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Ancient Cities v0.2.7.0 Tribe leader

v0.2.7.0 Tribe leader

The leader of the tribe and its game mechanics.

CHANGES:

- Tribe leader, succesion and constraints on policy settings.
- New animal species : Mouflon ( Wild sheep ).
- New vegetal species : Blackberry plant.
- Trail particles over water, snow and dirt.
- New dancing behavior.
- Hunters avoid hunting pregnant females as long as possible.
- Manual tasks creation tool now sets normal velocity.

FIXES:

- Deleting manual tasks from interface button.
- Build task disappear when destroying its work group.
- Area creation and edition with circle and square tool.
- Graphical glitches near objects when using the camera mod.
- Animation glitch when crafting fine sticks by the fireplace.
- Chopping issues.
- Crash when selecting a very far place to migrate.
- Pits not showing correctly.
- Some portrait issues.
- Linux PROTON AMD support using propietary drivers.
- Crash when pressing building hotkey in region map.

KNOWN ISSUES:

- Rivers are not carved correctly in some locations.
- Saved games could become obsolete after an update.
- Temporary performance hiccups are expected when changing graphics settings.

PLEASE, KEEP UPDATED YOUR GRAPHICS DRIVERS.

- Please send us a report if the game crashes and write down report number.
- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please mod creators: Update & upload your mods when required.

WHAT'S NEXT?

Next we will implement migrant groups.

HOW CAN I SUPPORT THE GAME DEVELOPMENT?

If you want to support Ancient Cities development, please write a review on the Steam store page.

Ancient Cities v0.2.6.0 Biological family

Biological family relationships, improved portraits and some additional content. Some bugs and many game mechanics have been fixed or adjusted.

CHANGES:

- Biological family relationships.
- New portrait system : Human portraits improved.
- New Animal : Wild Goat.
- New rivers in Norway and Spain : Otra, Numedalslågen, Duero, Jucar.

FIXES:

- Dead notifications issues.
- Crafting issues and reports.
- Increased temperature ranges for some vegetal resources.
- Humans & animals reproduction rates increased.
- Animal localization issues.
- No intercourse with same mother siblings.
- Priority not showed correctly in lists when a new building starts to be built.
- Current task adherence improved for communal tasks.
- Fishing & Production tasks cleared every day to generate tasks nearer to the camp.
- Manual chop tasks disappearing.
- Constitution : changes do not display properly.
- The amounts of the current constitution resources are not displayed correctly.
- Hunting group reporting no proper tools.
- Tool lack reporting in tribe tasks, clear area, hunt and chopping groups.
- Priority control don't working properly.
- Child with no fathers.
- Crash in human meeting behaviour.
- Medium rivers do not show in the European map.
- Fix siblings and couples of corpses.
- Some localization fixes.
- Unusable storage areas.
- The pregnant and baby traits disappear when the father dies.

KNOWN ISSUES:

- Rivers are not carved correctly in some locations.
- Saved games could become obsolete after an update.
- Temporary performance hiccups are expected when changing graphics settings.

PLEASE, KEEP UPDATED YOUR GRAPHICS DRIVERS.

- Please send us a report if the game crashes and write down report number.
- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please mod creators: Update & upload your mods when required.

WHAT'S NEXT?

Next feature in www.ancient-cities.com/roadmap.php Now working on 'Tribe leader'.

HOW CAN I SUPPORT THE GAME DEVELOPMENT?

If you want to support Ancient Cities development, please write a review on the Steam store page.

Ancient Cities v0.2.5.3 Christmas hotfix

This update fixes some issues in the previous version and includes a pair of Christmas goodies.

v0.2.5.3 Christmas hotfix

CHANGES:

- Some non-historical but cute Christmas items.
- Manual tasks removed in work groups for simplicity.
- Clear tool explained in the tutorial.

FIXES:

- Behavior reporting issues.
- Deer horns are not in place.
- Tool lack report blinking for hunting and chopping.
- Storage areas over services not working properly.
- Honey stumps disappearing.
- Couple creation and reproduction issues.
- Pit placement disappear.

KNOWN ISSUES:

- Rivers are not carved correctly in some locations.
- Saved games could become obsolete after an update.
- Temporary performance hiccups are expected when changing graphics settings.

PLEASE, KEEP UPDATED YOUR GRAPHICS DRIVERS.

- Please send us a report if the game crashes and write down report number.
- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please mod creators: Update & upload your mods when required.

WHAT'S NEXT?

Next feature in www.ancient-cities.com/roadmap.php Now working on 'Biological families'.

HOW CAN I SUPPORT THE GAME DEVELOPMENT?

If you want to support Ancient Cities development, please write a review on the Steam store page.

