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Ancient Cities News

New Price for Ancient Cities!

Good news!

Once the gameplay, stability and performance of the game have been polished, it is time for more people to have the opportunity to join the community of Ancient Cities players and for this we have decided to establish a new price for the game that facilitates the access to more players.

Our plan is to continue improving the game and adding new content as long as we continue to have your support.

We hope you enjoy the game!

Uncasual Games

European Housing Hotfix

v 1.0.2.44 European housing hotfix

New Sandbox game mode. Multiple gameplay improvements, optimisations and bug fixes. Expanded support for future new languages and improved game fonts.

LATEST CHANGES:

- Included sandbox game mode with free building and cheap maintenance.
- Improved multi-alphabet support and improved text fonts.
- Included beets and pulses as tradeable resources.
- Included regeneration of flint in rivers.
- Improved pathfinding for humans and domestic animals.
- Improved suitability calculation to join working groups.
- Improved visuals for trees, plants and terrain.
- Improved behavior for citizens when they have no work assigned.
- Improved perfomance for tribe information uploading to the web map.
- Balanced groups and communal task priorities plus distance costs.
- Balanced starting resource densities and production.
- Balanced building maintenance costs and times.
- Balanced learning pace and task performance by game speed.
- Balanced dwellings and food desirability.
- Balanced daily calorie needs for livestock.
- Balanced unrest effect from undesired dwelling, food and overwork.
- Increased sea fish in extreme cold conditions.
- Increased fine and raw stone density everywhere.
- Increased unloading priority by user priority in storages.

LATEST FIXES:

- Fixed crops blocking navigation in farms.
- Fixed count limit for basic fences, ovens and thresers.
- Fixed some river connections.
- Final try to trick the buggy Nvidia OpenGL shader compiler.
- Fixed animals stuck on a feeder that they fail to access.
- Fixed task performance speed with faster game speed configurations.
- Fixed farm UI when selecting more than a crop.
- Fixed guided tutorial issue when placing storage areas.
- Fixed terrain shadows in extreme lighting conditions.
- Fixed wrong dead animation for some animals.
- Fixed crashes when sound device fails to initialize.
- Fixed crash when placing building circles with large radius.
- Fixed new game issues after game start.
- Fixed achievements progression.
- Fixed dismantling of feeders when not empty.
- Fixed incorrect limit calculation for resources.
- Fixed issues related to bodies in tombs.
- Fixed fertility for cows.
- Fixed wild animals starving during grazing period.
- Fixed corrupt saved games hiding other saves in the list.
- Fixed to not extract resources when building if not broken.
- Fixed not showing incompatible but subscribed mods in the mod list.
- Fixed Duplicated Dnieper, Don and Volga rivers.
- Fixed visuals of the soil in the pasage tomb and trilithon.

KNOWN ISSUES:

- Issue with migration due to older AMD drivers from Windows update.

PLEASE ENSURE YOUR GRAPHICS DRIVERS ARE UP TO DATE.

- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please send us a report if the game crashes and post report number in the forums.
- Please mod creators: Update & upload your mods when required.

WHAT'S NEXT?

- We are working on new content updates not yet disclosed while improving the game.

HOW CAN I SUPPORT THE CONTINUOUS IMPROVEMENT OF THE GAME?

- Please post a positive review on Steam to support this project.

European Housing Hotfix

v 1.0.2.38 European housing hotfix

New Sandbox game mode. Multiple gameplay improvements, optimisations and bug fixes. Expanded support for future new languages and improved game fonts.

LATEST CHANGES:

- Included sandbox game mode with free building and cheap maintenance.
- Improved multi-alphabet support and improved text fonts.
- Included beets and pulses as tradeable resources.
- Included regeneration of flint in rivers.
- Improved pathfinding for humans and domestic animals.
- Improved suitability calculation to join working groups.
- Improved visuals for trees, plants and terrain.
- Improved behavior for citizens when they have no work assigned.
- Improved perfomance for tribe information uploading to the web map.
- Balanced groups and communal task priorities plus distance costs.
- Balanced starting resource densities and production.
- Balanced building maintenance costs and times.
- Balanced learning pace and task performance by game speed.
- Balanced dwellings and food desirability.
- Balanced daily calorie needs for livestock.
- Balanced unrest effect from undesired dwelling, food and overwork.
- Increased sea fish in extreme cold conditions.
- Increased fine and raw stone density everywhere.
- Increased unloading priority by user priority in storages.

