1. Ancient Cities
  2. News

Ancient Cities News

Ancient Cities Official Release


[previewyoutube][/previewyoutube]


After a long early access development and testing stage, we have completed the gameplay planned in our Early access roadmap.

But this is just the beginning, there is much more to come for Ancient Cities:

Going forward the development will continue, fixing bugs and improving the game. Our plan is to turn the game into a platform for future expansions to be announced in the near future.

A big THANK YOU to everybody who have supported the game development!

Stay tuned following us on Steam and Twitter!

If you want to support the long-term improvements to the game. Please, post a review on Steam

Uncasual Games team.



v1.0.0.0 Official Release

LATEST CHANGES:

- Tribes in the regional map.
- Trading to other tribes.
- Raiding against other tribes.
- Child animations reworked.
- Different textures for wild and domestic goats.

LATEST FIXES:

- Wild resources numbers more differentiated between game modes.
- Same preference for any type of feeder.
- Gathering production increased.
- Tweaked migrant numbers.

KNOWN ISSUES:

- Saved games could become obsolete after a game update.

PLEASE ENSURE YOUR GRAPHICS DRIVERS ARE UP TO DATE.

- Please send us a report if the game crashes and write down report number.
- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please mod creators: Update & upload your mods when required.

WHAT'S NEXT?

- We will continue to fix bugs and improve the base game to serve as a platform for future expansions.

HOW CAN I SUPPORT THE CONTINUOUS IMPROVEMENT OF ANCIENT CITIES AFTER RELEASE?

- Please post a review on Steam to support long-term improvements to the game.

Ancient Cities official trailer


The official version of Ancient Cities will be released very soon, in the meantime enjoy the new official trailer of the game!

[previewyoutube][/previewyoutube]

Stay tuned!

Uncasual Games team






Animal Husbandry Hotfix

v0.2.13.1 Animal husbandry

Neolithic animal husbandry is coming to Ancient Cities with a lot of new contents: buildings, rivers, food, tools and animals along with other new features and fixes.

CHANGES:

.1
- Guided tutorial removed until related bugs are fixed.

.0
- New constructions : Dairy, lumber mill, wooden post, clay container and feeders.
- New work group : Herd : Feeding, milking & slaughtering livestock.
- New rivers : Scheldt, Severn, Millars, Lagan, Durance, Alagon, Besos and others.
- New domestic animals : Cows, Goats and Pigs.
- New wild animals : Aurochs and rats.
- New tool : Bone knife.
- New material : Wood planks.
- New foods : Pine nuts, milk and cheese.
- New brush tool for areas.
- Coloured icons for buildings.
- Guided tutorial for work groups.

FIXES:

.1
- Crash when trying to assing wrong icons to groups.
- Improved resource conservation in the dryer.

.0
- Increased birth rate.
- Game freezes when reaching big numbers of actors.
- Visualization of resource load and body load was broken in humans.
- Stripping animation with a bone knife was wrong.
- Now sound effects are disabled at fast speed.

KNOWN ISSUES:

- Saved games could become obsolete after a game update.

PLEASE, KEEP UPDATED YOUR GRAPHICS DRIVERS.

- Please send us a report if the game crashes and write down report number.
- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please mod creators: Update & upload your mods when required.

WHAT'S NEXT?

- We are developing regional trading and raiding to complete the official release version of the game.

HOW CAN I SUPPORT THE CONTINUOUS IMPROVEMENT OF ANCIENT CITIES AFTER RELEASE?

- Please post a review on Steam to support long-term improvements to the game.

Animal Husbandry

v0.2.13.0 Animal husbandry

Neolithic animal husbandry is coming to Ancient Cities with a lot of new contents: buildings, rivers, food, tools and animals along with other new features and fixes.

CHANGES:

- New constructions : Dairy, lumber mill, wooden post, clay container and feeders.
- New work group : Herd : Feeding, milking & slaughtering livestock.
- New rivers : Scheldt, Severn, Millars, Lagan, Pisuerga, Alagon, Besos, Nervion and Durance.
- New domestic animals : Cows, Goats and Pigs.
- New wild animals : Aurochs and rats.
- New tool : Bone knife.
- New material : Wood planks.
- New foods : Pine nuts, milk and cheese.
- New brush tool for areas.
- Coloured icons for buildings.
- Guided tutorial for work groups.

FIXES:

- Increased birth rate.
- Game freezes when reaching big numbers of actors.
- Visualization of resource load and body load was broken in humans.
- Stripping animation with a bone knife was wrong.
- Now sound effects are disabled at fast speed.

KNOWN ISSUES:

- Saved games could become obsolete after a game update.

PLEASE, KEEP UPDATED YOUR GRAPHICS DRIVERS.

- Please send us a report if the game crashes and write down report number.
- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please mod creators: Update & upload your mods when required.

WHAT'S NEXT?

- We are developing regional trading and raiding to complete the official release version of the game.

HOW CAN I SUPPORT THE CONTINUOUS IMPROVEMENT OF ANCIENT CITIES AFTER RELEASE?

- Please post a review on Steam to support long-term improvements to the game.

Game balance hotfix

v0.2.12.9 Game balance hotfix

The official release of the game is approaching and while we are completing animal husbandry, trading and raiding, we have been balancing and fixing current gameplay. Hope you enjoy the game! We look forward to your feedback!

CHANGES:

.0 .1 .2 .3 .4 .7 .8
- Wisest men and women in the tribe can make advances in knowledge.
- New game modes & game speeds.
- New tribe reports for mood, lack of food, hunt, tombs, housing and overwork.
- Storage priority now affects to unload priority.
- New achievement : Atlantis.
- The playable area in the region map is doubled.
- New tree species: Pine tree.
- The game ends when the sea level reaches your settlement.
- New thoughts about liked or disliked food and leaving relatives.
- New Neolithic clothes variations.
- New multiple dismantle tool in the tribe window.
- New log storage construction.
- New mod system using zip compression and compatibility auto-detection.

FIXES:

.9
- Plants visualization issue in farmlands.
- Plants blocking building service spots.
- Crash related with trait erasing in humans.

.0 .1 .2 .3 .4 .7 .8
- In some cases the body was not visible when buried.
- Knowledge acquisition and progression improved.
- Architect achievement was bugged.
- The lack of housing effect on unrest is now progressive.
- The initial tribe resources are increased.
- Icons not updating properly when changing values.
- Storage area configuration not working.
- Dead bodies in services blocking its use.
- Unrest mechanics and resource production are now more challenging.
- Population progression by migrants and births tweaked.
- Some user interface and tutorial fixes and improvements.
- Culture mixture calculation for newborns was bugged.
- Migrant groups issues fixed.
- Navigation zones calculation bugged.
- Resources missing after arriving to a new location.
- Invalid tool lack report and double reporting.
- Updated mapping of the constructions on the map when removing others.

KNOWN ISSUES:

- Saved games could become obsolete after a game update.

PLEASE, KEEP UPDATED YOUR GRAPHICS DRIVERS.

- Please send us a report if the game crashes and write down report number.
- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please mod creators: Update & upload your mods when required.

WHAT'S NEXT?

- We are developing Neolithic animal husbandry.

HOW CAN I SUPPORT THE CONTINUOUS IMPROVEMENT OF ANCIENT CITIES?

- Please post a review on Steam to support long-term improvements to the game.