Beta 2.1 - Coal and Ore

Today's update is the 400th build for HammerHelm since entering Early Access! Grrrumble is very excited about it and wanted to share. :)
Beta 2.1 brings an update to the way finding coal and getting new ore type works. First, coal is now found when you find Iron, rather than Jade. If you already have Iron, but haven't gotten or completed the Jade quest, you will have coal automatically when you load your save with Beta 2.1.
In addition, the quest to unlock a new ore type is now more likely to be picked by the quest manager once you are eligible for it. In the previous system the quest was added to the quest list, but if you had say 25 quests, the randomness of it could result in getting 75 quests without getting the next ore. That's bad so I improved it!
Note, to unlock the next ore all you have to do is craft a full set of the ore you are currently using. You only need to craft one weapon (so not all three). The system can choose to give you the next ore before you do this, but doing this will engage the new system to make the quest more likely.
I'm also working on a change regarding how you get more Miners. Right now it's from placing a Stonemason. That's because in the long long ago (2017), Miners actually collected Stone. Since they now collect Ore, this makes little sense. I'm either going to make a simple change for how new minors are unlocked or make a change that makes the Mines a placeable building. So placing a new mine opens up a Miner job just like placing any other building. The latter is more fun but it might require some changes to the map and I'd have to ensure that it's compatible with existing saves - which might be really tricky. So I'll likely make the first, simpler change, and then work on the mine building change later.
This build also includes a number of other improvements and fixes:
- You can now cancel moving a building by pressing the ESC key. Doing this will put the building back where it was.
- Wide-screen monitor choices int he resolution drop-down will now save correctly when you close and re-open the Settings UI.
- The Metalworker now mentions that he can create potions.
- I turned off the wandering system for Alchemists and Herbalists as it was causing them to sometimes leave town. Once I diagnose the bug and fix it, I'll turn this back on.
- Fixed a bug that caused the Stone Champion's house to be difficult to select and move.
- Fixed a bug that caused the Blood Stone Weapons to sometimes not appear when equipped. This was the optimization system being a bit too aggressive.
- You will no longer get the message that a tree is not fully grown and can't be chopped after chopping down a tree.
I'm also making some more progress on the Town Manager UI after getting some great feedback on my initial mock-up that I posted on the forums. I'm hoping to post another mock-up today.