Ancient Cities v0.2.5.2 "Mesolithic buildings : Dismantle" Hotfix

v0.2.5.2 Mesolithic buildings : Dismantle

CHANGES:

.2
- Tool lack report improved.
- River Ythan in Scotland.

.0
- Building dismantle.
- Wooden benches.
- Inaccessibility mark for buildings.
- Beet plant and beetroot resource.
- New vegetation distribution system based on temperature and humidity.
- New tree species : Larch tree.
- New rivers : Ems, Weser, Gudena, Skjern, Llobregat, Ouse.
- New resource summary draggable window.
- Crafting and gathering production limit.
- Character behavior reporting improved.
- Clothing color variations.
- Current building resources listed in the tooltip.
- Camera navigation also uses cursor keys.

FIXES:

.2
- Resource lack incorrect reporting.
- Rotating glitch when placing buildings.
- Inaccessible report in buildings for blocking issues.
- Service access, selection and queues.
- Build task priority increased.
- Localization issues & crashes.
- Buildings and walls placement.
- User configured priority was ignored in some work groups.

.0 .1
- Dismantle issues.
- Some building location too near the water.
- Strip and crop should be done faster when using tools.
- Improved auto chopping & Cropping tasks to avoid not desired targets.
- Improved use of storage services when high demand.
- Fixed river displaying on global map.
- Loop behavior when picking very few resources or repairing.
- Canceling some behaviors causes frozen characters.
- Storage empty not working when deselecting resource.
- Automatic crop avoids non adult plants.
- Crafting orders fixed and improved.
- Sit services around some huts are clipping with objects.
- Honey load on humans not showing correctly.
- Fishers unloading resources too early.
- Hunting problems with animals by the map borders.
- Food resources vanishing when going to sleep.
- Out of range tasks not discarded but cost x2.
- Doubled stone axe durability and stone fine heaps density.
- Frozen individuals waiting in front of pits.
- Paused button in groups is working again.
- Resource selection panel glitch when using < > Back & Front buttons.

KNOWN ISSUES:

- Rivers are not carved correctly in some locations.
- Saved games could become obsolete after an update.
- Temporary performance hiccups are expected when changing graphics settings.

PLEASE, KEEP UPDATED YOUR GRAPHICS DRIVERS.

- Please send us a report if the game crashes and write down report number.
- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please mod creators: Update & upload your mods when required.

WHAT'S NEXT?

Next feature in www.ancient-cities.com/roadmap.php

HOW CAN I SUPPORT THE GAME DEVELOPMENT?

If you want to support Ancient Cities development, please write a review on the Steam store page.

Ancient Cities v0.2.5.1 "Mesolithic buildings : Dismantle"

v0.2.5.1 Mesolithic buildings : Dismantle

CHANGES:

.0
- Building dismantle.
- Wooden benches.
- Inaccessibility mark for buildings.
- Beet plant and beetroot resource.
- New vegetation distribution system based on temperature and humidity.
- New tree species : Larch tree.
- New rivers : Ems, Weser, Gudena, Skjern, Llobregat, Ouse.
- New resource summary draggable window.
- Crafting and gathering production limit.
- Character behavior reporting improved.
- Clothing color variations.
- Current building resources listed in the tooltip.
- Camera navigation also uses cursor keys.


FIXES:

.1
- Dismantle issues.
- Some building locations too near the water.

.0
- Strip and crop should be done faster when using tools.
- Improved auto chopping & Cropping tasks to avoid not desired targets.
- Improved use of storage services when high demand.
- Fixed river displaying on global map.
- Loop behavior when picking very few resources.
- Canceling some behaviors causes frozen characters.
- Storage empty not working when deselecting resource.
- Automatic crop avoids non adult plants.
- Crafting orders fixed and improved.
- Sit services around some huts are clipping with objects.
- Honey load on humans not showing correctly.
- Fishers unloading resources too early.
- Hunting problems with animals by the map borders.
- Fixed resource vanishing when going to sleep.
- Out of range tasks not discarded but cost x2.
- Loop Pick&Drop when repairing storage buildings.
- Doubled stone axe durability and stone fine heaps density.
- Frozen individuals waiting in front of pits.
- Speak effect gain for adult males was too low.
- Paused button in groups is working again.
- Resource selection panel glitch when using < > Back & Front buttons.

KNOWN ISSUES:

- Rivers are not carved correctly in some locations.
- Saved games could become obsolete after an update.
- Temporary performance hiccups are expected when changing graphics settings.

PLEASE, KEEP UPDATED YOUR GRAPHICS DRIVERS.

- Please send us a report if the game crashes and write down report number.
- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please mod creators: Update & upload your mods when required.

WHAT'S NEXT?

Next feature in www.ancient-cities.com/roadmap.php

HOW CAN I SUPPORT THE GAME DEVELOPMENT?

If you want to support Ancient Cities development, please write a review on the Steam store page.