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Guide your tribe to survival with a 50% discount!

[h3]Ancient Cities is a realistic, survival city builder in an immersive procedural environment. Lead the fate of your tribe through ancient times![/h3]

You will have to guide your people through generations, growing your settlement organically, discovering and improving technologies, managing resources and population, facing other tribes and Mother Nature herself in a fully simulated world and ecosystem.

The survival of your tribe depends on your decisions!


[previewyoutube][/previewyoutube]

https://store.steampowered.com/app/667610

New hotfix for animal raids!

[p]In this hotfix, we aim to balance the animal raids logic to make it playable and ultimately believable by limiting larger animal incursions to periods of resource scarcity in the wild, requiring raids to occur in low-light conditions near dusk or dawn, and ultimately ensuring only smaller animals frequent your settlement.[/p][p][/p][p]We have also addressed the issue of not being able to start games without the new animal raid functionality. [/p][p][/p][p]Of course, with other additional improvements that you can see below.[/p][p][/p][h2]CHANGELOG[/h2][p][/p][p]v 1.7.34 Animal raids[/p][p][/p][p]LATEST CHANGES & FIXES[/p][p][/p][p]- Included wooden spears at the game start.[/p][p]- Included idle citizen count report.[/p][p]- Included decay visualization on tribe resource list.[/p][p]- Now animal raids only when low light conditions.[/p][p]- Now animal raids for larger animals only when scarce resources.[/p][p]- Now animals raids much more frequent for small animals than for larger ones.[/p][p]- Now the priority of storage makes it more likely to take from there.[/p][p]- Now fleeing animals do no make any damage.[/p][p]- Increased number of maximum building sites.[/p][p]- Increased base learning pace by 25%.[/p][p]- Increased base pregnancy probability.[/p][p]- Decreaded fear from wild animlas.[/p][p]- Decreased resource decay pace while processing it.[/p][p]- Fixed animal raids new game option.[/p][p]- Fixed donwy willow visuals when there are puddles.[/p][p]- Fixed waste effect visuals and sounds.[/p][p]- Fixed dust visuals when actors are moving.[/p][p]- Fixed blood stain visualization.[/p][p]- Fixed livestock not eating during migrations and starving to death.[/p][p]- Fixed some boulder types are not appearing.[/p][p][/p][p]CHANGES[/p][p][/p][p]- Now Saved games from 1.0.6.6 version and earlier disable animal raids on load.[/p][p]- Included option to enable or disable animal raid mechanics for new games.[/p][p]- Included wild animals incursions for feeding from your resources.[/p][p]- Included wild animals damage on crops, resources and constructions.[/p][p]- Included bigger wild animals crossing fences but not palisades.[/p][p]- Included tribe defense tool to target specific wild animals.[/p][p]- Included selection outlines for elements on the map.[/p][p]- Included icons for trees, plants and objects on the map.[/p][p]- Included action buttons in the tribe bar.[/p][p]- Included housing service level desire displayed as it evolves.[/p][p]- Included livestock only feeding from feeders.[/p][p]- Included gathering group only showing resources in the location.[/p][p]- Improved housing lack report showing absolute numbers.[/p][p]- Improved basket visuals and allows to storage small tools.[/p][p]- Improved dance sound effects.[/p][p]- Increased trade availability of fine stones.[/p][p]- Increased unload priority for closed storages.[/p][p]- Increased distance for placing housing doors from passage areas.[/p][p]- Increased production for every crop type.[/p][p]- Decreased unrest effect from leaving relatives.[/p][p]- Decreased feeder construction requirements.[/p][p]- Tweaked maximum slopes when placing constructions.[/p][p][/p][p]FIXES[/p][p][/p][p]- Fixed landscape visuals and levels of detail.[/p][p]- Fixed snow visualization in terrain and objects.[/p][p]- Fixed color texture variations for clothes, buildings and animals.[/p][p]- Fixed repeating tribe names.[/p][p]- Fixed crash when trading or rading over a city that disapears under the sea.[/p][p]- Fixed arriving to new locations at night.[/p][p]- Fixed sleep desire when migrating.[/p][p]- Fixed blank notifications.[/p][p]- Fixed sound effects all around.[/p][p]- Fixed livestock not eating at all and not starving.[/p][p]- Fixed crash when bodies dropping resources and tools.[/p][p]- Fixed crash when creating piles from thresing.[/p][p]- Fixed erroneus waste report for storage areas.[/p][p]- Fixed standing animations for animals.[/p][p]- Fixed follow prey issue when hunting.[/p][p]- Fixed weird visual squares in water.[/p][p]- Fixed resources appearing in passage areas.[/p][p]- Fixed crash in the game menu while compiling shaders in the background.[/p][p]- Fixed crash when selecting an out-of-range location on the local map.[/p][p]PLEASE ENSURE YOUR GRAPHICS DRIVERS ARE UP TO DATE.[/p][p]- Please use the Steam 'Players' forum to post your feedback, bugs & issues. [/p][p]- Please send us a report if the game crashes and post report number in the forums. [/p][p]- Please mod creators: Update & upload your mods when required.[/p][p][/p][p]WHAT'S NEXT?[/p][p][/p][p]- We are working on new free content updates while improving the game.[/p][p][/p][p]HOW CAN I SUPPORT THE CONTINUOUS IMPROVEMENT OF THE GAME?[/p][p][/p][p]- The cheapest and easiest way to support the game is to write a review on Steam![/p][p][/p][p] [/p]

