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HammerHelm News

Build 1.9.9 - Combat Fixes

This is a quick build to fix two issues that I found while testing HammerHelm on the Steam Deck. This bugs were likely occurring in the main build so I made this update to post now rather than wait until my Steam Deck update is ready.
  • Fixed a bug that sometimes caused your character to stop attacking and reset even though you were holding down the controller "attack" button.
  • Fixed a bug that sometimes caused monsters to run in place if you ran out of their attack range right before they tried to attack.

I'm also working on a Steam Deck update to resolve some of the issues that Valve found, including auto launching the keyboard when asked to enter text and lots of UI improvements to make the UI more readable. These UI updates will help make the PC version easier to read too. I have a bad habit of using small text in a lot of the UI and I really shouldn't as it's bad for accessibility. So I'm using this as a catalyst to go through and update the UI.

I hope to have the Steam Deck build up on the test branch soon!

-Jonathan "Calandryll" Hanna
[email protected]
  • My Twitter: https://twitter.com/SuperSixStudios
  • Discord Channel: discord.gg/soedesco

Build 1.9.8 - Fixes and Improvements

Today's build contains some quick fixes and improvements based on recent feedback.
  • Fixed a bug that caused Vampiric gems to never appear as loot.
  • Reduced the amount of health regeneration from a Drain weapon a bit.
  • Updated the "interact area" for placed rugs to make them easier to pick up and move.
  • Added a chance for Skeletons to spawn as part of the Clear Ruins and Noises quests to make getting Skeleton Parts a bit easier.
  • Increased the skill point level cap to 36.

-Jonathan "Calandryll" Hanna
[email protected]
  • My Twitter: https://twitter.com/SuperSixStudios
  • Discord Channel: https://discord.gg/uGBHQab

Build 1.9.7 - NPC Fix

Today's build is a quick update to resolve a bug that caused NPC Workers to attempt tp path through houses after loading a save. Workers should now correctly path around buildings on their way to a tree or stone.

-Jonathan "Calandryll" Hanna
[email protected]
  • My Twitter: https://twitter.com/SuperSixStudios
  • Discord Channel: discord.gg/soedesco

Build 1.9.6 - Quick Fixes

Today's build includes some fixes to some recently reported bugs.
  • NPCs are now less likely to get stuck on corners when pathing near buildings
  • Walking near the Alchemist Shop should no longer cause the character to jump high in the air
  • Updated collision on wooden houses to match up with the walls better
  • Fixed a typo with Spindleleaf that caused localization to fail
  • Fixed a bug that caused both the keyboard and controller UIs to appear for a couple of the How To Fight UIs.

-Jonathan "Calandryll" Hanna
[email protected]
  • My Twitter: https://twitter.com/SuperSixStudios
  • Discord Channel: discord.gg/soedesco

Build 1.9.4 - Townspeople UI Fixes

Tonight's build includes a couple of fixes to the townspeople manager.
  • Canceling Revert to Worker and then renaming an NPC will no longer result in that NPC being set to a worker.
  • Updated the sorting code for the Sort by Job to correctly interact with the job toggles.

-Jonathan "Calandryll" Hanna
[email protected]
  • My Twitter: https://twitter.com/SuperSixStudios
  • Discord Channel: discord.gg/soedesco