and two of these will be early access exclusives

More Quests

I want to add some more quests to the early game so you don't get repeat quests as often. Especially some more Story Quests.

Finish Controller Support

I'll do this some time after finishing the new combat system.

Bug fixes, polish, and optimizations

Aside from bug fixing, I also want to tighten up the save game system and a few other behind the scenes things.

I think that's a solid list of things to finish before leaving early access. I still feel really good about leaving early access this year. Thanks again everyone for all of the feedback and support!

-Jonathan "Calandryll" Hanna
[email protected]
  • HammerHelm Official Twitter: https://twitter.com/helm_hammer
  • My Twitter: https://twitter.com/SuperSixStudios
  • Discord Channel: discord.gg/8326Jef

WIP - New Townspeople UI

(click to see full size)

(click to see full size)

This is a mock-up that I am using to help redesign the townspeople UI. The second screen is when a townsperson is selected, which brings up more information about them, as it does now.

The assign button appears when you have an available job. The text will turn green as well, just didn't mock that up.

Right now I think it's the most confusing UI in HammerHelm and it's one of the most important.

There are other things I can add later, such as the ability to filter by trait, but I want to get a first pass in the game to solve the biggest areas of confusion.

Thoughts?