Guide your tribe to survival with a 20% discount!

[h3]Ancient Cities is a realistic, survival city builder in an immersive procedural environment. Lead the fate of your tribe through ancient times![/h3]

You will have to guide your people through generations, growing your settlement organically, discovering and improving technologies, managing resources and population, facing other tribes and Mother Nature herself in a fully simulated world and ecosystem.

The survival of your tribe depends on your decisions!


[previewyoutube][/previewyoutube]

https://store.steampowered.com/app/667610

New update : Animal raids!

[p]The action starts here. The idea was to begin setting up combat and defense mechanics that complement the current resource management and building systems. [/p][p][/p][h2]WILD ANIMAL RAIDS![/h2][p][/p][p][/p][p][/p][p]Animals will now destroy fragile resources stored outdoors. Rocks, flint, and other solid items will stay safe, but everything else, including food, crops, and lighter materials, will get damaged. Some animals can even smash smaller structures or fences, depending on their size.[/p][p] [/p][p]Preview Event[/p][p][/p][p]Big animals like aurochs, deer, or horses will require palisades to keep them out since they'll smash through smaller fences easily.[/p][p][/p][p] Medium-sized animals like boars or wild dogs won't get past regular fences. As for the little ones, like rats or hares, they'll sneak in anywhere, and your only option will be to chase them off with the tribe’s new attack tool or hunt them until they're gone for good.[/p][p][/p][p][/p][p][/p][p]But we won't just have problems with animal stampedes, but also with animals that will come to steal your food, especially in times of scarcity due to extreme temperatures or droughts.[/p][p][/p][p][/p][p][/p][p]To defend yourself, you'll have a new tool at your disposal that will allow you to scare away animals that have sneaked into your camp.[/p][p][/p][p][/p][h2]NEW SELECTION AND INFORMATION SYSTEM[/h2][p][/p][p][/p][p][/p][p]We’re absolutely stoked with how map-element selection turned out. It brings a whole new dimension to the game, letting you know exactly what each object is and what it provides,[/p][p][/p][h2]OTHER IMPROVEMENTS AND FIXES[/h2][p][/p][p]As always, each game update comes with a long list of improvements, which you can see in full in the Changelog section below.[/p][p][/p][p][/p][p][/p][p]We've tuned the wild animal pack movement so they now form larger, flashier, and most importantly, more dangerous groups for your resources![/p][p]
[/p][p][/p][p]Tweaked landscape visuals so objects now fade out smoothly in the distance. It wasn’t so obvious in regular environments, but after this fix, all LOD transitions feel silky, sometimes even imperceptible in action.[/p][p][/p][p][/p][p]Based on player suggestions, we’re enabling baskets to carry small tools like bifaces, knives, and more, extending their durability.[/p][p][/p][p][/p][p][/p][p]Another small but mighty fix for everyone who sent error reports just because they hit the wrong key while rotating a building. This one’s for you![/p][p][/p][p][/p][p][/p][p]The tribe names were duplicating, even showing ours twice. We cleaned it up so each tribe name appears only once.[/p][p][/p][p][/p][p][/p][p]Livestock only chow at feeders now, so you decide which resources stay safe.