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Game balance hotfix

v0.2.12.8 Game balance hotfix

The official release of the game is approaching and while we are finishing animal husbandry and regional gameplay we have been balancing the gameplay. Hope you enjoy the game and we look forward to your feedback!

CHANGES:

.8
- New negative thought when relatives are leaving the tribe.

.0 .1 .2 .3 .4 .7
- Wisest men and women in the tribe can make advances in knowledge.
- New game speeds : Slow, Normal, Fast.
- New game modes : Beginner, Expert, Hardcore.
- New tribe reports for mood, lack of food, hunt, tombs, housing and overwork.
- Storage priority now affects to unload priority.
- New achievement : Atlantis.
- The playable area in the region map is doubled.
- New tree species: Pine tree.
- The game ends when the sea level reaches your settlement.
- New thoughts about liked or disliked food.
- New Neolithic clothes variations.
- New multiple dismantle tool in the tribe window.
- New log storage construction.
- New mod system using zip compression and compatibility auto-detection.

FIXES:

.8
- In some cases the body was not visible when buried.
- Knowledge acquisition and progression improved.
- Multiple small fixes, tweaks and optimizations.

.0 .1 .2 .3 .4 .7
- Game speed : days per month adjusted.
- Architect achievement was bugged.
- The lack of housing effect on unrest is now progressive.
- The initial tribe resources are increased.
- Icons not updating properly when changing values.
- The selection of leaders takes fitness into account as well.
- Storage area configuration not working.
- Dead bodies in services blocking its use.
- Unrest mechanics and resource production are now more challenging.
- Population progression by migrants and births tweaked.
- Some user interface and tutorial fixes and improvements.
- Culture mixture calculation for newborns was bugged.
- Migrant groups issues fixed.
- Navigation zones calculation bugged.
- Resources missing after arriving to a new location.
- Invalid tool lack report and double reporting.
- Updated mapping of the constructions on the map when removing others.

KNOWN ISSUES:

- Saved games could become obsolete after a game update.

PLEASE, KEEP UPDATED YOUR GRAPHICS DRIVERS.

- Please send us a report if the game crashes and write down report number.
- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please mod creators: Update & upload your mods when required.

WHAT'S NEXT?

- We are developing Neolithic animal husbandry.

HOW CAN I SUPPORT THE CONTINUOUS IMPROVEMENT OF ANCIENT CITIES?

- Please post a review on Steam to support long-term improvements to the game.

Game balance for the new game modes and game speeds.

v0.2.12.7 Game balance hotfix

After including new game modes and speeds, we have balanced the game to improve the player experience and the pace of the game. We hope you like it!

CHANGES:

.7
- The wisest men and women in the tribe can make advances in knowledge.

.0 .1 .2 .3 .4
- New game speeds : Slow, Normal, Fast.
- New game modes : Beginner, Expert, Hardcore.
- New tribe reports for mood, lack of food, hunt, tombs, housing and overwork.
- Storage priority now affects to unload priority.
- New achievement : Atlantis.
- The playable area in the region map is doubled.
- New tree species: Pine tree.
- The game ends when the sea level reaches your settlement.
- New thoughts about liked or disliked food.
- New Neolithic clothes variations.
- New multiple dismantle tool in the tribe window.
- New log storage construction.
- New mod system using zip compression and compatibility auto-detection.

FIXES:

.7
- Game speed : days per month adjusted.
- Pregnancy and migrant probabilities adjusted.
- Architect achievement was bugged.
- Many small fixes and adjustments.

.0 .1 .2 .3 .4
- The lack of housing effect on unrest is now progressive.
- The initial tribe resources are increased.
- Icons not updating properly when changing values.
- The selection of leaders takes fitness into account as well.
- Storage area configuration not working.
- Dead bodies in services blocking its use.
- Unrest mechanics and resource production are now more challenging.
- Population progression by migrants and births tweaked.
- Some user interface and tutorial fixes and improvements.
- Culture mixture calculation for newborns was bugged.
- Migrant groups issues fixed.
- Rationing policy adjusted.
- Navigation zones calculation bugged.
- Resources missing after arriving to a new location.
- Invalid tool lack report and double reporting.
- Updated mapping of the constructions on the map when removing others.
- The Wesser-Fulda river not displaying in local map.

KNOWN ISSUES:

- Saved games could become obsolete after a game update.

PLEASE, KEEP UPDATED YOUR GRAPHICS DRIVERS.

- Please send us a report if the game crashes and write down report number.
- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please mod creators: Update & upload your mods when required.

WHAT'S NEXT?

- We are developing Neolithic animal husbandry.

HOW CAN I SUPPORT THE CONTINUOUS IMPROVEMENT OF ANCIENT CITIES?

- Please post a review on Steam to support long-term improvements to the game.

Game speed : Slow, Normal, Fast

v0.2.12.4 Game modes

CHANGES:

.3 .4
- New game speed : Slow, Normal, Fast.
- New game modes : Beginner, Expert, Hardcore.
- New tribe reports for mood, lack of food, hunt, tombs, housing and overwork.
- Building icon states : broken, needs repairs, building.
- Storage priority now affects to unload priority.
- New achievement : Atlantis.