LATEST FIXES:

- New try to trick the buggy Nvidia OpenGL shader compiler.
- Fixed animals stuck on a feeder that they fail to access.
- Fixed task performance speed with faster game speed configurations.
- Fixed farm UI when selecting more than a crop.
- Fixed guided tutorial issue when placing storage areas.
- Fixed terrain shadows in extreme lighting conditions.
- Fixed wrong dead animation for some animals.
- Fixed crashes when sound device fails to initialize.
- Fixed crash when placing building circles with large radius.
- Fixed new game issues after game start.
- Fixed achievements progression.
- Fixed dismantling of feeders when not empty.
- Fixed incorrect limit calculation for resources.
- Fixed issues related to bodies in tombs.
- Fixed fertility for cows.
- Fixed count limit for basic fences.
- Fixed wild animals starving during grazing period.
- Fixed corrupt saved games hiding other saves in the list.
- Fixed flax and wheat do not block navigation in farms.
- Fixed to not extract resources when building if not broken.
- Fixed not showing incompatible but subscribed mods in the mod list.
- Fixed Duplicated Dnieper, Don and Volga rivers.
- Fixed visuals of the soil in the pasage tomb and trilithon.

KNOWN ISSUES:

- Issue with migration due to older AMD drivers from Windows update.

PLEASE ENSURE YOUR GRAPHICS DRIVERS ARE UP TO DATE.

- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please send us a report if the game crashes and post report number in the forums.
- Please mod creators: Update & upload your mods when required.

WHAT'S NEXT?

- We are working on new content updates not yet disclosed while improving the game.

HOW CAN I SUPPORT THE CONTINUOUS IMPROVEMENT OF THE GAME?

- Please post a positive review on Steam to support this project.

European Housing Hotfix BETA

v 1.0.2.21 European housing hotfix BETA

LATEST CHANGES:

- Included beets and pulses as tradeable resources.
- Improved multi-language support and text fonts.
- Improved pathfinding for humans and domestic animals.
- Improved suitability calculation to join working groups.
- Improved visuals for trees, plants and terrain.
- Improved perfomance for tribe information uploading to the web map.
- Improved behavior for idle citizens.
- Balanced learning pace and task performance by game speed.
- Balanced starting resource densities and production.
- Balanced dwellings desirability.
- Balanced relative task priorities and distance costs.
- Balanced daily calorie needs for livestock.
- Increased sea fish in extreme cold conditions.
- Increased fine stone and raw stone density everywhere.
- Increased decay period for mud and clams.
- Increased time to maximum effect for unrest from sleep and overwork.
- Increased flint and stone density and regeneration in rivers.
- Increased priority for dead trees in chop groups.
- Increased unloading priority by user priority in storages.

LATEST FIXES:

- New try to trick the buggy Nvidia OpenGL shader compiler.
- Fixed crash while playing when no audio device available.
- Fixed crash when placing building circles with large radius.
- Fixed dismantle of feeders when not empty.
- Fixed visuals of the soil in the pasage tomb and trilithon.
- Fixed some visuals on cloudy conditions.
- Fixed incorrect limit calculation for resources.
- Fixed issues related to bodies in tombs.
- Fixed fertility for cows.
- Fixed count limit for basic fences.
- Fixed wild animals starving during grazing period.
- Fixed corrupt saved games hiding other saves in the list.
- Fixed flax and wheat do not block navigation in farms.
- Fixed to not extract resources when building if not broken.
- Fixed angry by sleep and angry by overwork for regional groups.
- Fixed not showing incompatible but subscribed mods in the mod list.
- Fixed new game issues after game start.
- Fixed achievements progression.
- Fixed Duplicated Dnieper, Don and Volga rivers.

KNOWN ISSUES:

- Issue with migration due to older AMD drivers from Windows update.

PLEASE ENSURE YOUR GRAPHICS DRIVERS ARE UP TO DATE.

- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please send us a report if the game crashes and post report number in the forums.
- Please mod creators: Update & upload your mods when required.

WHAT'S NEXT?

- We are working on new content updates not yet disclosed while improving the game.

HOW CAN I SUPPORT THE CONTINUOUS IMPROVEMENT OF THE GAME?

- Please post a positive review on Steam to support this project

Suporte oficial à língua portuguesa!

Boas notícias!

O nosso objetivo é levar o Ancient Cities ao maior número de pessoas possível. A partir de agora o Ancient Cities irá incluir a língua portuguesa em todas as novas actualizações.

Esperamos que gostem do jogo!

Uncasual Games