[/p][p][/p][h2]HOW TO SUPPORT ANCIENT CITIES IMPROVEMENTS[/h2][p] [/p][p]As you know, Ancient Cities is an indie project made by two senior programmers supported by a small team of skilled freelancers around the world who supply assets to the game. [/p][p][/p][p]All Steam earnings go straight back into development, but it's not enough to keep things rolling long-term. That's why we're looking for additional funding options to ensure we can keep improving the game indefinitely. So we've got an active Patreon, and your support makes a real difference to keep the game improving! [/p][p][/p][p]Head over to our Patreon and you'll get free access to weekly development diaries, as well as the chance to support the game and get early access to new game updates and cool Ancient Cities-related merchandise.[/p][p] [/p][p]In any case, remember that a very important, useful and free way to support Ancient Cities is to post a review on Steam. [/p][p][/p][h2]CHANGELOG[/h2][p][/p][p]LATEST CHANGES & FIXES[/p][p][/p][p]- Included option to enable or disable animal raid mechanics for new games.[/p][p]- Saved games from 1.0.6.6 version and earlier disable animal raids on load.[/p][p]- Adjusted animal raid probability calculation.[/p][p]- Fixed crash in the game menu while compiliing shaders in the background.[/p][p]- Fixed crash when selecting an out-of-range location on the local map.[/p][p][/p][p]CHANGES[/p][p][/p][p]- Included wild animals incursions for feeding from your resources.[/p][p]- Included wild animals damage on crops, resources and constructions.[/p][p]- Included wild animals crossing fences but not palisades.[/p][p]- Included tribe defense tool to target specific wild animals.[/p][p]- Included selection outlines for elements on the map.[/p][p]- Included icons for trees, plants and objects on the map.[/p][p]- Included action buttons in the tribe bar.[/p][p]- Included housing service level desire displayed as it evolves.[/p][p]- Included livestock only feeding from feeders.[/p][p]- Included gathering group only showing resources in the location.[/p][p]- Improved housing lack report showing absolute numbers.[/p][p]- Improved basket visuals and allows to storage small tools.[/p][p]- Improved dance sound effects.[/p][p]- Increased size of wild animal herds.[/p][p]- Increased trade availability of fine stones.[/p][p]- Increased unload priority for closed storages.[/p][p]- Increased distance for placing housing doors from passage areas.[/p][p]- Increased communal build and dismantle tasks base priority.[/p][p]- Increased production for every crop type.[/p][p]- Decreased unrest effect from leaving relatives.[/p][p]- Decreased feeder construction requirements.[/p][p]- Tweaked maximum slopes when placing constructions.[/p][p][/p][p]FIXES[/p][p][/p][p]- Fixed forest visuals and levels of detail.[/p][p]- Fixed snow visualization in terrain and objects.[/p][p]- Fixed color texture variations for clothes, buildings and animals.[/p][p]- Fixed repeating tribe names.[/p][p]- Fixed crash when trading or rading over a city that disapears under the sea.[/p][p]- Fixed arriving to new locations at night.[/p][p]- Fixed sleep desire when migrating.[/p][p]- Fixed blank notifications.[/p][p]- Fixed sound effects all around.[/p][p]- Fixed livestock not eating at all and not starving.[/p][p]- Fixed crash when bodies dropping resources and tools.[/p][p]- Fixed crash when creating piles from thresing.[/p][p]- Fixed erroneus waste report for storage areas.[/p][p]- Fixed standing animations for animals.[/p][p]- Fixed follow prey issue when hunting.[/p][p]- Fixed weird visual squares in water.[/p][p]- Fixed resources appearing in passage areas.[/p][p][/p][p] [/p]

New content update : Big pelt hut

This update packs in a new nomadic housing, a fresh housing placement mechanism, and the chance to build your own dirt trails. It also delivers improved visuals to the environments, several game balance tweaks, plus bug fixes and optimizations.

