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Ancient Cities News

Optimization and polishing Hotfix

v1.0.1.9 Optimization and polishing Hotfix

While we are working hard on the next update with new content, we have fixed reported bugs and further optimised the game!

LATEST CHANGES:

- Improved performance at higher speeds for big tribes.
- Improved lighting, fog and ambient occlusion visuals.
- Improved entry and exit from buildings and the access to services.
- Improved guided tutorial explanation of communal tasks.
- Added report when wild animals enter your farms.
- Added number of resources to be harvested in farms when available.
- Added owner group icon in building and area portraits.
- Added pausing a group pauses all of its buildings and areas.
- Steam achievements progress notifications recovered.

LATEST FIXES:

- Fixed crash when loading shaders for the first time.
- Fixed crash when creating a new game.
- Fixed guided tutorial issues.
- Fixed Proton compatibility.
- Fixed the distribution of queues between storages.
- Fixed problems with movement blocking between humans and animals.
- Fixed tree seed distribution from outside the map.
- Tweaked task priorities and access to groups base on knowledge.
- Tweaked farms max sizes, vacancies and task generation.
- Tweaked storage capacities and usage priorization.

KNOWN ISSUES:

- Some old drivers for AMD graphics cards prevent playing on the regional map.

PLEASE ENSURE YOUR GRAPHICS DRIVERS ARE UP TO DATE.

- Please send us a report if the game crashes and post report number in the forums.
- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please mod creators: Update & upload your mods when required.

WHAT'S NEXT?

- We are working on new content updates not yet disclosed.

HOW CAN I SUPPORT THE CONTINUOUS IMPROVEMENT OF THE GAME?

- Please post a positive review on Steam to support this project.

Optimization and polishing hotfix BETA

v1.0.1.7 Optimization and polishing hotfix

While we are working hard on the next update with new content, we have fixed reported bugs and further optimised the game!

LATEST CHANGES:

- Improved performance at higher speeds for big tribes.
- Improved lighting, fog and ambient occlusion.
- Improved entry and exit from buildings and the access to services.
- Added report when wild animals enter your farms.
- Added farms show the resources that can be harvested when available.
- Added owner group icon in building and area portraits.
- Added pausing a group pauses all of its buildings and areas.
- Steam achievements progress notifications recovered.

LATEST FIXES:

- Tweaked task priorities and access to groups base on knowledge.
- Tweaked farms max sizes, vacancies and task generation.
- Tweaked storage capacities and usage priorization.
- Fixed Proton compatibility.
- Fixed guided tutorial issues.
- Fixed problems with movement blocking between humans and animals.
- Fixed tree seed distribution from outside the map.

KNOWN ISSUES:

- Some old drivers for AMD graphics prevent playing on the regional map.

PLEASE ENSURE YOUR GRAPHICS DRIVERS ARE UP TO DATE.

- Please send us a report if the game crashes and post report number in the forums.
- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please mod creators: Update & upload your mods when required.

WHAT'S NEXT?

- We are working on new content updates not yet disclosed.

HOW CAN I SUPPORT THE CONTINUOUS IMPROVEMENT OF THE GAME?

- Please post a positive review on Steam to support this project.

Optimization and polishing

v1.0.1.1 Optimization and polishing

We have put a lot of effort into polishing the current gameplay along with major improvements to the stability and performance of the game. We hope you enjoy it!

LATEST CHANGES:

- Optimized shader compiling and texture updating times.
- Optimized performance at higher game speeds.
- Optimized animations using levels of detail.
- Improvements in lighting, terrain, night and weather visuals.
- Improved depth of field effect.
- Improved moving animations for humans and animals.
- Improved problem reports for every activity.
- Improved MOD integration, interface and output log.
- Improved sound system support of device changes and recovery after standby.
- Increased count limit for many entities in the game.
- Added builders work group.
- Added the option to share your tribe's progress on www.ancient-cities.com/map.php


LATEST FIXES:

- Balanced work priority system.
- Balanced production in buildings and farmlands.
- Balanced wild resources production.
- Balanced population starting numbers and growth.
- Balanced migrant groups probabilities and composition.
- Balanced the effect of hunger and overwork on unrest.
- Balanced domestic animal reproduction and feeding.
- Balanced queue distribution in storages based in user priority.
- Balanced construction resources for some buildings.
- Balanced housing services and vacants.
- Fixes and tweaks in raiding and trading missions.
- Fixed AI tribes that could not settle in the regional map.
- Fixed tool lack report remaining when deleting tasks.
- Fixed game freeze when some fences completely block pass.
- Fixed female deer horns when dead.
- Fixed render related crahes after many hours of gameplay.

