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PTB: Patch (1.8.37)



Welcome, Park Testers!

This PTB release targets a few of the last major issues with Update 11, notably guest donations and guests reacting to animals. After a final round of fixes, we will be releasing Update 11 IN A FEW HOURS and following it up with hotfixes!

[h3]How to Access the Public Testing Branch (Experimental!)[/h3]

The Public Testing Branch (PTB) is a version of Prehistoric Kingdom that can be opted-into on Steam, containing experimental and potentially breaking changes. With the help of the community, we're able to hunt down various issues and gather feedback before pushing a an update to the public version of Prehistoric Kingdom.
  1. Right click Prehistoric Kingdom in your Steam Library
  2. Go to Properties
  3. Betas
  4. Select 'ptb_public_testing'
Please note that it is not recommended to play Public Testing Branch parks on earlier versions of the game. Please send feedback and bug reports to our Discord server's appropriate channel.

[h3]Known Issues & Additional Notes[/h3]
  • Modular glitch where random pieces will render in place of saved ones
  • Staff hats and props can be slightly offset and floaty
  • Group scaling and rotation undo/redo doesnt work
Full Patch Notes

[h2]Additions[/h2]
  • Staff
    • Staff can now be called to prioritize assignments related to a module or enclosure
  • Audio
    • Added basic crowd audio
[h2]Changes[/h2]
  • Balance
    • Animal Info Signs no longer have guest entertainment value
  • Animals
    • The animal and exhibit crowding calculations have been re-tuned, taking into account the desired exhibit space each animal has (in sync with the values shown in the Paleopedia)
  • Guests
    • Improved guest visibility points, guests should now be more reactive to the animals in the enclosures around them
    • Guests will actively make donations again
    • Guests will appear more lively by often looking around the park as they stroll
  • Environment
    • Improved snow coloring during different times of day, visibility should now be much better during a snowy night
[h2]Bug Fixes[/h2]
  • Critical
    • Fixed an enclosure animal registering issue caused by canceling a new animal placement action
    • Fixed a critical indexing issue that caused science teams to not properly unlock when rating was gained
    • Fixed tropical entrance on the ‘Parque Nacional Arenal’ map not being accessible by guests
  • Guests
    • Improved guest need processing logic
    • Guests need visual overlays will now render even if time is paused
    • Visitors will now have more precise placement when using facilities around the park
    • Fixed a bug where sandbox mode would disable many guest capabilities
  • Staff
    • Fixed gates closing before staff could enter them causing them to spin and lose their way
  • Buildings & Scenery
    • Prevented invalid fences from loading
  • UI/UX
    • Fixed an issue that caused the guest needs view ‘Education’ and ‘Entertainment’ buttons to have switched functionality
    • Fixed a UX issue with the Management View button at the bottom of the main board
[h2]Performance[/h2]
  • Fixed a severe performance regression introduced by a compilation error in the last update