[h2]NEW HOUSING : THE BIG PELT HUT[/h2]



In Ancient Cities, this new housing is designed to support medium-sized tribal migrations. You won't have to rely on swarms of tiny, detachable tents anymore. The standout feature? It can be dismantled without wasting materials and assembled in a flash.



There is a range of leather shades and alternative ethnic patterns etched into the hide, complemented by decorative touches like utensils and gourds. Hope you like it!

[h2]CONSTRUCTION OF HOUSING NEAR FOOTPATHS[/h2]

We've introduced a new game mechanic that requires to position dwelling doors near footpaths or walking areas. This new mechanic aims to enhance town layouts, making them feel more organic and realistic.



Also footpaths now play a bigger role. You can lay down segments of dirt trails, perfect for those who want to plan settlement layouts meticulously.

[h2]IMPROVED LANDSCAPE VISUALS[/h2]



We have taken advantage of the need to improve the visualisation of trails to overhaul our terrain rendering system so that every element, from the ground beneath your feet to the seas and rivers, looks much better at any distance and in any atmospheric condition.

[h2]OTHER IMPROVEMENTS AND FIXES[/h2]

We've removed the navigation depth limit on the regional map so now you can reach any island in your regional map!

You'll also enjoy that the background of the game menu now changes each time you start the game instead of always showing the same one.

On top of that, we received reports that crop and till tasks were lagging behind, so we've ramped up their efficiency by 20%. We've also fine-tuned the durability of tools when used for tilling, ensuring a more balanced and realistic gameplay experience.

You can dive into the full list of changes in the changelog section at the end of this article.

[h2]GET EXCLUSIVE ACCESS TO THE NEXT GAME UPDATE[/h2]

As you know, Ancient Cities is an indie project made by two senior programmers working full-time, supported by a small team of skilled freelancers who supply assets to the game.

All Steam earnings go straight back into development, but it's not enough to keep things rolling long-term. That's why we're looking for additional funding options to ensure we can keep improving the game indefinitely.

So here's a reminder: we've got an active Patreon, and your support makes a real difference!



Want exclusive early access to the next game update v1.0.7 Animal Fury, detailed breakdowns of every new feature, weekly development diaries and Ancient Cities merch?

Join us on Patreon and become part of the game's journey and supports continued improvements for Ancient Cities!

In any case, remember that a very important, useful and free way to support Ancient Cities is to post a review on Steam.

[h2]CHANGELOG[/h2]

v 1.0.6.6 Content update : Big pelt hut

LATEST CHANGES & FIXES

- Included new building : Big pelt hut.
- Included house doors placement restriction near crossing places or roads.
- Included basic trail construction.
- Improved CPU to GPU throughput.
- Improved placement of buildings next to each other.
- Improved terrain, water, forests and snow visuals.
- Improved guided tutorial voices for every language.
- Increased pelt number from animals.
- Increased straw calories by 20%.
- Increased fibre from plants and crops.
- Increased crop and till efficiency by 20%.
- Tweaked durability of tools and tool wear when tilling.
- Tweaked nutrition and rationing.
- Tweaked maintenance period for every building.
- Reduced unrest by work in higher grades individuals.
- Removed deep water restriction for regional movement.
- Fixed sea level in local map with regard to the regional map.
- Fixed visuals of pit huts on different grounds.
- Fixed some issues in the german translation.
- Fixed random backgrounds in the game menu.
- Fixed leaving map behaviour.

PLEASE ENSURE YOUR GRAPHICS DRIVERS ARE UP TO DATE.

- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please send us a report if the game crashes and post report number in the forums.
- Please mod creators: Update & upload your mods when required.

WHAT'S NEXT?

- We are working on new free content updates while improving the game.

HOW CAN I SUPPORT THE CONTINUOUS IMPROVEMENT OF THE GAME?

- Please post a review on Steam if you want to make this game better and better!