KNOWN ISSUES:

- Previous savegames become obsolete due to big changes in the core game.

PLEASE ENSURE YOUR GRAPHICS DRIVERS ARE UP TO DATE.

- Please send us a report if the game crashes and post report number in the forums.
- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please mod creators: Update & upload your mods when required.

WHAT'S NEXT?

- We are working on new content updates not yet disclosed.
- We will continue improving the base game as a platform for future expansions.

HOW CAN I SUPPORT THE CONTINUOUS IMPROVEMENT OF THE GAME?

- Please post a positive review on Steam to support this project.

Optimization and polishing BETA

v1.0.1.0 Optimization and polishing BETA

We have put a lot of effort into polishing the current gameplay along with major improvements to the stability and performance of the game. We hope you enjoy it!

LATEST CHANGES:

- Optimized shader compiling and texture updating times.
- Optimized performance at higher game speeds.
- Optimized animations using levels of detail.
- Improved illumination, terrain and weather visuals.
- Improved depth of field effect.
- Improved moving animations for humans and animals.
- Improved problem reports for every activity.
- Improved MOD integration, interface and output log.
- Improved sound system support of device changes and recovery after standby.
- Increased count limit for many entities in the game.
- Added builders work group.
- Added the option to share your tribe's progress on www.ancient-cities.com/map.php


LATEST FIXES:

- Balanced work priority system.
- Balanced production in buildings and farmlands.
- Balanced wild resources production.
- Balanced population starting numbers and growth.
- Balanced migrant groups probabilities and composition.
- Balanced the effect of hunger and overwork on unrest.
- Balanced domestic animal reproduction and feeding.
- Balanced queue distribution in storages based in user priority.
- Balanced housing service values.
- Fixes and tweaks in raiding and trading missions.
- Fixed AI tribes that could not settle in the regional map.
- Fixed tool lack report remaining when deleting tasks.
- Fixed game freeze when some fences completely block pass.
- Fixed ambient lights and light effects on water.
- Fixed female deer horns when dead.

KNOWN ISSUES:

- Previous savegames become obsolete due to big changes in the core game.
- Translation for some of the changes is still to be done in some languages.

PLEASE ENSURE YOUR GRAPHICS DRIVERS ARE UP TO DATE.

- Please send us a report if the game crashes and post report number in the forums.
- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please mod creators: Update & upload your mods when required.

WHAT'S NEXT?

- We are working on new content updates not yet disclosed.
- We will continue improving the base game as a platform for future expansions.

HOW CAN I SUPPORT THE CONTINUOUS IMPROVEMENT OF THE GAME?

- Please post a positive review on Steam to support this project.

Ancient Cities Community Feedback Hotfix

v1.0.0.5 Community Hotfix

In this hotfix we have focused on fixing the issues with the guided tutorial, resolving your bug reports and making further optimizations. We have improved shader cache compilation times and we are in contact with AMD and NVIDIA to check related issues in the OGL driver. We will keep you informed.

LATEST CHANGES:

- 3D sound system : Ambient, wind, weather and other effects improved.
- Historical year pace decreased for slow speed and increased for fast speed settings.
- The ready notification is also displayed for service buildings.
- Probability of pregnancy and migrants affected by unrest and happiness.

LATEST FIXES:

- Improved shader cache compilation time while waiting for driver fixes.
- Guided tutorial issues.
- Domestic animal feeding and herding issues.
- Tool lack report issues.
- Group icons not showing when changing to regional map.
- OpenGL crashes in big tribes.
- Trade and raid crashes when the target tribe disappears after a sea level rise.
- Starry sky recovered.

KNOWN ISSUES:

- OpenGL driver issues lengthen shader compilation time.

PLEASE ENSURE YOUR GRAPHICS DRIVERS ARE UP TO DATE.

- Please send us a report if the game crashes and post report number in the forums.
- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please mod creators: Update & upload your mods when required.

WHAT'S NEXT?

- We will continue improving the base game as a platform for future expansions.
- New content updates not yet disclosed.

HOW CAN I SUPPORT THE CONTINUOUS IMPROVEMENT OF THE GAME?

- Please post a review on Steam to support further improvements to the game.