BugFix Update for Jurassic Patch
Last week's release of the Jurassic Patch was extremely well taken, and we were humbled by it. Everyone showed off their limitless creativity by building magnificent parks and reserves, and watching the new and old animals alike wander around and display their behaviors.
However, we do acknowledge that it wasn't without fault. To this extent, we took some time to fix some of the more immersion-breaking bugs to make the whole experience that much more enjoyable during the wait for Early Access. Furthermore, we polished some of the new behaviors and added that little extra detail on top of them.
Patch notes are as follows:
Audio
AI
Animation
Building
Dinosaurs
Misc.
UI
The AI is still being fine-tuned and is not perfect, and as such there are still a few small issues which we may or may not address in a small, final bugfix patch. Some of the known issues are:
That said, we hope you'll keep enjoying the game, and as always, have a great time with the new build!
However, we do acknowledge that it wasn't without fault. To this extent, we took some time to fix some of the more immersion-breaking bugs to make the whole experience that much more enjoyable during the wait for Early Access. Furthermore, we polished some of the new behaviors and added that little extra detail on top of them.
Patch notes are as follows:
Audio
- Eating sounds for carnivores have been added
- Drinking sounds for all dinosaurs have been added
- Fleeing dinosaurs now vocalize to the herd
- Reduced volume range for Camarasaurus vocalizations
- Volume pitch for infants adjusted
AI
- Dinosaurs will no longer teleport out of their enclosures
- Dinosaurs will now react to threats even if they are eating/drinking/resting
- Dinosaurs will now sleep. This is a separate need from resting and will slow down hunger/thirst while increasing health and energy
- Dinosaurs should no longer get stuck in a state until they die
- Dinosaurs should no longer get stuck turning
- Dinosaurs should now react better to vehicles
- Dinosaurs should no longer glitch into the air
- Moving a dinosaur will now reset its state in case it does happen to get stuck
- Carnivore aggression has been toned down
- Carnivores should have an easier time grabbing infants
- Dinosaurs will now look around and vocalize while resting
- Dinosaurs can no longer be placed where there is no navmesh. They will now appear red until moved somewhere valid
- Various other improvements to AI and related systems
Animation
- Animals will sometimes yawn when resting
- Animals will shake after exiting water
- Animation stutter has been reduced
- Attack animation syncing has been improved somewhat
- Animals don't reset when time is paused anymore
Building
- Gate bug where gate cannot be deleted is fixed
- Various bugs that prevent placement of new buildings have been fixed
- Paths no longer affect the navmesh. Dinosaurs can now walk on paths
- Rocks will now affect the navmesh so that animals will path around them
- Reduced game lag when placing a building
- Fixed bug when moving an animal after deleting the nursery it spawned from
- Fixed various bugs that could result in being unable to place or click on buildings
Dinosaurs
- Allosaurus body size has been modified
- Camarasaurus has learned to swim
- Camarasaurus now has significantly more health
- Camarasaurus now has additional attacks
- Camarasaurus can now properly deal damage with its tail
- Camarasaurus can now threaten predators
- Camarasaurus body size has been modified
- Dryosaurus can now graze
- Gallimimus can now preen themselves
- Gallimimus can now graze
- Stegosaurus can now graze
- Stegosaurus should now properly use its tail for self-defense
- Triceratops can now graze
- Tyrannosaurus now pants when low on energy
- Tyrannosaurus has a new random idle animation
- Velociraptor can now dust bathe when resting
- Velociraptor can now preen themselves
Misc.
- Camera will no longer fall below terrain
- Vehicles will now properly collide with trees
- Improved overall game performance significantly for CPU bound machines
- Reduced game hiccups when loading a dinosaur or building for the first time
- Pathfinding improvements
- To better support trackpad users, Zoom In (R) and Zoom Out (F) keys are now incremental zoom instead of absolute. To mimic old functionality and snap to the closest zoom press Shift+R, to the furthest zoom press Shift+F.
UI
- Animal counter will now properly reflect animal count and exclude dead animals
- Animal statistics (i.e. body weight) are now correct
The AI is still being fine-tuned and is not perfect, and as such there are still a few small issues which we may or may not address in a small, final bugfix patch. Some of the known issues are:
- animals can glitch in and out of the ground when filling their needs
- turning animations aren't always perfectly synced with the object
- carnivores can be overly aggressive when in packs, resulting in unnecessary herbivore slaughter, though to much lesser extent than previously
That said, we hope you'll keep enjoying the game, and as always, have a great time with the new build!