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Ancient Cities News

New official language: Italian

v 1.0.3.37 Italian language

We have added official support for the Italian language while fixing some visual and gameplay issues. You can now also set the screen scaling from within the game!

LATEST CHANGES & FIXES

- Included Italian language.
- Included Screen Scale override option in the graphics menu.
- Included dismantling areas using the tribe tool.
- Include tool wear due to use.
- Improved visuals of humans and clothes.
- Increased tool wear by use.
- Increased maximum depth for sea navigation.
- Tweaked gains for ambient and effect sounds.
- Tweaked houses rest service values.
- Fixed traders and raiders visualization.
- Fixed unrest for relatives when banishing the leader.
- Fixed sound system exception for newest Windows updates.
- Fixed decay calculation for the tribe resource summary.

CHANGES

- Included Catalan language.
- Included banishing button for citizens and leader.
- Included kale plant and kale resource as a new crop option.
- Included Arrow grass plant as a new source of fiber.
- Included pear tree and pear resource.
- Included Ficaria verna plant as a new source of roots.
- Included resolution selector to improve your fps.
- Improved service points visualization when placing buildings.
- Improved sleep and nutrion behaviors.
- Increased density for wild animals..
- Tweaked path creation, decay and adherence.
- Tweaked unrest by work and game difficulty.
- Public .fbx files can now be edited to facilitate modding.

FIXES

- Fixed removing process progress when pausing a building.
- Fixed month reporting in the interface.
- Fixed regional group interface when departing.
- Fixed animal skeletons not being gathered from farms.
- Fixed task priority related to the hour of the day and distance.
- Fixed use of benches minimizing waitings.
- Fixed tomblack when bodies are not from the tribe.
- Fixed migrants and animals stuck.
- Fixed not using all the slots in a passage tomb.
- Fixed production limits for tools used in raids.
- Fixed crash when burying bodies.
- Fixed crash when loading corrupted game meta-data.
- Fixed heaps should be deleted when emptyed in an area.
- Fixed resource trees reproducing outside playable area.
- Fixed crash when some one leaving the tribe when in a regional group.

PLEASE ENSURE YOUR GRAPHICS DRIVERS ARE UP TO DATE.

- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please send us a report if the game crashes and post report number in the forums.
- Please mod creators: Update & upload your mods when required.

WHAT'S NEXT?

- We are working on new free content updates while improving the game.

HOW CAN I SUPPORT THE CONTINUOUS IMPROVEMENT OF THE GAME?

- Please post a review on Steam if you want to support this indie project.

Ancient Cities now 35% off

[h3]Ancient Cities is a realistic, easy to learn and hard to master survival city builder based on ancient times.[/h3]

You will have to guide your people through generations, growing your settlement organically, discovering and improving technologies, managing resources and population, facing other tribes and Mother Nature herself in a fully simulated world and ecosystem.

The survival of your tribe depends on your decisions!


[previewyoutube][/previewyoutube]

https://store.steampowered.com/app/667610

New Official Language : Catalan

v 1.0.3.31 Catalan language

We have added official support for the Catalan language. Also you can now decide to banish the leader of the tribe or any citizen with the consequences...

LATEST CHANGES & FIXES

- Included Catalan language.
- Included banishing button for citizens and leader.
- Included Mesolithic tent door animation.
- Included notification for dead by overwork.
- Tweaked labor age policy effects on unrest.
- Fixed domestic goat dead pose.
- Fixed reed, tent and bear visualization issues.
- Fixed hunting task distance limit.

CHANGES

- Included kale plant and kale resource as a new crop option.
- Included Arrow grass plant as a new source of fiber.
- Included pear tree and pear resource.
- Included Ficaria verna plant as a new source of roots.
- Included resolution selector to improve your fps.
- Improved service points visualization when placing buildings.
- Improved sleep and nutrion behaviors.
- Increased density for wild animals..
- Tweaked path creation, decay and adherence.
- Tweaked unrest by work and game difficulty.
- Public .fbx files can now be edited to facilitate modding.

FIXES

- Fixed removing process progress when pausing a building.
- Fixed month reporting in the interface.
- Fixed regional group interface when departing.
- Fixed skeletons are not gathered from farms.
- Fixed task priority related to the hour of the day and distance.
- Fixed use of benches minimizing waitings.
- Fixed tomblack when bodies are not from the tribe.
- Fixed migrants and animals stuck.
- Fixed not using all the slots in a passage tomb.
- Fixed production limits for tools used in raids.
- Fixed crash when burying bodies.
- Fixed crash when loading corrupted game meta-data.
- Fixed heaps should be deleted when emptyed in an area.
- Fixed resource trees reproducing outside playable area.
- Fixed crash when some one leaving the tribe when in a regional group.

PLEASE ENSURE YOUR GRAPHICS DRIVERS ARE UP TO DATE.

- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please send us a report if the game crashes and post report number in the forums.
- Please mod creators: Update & upload your mods when required.

WHAT'S NEXT?

- We are working on new content updates not yet disclosed while improving the game.

HOW CAN I SUPPORT THE CONTINUOUS IMPROVEMENT OF THE GAME?

- Please post a positive review on Steam if you want to support this indie project.

Continental Biome : Kale cultivation

v 1.0.3.27 Continental biome : Kale cultivation

New release of the continental biome : Kale is a plant suitable for not too hot climates that you can plant when you discover agriculture.

LATEST CHANGES & FIXES

- Included kale plant and kale resource as a new crop option.
- Included resolution selector to improve your fps.
- Tweaked labor policy and tasks performance to improve gameplay.
- Tweaked max value for each policy based on leader attributes.
- Increased pace of unrest by work by difficulty level.
- Increased calories for processed foods.
- Increased size of the herders group.
- Fixed Removing process progress when pausing buildings.
- Fixed month reporting in the interface.

CHANGES

- Included Arrow grass plant as a new source of fiber.
- Included work groups job spots limit as a moddable parameter.
- Included pear tree and pear resource.
- Included Ficaria verna plant as a new source of roots.
- Improved service points visualization when placing buildings.
- Improved sleep and nutrion behaviors.
- Increased density for wild animals.
- Tweaked probability of hunting calculation by difficulty level.
- Tweaked path creation, decay and adherence.
- Tweaked unrest by work and game difficulty.
- Public .fbx files can now be edited to facilitate modding.

FIXES

- Fixed regional group interface when departing.
- Fixed skeletons are not gathered from farms.
- Fixed task priority related to the hour of the day and distance.
- Fixed use of benches minimizing waitings.
- Fixed tomblack when bodies are not from the tribe.
- Fixed migrants and animals stuck.
- Fixed not using all the slots in a passage tomb.
- Fixed production limits for tools used in raids.
- Fixed meat raw visuals in the dryer.
- Fixed crash when burying bodies.
- Fixed crash when loading corrupted game meta-data.
- Fixed resource spots regrowing on farms and other areas.
- Fixed heaps should be deleted when emptyed in an area.
- Fixed resource trees reproducing outside playable area.
- Fixed crash when some one leaving the tribe when in a regional group.

PLEASE ENSURE YOUR GRAPHICS DRIVERS ARE UP TO DATE.

- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please send us a report if the game crashes and post report number in the forums.
- Please mod creators: Update & upload your mods when required.

WHAT'S NEXT?

- We are working on new content updates not yet disclosed while improving the game.

HOW CAN I SUPPORT THE CONTINUOUS IMPROVEMENT OF THE GAME?

- Please post a positive review on Steam to support this project.

Continental Biome : Arrow grass

v 1.0.3.19 Continental biome : Arrow grass plant

New release of the continental biome : the arrow grass plant is common in marshes and swamps and is a new source of plant fibre for manufacturing and construction.

LATEST CHANGES & FIXES

- Included Arrow grass plant as a new source of fiber.
- Included work groups job spots limit as a moddable parameter.
- Tweaked unrest by work and game difficulty.
- Public .fbx files can now be edited to facilitate modding.
- Fixed regional group interface when departing.
- Fixed skeletons are not gathered from farms.
- Fixed task priority related to the hour of the day and distance.
- Fixed use of benches minimizing waitings.
- Fixed not using sleep spots.
- Fixed not burying bodies.
- Fixed tomblack when bodies are not from the tribe.
- Fixed migrants and animals stuck.
- Fixed not using all the slots in a passage tomb.
- Fixed production limits for tools used in raids.

CHANGES

- Included pear tree and pear resource.
- Included Ficaria verna plant as a new source of roots.
- Improved service points visualization when placing buildings.
- Improved sleep and nutrion behaviors.
- Increased density for wild animals.
- Tweaked probability of hunting calculation by difficulty level.
- Tweaked path creation, decay and adherence.

FIXES

- Fixed meat raw visuals in the dryer.
- Fixed crash when burying bodies.
- Fixed crash when loading corrupted game meta-data.
- Fixed resource spots regrowing on farms and other areas.
- Fixed heaps should be deleted when emptyed in an area.
- Fixed resource trees reproducing outside playable area.
- Fixed crash when some one leaving the tribe when in a regional group.

PLEASE ENSURE YOUR GRAPHICS DRIVERS ARE UP TO DATE.

- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please send us a report if the game crashes and post report number in the forums.
- Please mod creators: Update & upload your mods when required.

WHAT'S NEXT?

- We are working on new content updates not yet disclosed while improving the game.

HOW CAN I SUPPORT THE CONTINUOUS IMPROVEMENT OF THE GAME?

- Please post a positive review on Steam to support this project.