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HammerHelm News

Development Update

I'd like to take a moment to update you all on what I am working on!

New Town Quests
I'm working on some new town quests (the quests that added objects to the townspeoples' homes) that will include some new objects for the town. A bird bath, a grandfather clock, and fireworks. The same artist who created the recent objects for the Stronghold Quest and the Resource Items (apiaries, beehives, rose trellis, etc.) is working on the new objects for the quests. In the mean time I'm writing up the quest text and creating the quests themselves.

Unassigning NPCs
After getting a lot of feedback on this over the past few months I've decided to work on a system that will allow you to unassign an NPC from a job without having to swap them with someone else. This new system will also include an enhancement to the overall townspeople jobs system.

Townspeople will gain a buff after they've held a job for a certain amount of time (TBD). This buff will make them better at their job, whether they are a worker, a shopkeeper, or any other profession. This buff will give them a boost for whatever their primary role is. So workers will sometimes get more resources, shopkeepers with the meticulous skill will make Mastercraft items more often, the cost to craft items at a shopkeep with this buff will be slightly lower, and so on.

If you swap or unassign a Dwarf who has a job, this buff will reset.

Some limitations of the system will be that you cannot unassign a Dwarf from a job if that Dwarf is the only one in the town with that job. Also, Farmers, Miners, Fishermen, and Herbalists will likely not be eligible for this feature. However they will be able to swap jobs as normal.

Overall I think this system will allow you to unassign a Dwarf and make them a Worker to help boost production without making it something that happens all the time. In addition if you accidently place a second building and assign a Dwarf to it, you'll be able to first unassign that Dwarf and then delete the building if you no longer want it. More on this as I work on it!

Upgrading Storehouses
I'm still working on the details for this but the idea is to allow you to decide whether you want to have three storehouses or upgrade one or two of them, allowing you to free up some space in your town. You will of course be able to upgrade all three if you want to maximize your resources. For existing towns I'll need to work on something to allow you to remove a Storehouse if you decide you don't want all three as right now you can't delete Storehouses.

More Repeatable Quests
I want to add more repeating quests to the game, especially some new ones after the Orc and Stronghold quests to add some more diversity to the mid and end game. The trick with these is they have to be repeatable, can't be very narrative driven, and shouldn't use a lot of new art. The idea is to use what I have, for now at least. I also don't want them to just all be "go kill something" - although combat quests are fine, as long as they have some different context.

Other Stuff
Other suggestions from the community.
Town Manager Enhancements.
Quality of Life Improvements.
Bug Fixes.

I also have a couple of other things in the works that I hope to be able to talk about very soon!

Thank you everyone for your support and feedback. As always if you have any comments on this, or anything else related to HammerHelm, please feel free to share here or on Discord!

-Jonathan "Calandryll" Hanna
[email protected]
  • My Twitter: https://twitter.com/SuperSixStudios
  • Discord Channel: discord.gg/soedesco

Build 1.7.18 - Audio Refinements

Today's build includes some refinements to audio in the game, mostly centered on volume. I went through a bunch of sounds and adjusted their volume to match better. Most notably, the MushroomMan Mage puke attack sound has been reduced and I increased the distance fall off for the sounds for the new rabbits and birds.

This build also includes a potential fix for the Lich fight related to the Lich not taking damage when attacked. I saw potential, because I haven't been able to preproduce this myself, but I did determine where the bug is occurring (thanks to some super helpful player logs) and I believe I found the edge case that is causing this.

I'm working on some other things including some new quests (with new objects for the townspeople homes) as well as some other updates. We're in the early stages of getting the new objects for the quests created so hopefully I'll have some more news on the new quests soon!

-Jonathan "Calandryll" Hanna
[email protected]
  • My Twitter: https://twitter.com/SuperSixStudios
  • Discord Channel: discord.gg/soedesco

Build 1.7.17 - Ambient Animals

Today's update includes the addition of some ambient animals to add some life to the HammerHelm world!

As you explore the island you will occasionally see rabbits running from one bush to another and birds flying out of trees.





This build also includes:
  • Increased the base monster run speed for most enemies.
  • Dungeon monster spawners will now give out a small XP reward in addition to the XP gained from completing the quest.
  • The skills UI now displays the maximum number of skill points (36).
  • Fixed a bug that could cause the Orc Boss to get in a bad state if he hit you with his charge attack while you were jumping.
  • Fixed a collision issue with the Boss Hut's stairs so you no longer need to jump to get inside.


I'm also starting to work on a few new townspeople quests (the ones that add an objects to a townsperson home) - more on that later!

-Jonathan "Calandryll" Hanna
[email protected]
  • My Twitter: https://twitter.com/SuperSixStudios
  • Discord Channel: discord.gg/soedesco

Build 1.7.16 - Birch Trees and Fixes

Today's update adds the orange and red birch trees as buildable structures!



This build also includes a couple of fixes.
  • Fixed a bug that caused Inventory to stop working after finishing the Orc Quest. I was never able to reproduce this myself but I think I found the cause.
  • Also fixed a bug that could cause the music manager to play the Haunted Mansion music rather than the regular world music after completing the Orc Quest.

-Jonathan "Calandryll" Hanna
[email protected]
  • My Twitter: https://twitter.com/SuperSixStudios
  • Discord Channel: discord.gg/soedesco

Build 1.7.15 - Town UI Updates

Today's build includes updates to the build menu and the townspeople UI.

The build menu has been updated so that all buildings have mouse over text. All mouse over UI include the name of the building and it's purpose. The text for shops will also list the shopkeeper if one is assigned to it.



The Townspeople Manager has been updated to make it more clear that you can toggle between the townspeople information and the daily resources information. I also cleaned up a few small issues with controller support and the Townspeople menu.

-Jonathan "Calandryll" Hanna
[email protected]
  • My Twitter: https://twitter.com/SuperSixStudios
  • Discord Channel: discord.gg/soedesco