.0 .1 .2
- The playable area in the region map is doubled.
- New tree species: Pine tree.
- The game ends when the sea level reaches your settlement.
- New thoughts about liked or disliked food.
- New Neolithic clothes variations.
- New multiple dismantle tool in the tribe window.
- New log storage construction.
- New mod system using zip compression and compatibility auto-detection.

FIXES:

.3 .4
- The lack of housing effect on unrest is now progressive.
- The initial tribe resources are increased.
- Icons not updating properly when changing values.
- The selection of leaders takes fitness into account as well.
- Storage area configuration not working.
- Zip support for language mods.
- Dead bodies in services blocking its use.

.0 .1 .2
- Unrest mechanics and resource production are now more challenging.
- Population progression by migrants and births tweaked.
- Some user interface and tutorial fixes and improvements.
- Culture mixture calculation for newborns was bugged.
- Migrant groups issues fixed.
- Bury task priority increased.
- Rationing policy adjusted.
- Navigation zones calculation bugged.
- Resources missing after arriving to a new location.
- Invalid tool lack report and double reporting.
- Updated mapping of the constructions on the map when removing others.
- Fixes in the global string table implementation due to related crashes.
- The Wesser-Fulda river not displaying in local map.

KNOWN ISSUES:

- Saved games could become obsolete after a game update.

PLEASE, KEEP UPDATED YOUR GRAPHICS DRIVERS.

- Please send us a report if the game crashes and write down report number.
- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please mod creators: Update & upload your mods when required.

WHAT'S NEXT?

- We are developing Neolithic animal husbandry.

HOW CAN I SUPPORT THE CONTINUOUS IMPROVEMENT OF ANCIENT CITIES?

- Please post a review on Steam to support long-term improvements to the game

Three new game modes : Beginner, Expert and Hardcore

v0.2.12.3 Game modes

Many hours of testing to balance the game modes has led to the overall improvement of the game experience and the fixing of multiple interface and gameplay issues.

CHANGES:

.3
- New game modes : Beginner, Expert, Hardcore.
- New tribe reports for lack of food, hunt, tombs, housing and overwork.
- Building icon states : broken, needs repairs, building.
- Storage priority now affects to unload priority.
- New achievement : Atlantis.

.0 .1 .2
- The playable area in the region map is doubled.
- New tree species: Pine tree.
- The game ends when the sea level reaches your settlement.
- New thoughts about liked or disliked food.
- Tribe mood state in the tribe summary.
- New Neolithic clothes variations.
- New multiple dismantle tool in the tribe window.
- New log storage construction.
- New mod system using zip compression and compatibility auto-detection.

FIXES:

.3
- The lack of housing effect on unrest is now progressive.
- The initial tribe resources are increased.
- Icons not updating properly when changing values.
- The selection of leaders takes fitness into account as well.
- Storage area configuration not working.
- Zip support for language mods.
- Dead bodies in services blocking its use.

.0 .1 .2
- Unrest mechanics and resource production are now more challenging.
- Population progression by migrants and births tweaked.
- Some user interface and tutorial fixes and improvements.
- Culture mixture calculation for newborns was bugged.
- Migrant groups issues fixed.
- Bury task priority increased.
- Rationing policy adjusted.
- Navigation zones calculation bugged.
- Resources missing after arriving to a new location.
- Invalid tool lack report and double reporting.
- Updated mapping of the constructions on the map when removing others.
- Fixes in the global string table implementation due to related crashes.
- The Wesser-Fulda river not displaying in local map.

KNOWN ISSUES:

- Saved games could become obsolete after a game update.

PLEASE, KEEP UPDATED YOUR GRAPHICS DRIVERS.

- Please send us a report if the game crashes and write down report number.
- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please mod creators: Update & upload your mods when required.

WHAT'S NEXT?

- We are developing Neolithic animal husbandry.

HOW CAN I SUPPORT THE CONTINUOUS IMPROVEMENT OF ANCIENT CITIES?

- Please post a review on Steam to support long-term improvements to the game.

Game balance hotfix

v0.2.12.2 Game balance hotfix

We have adjusted the balance of the game to make it more challenging, progressive and differentiated in each of the locations and eras available in the game. As always, we have also fixed some bugs and added some new content to the game.

CHANGES:

.2
- The playable area in the region map is doubled.
- New tree species: Pine tree.
- The game ends when the sea level reaches your settlement.
- Holidays are over! Christmas items disabled.
- New thoughts about liked or disliked food.
- Tribe mood state in the tribe summary.

.0
- New Neolithic clothes variations.
- New multiple dismantle tool in the tribe window.
- New log storage construction.
- New mod system using zip compression and compatibility auto-detection.
- A pair of non-historical but cute Christmas items enabled.

FIXES:

.2
- Migrant groups issues.
- Unrest mechanics and resource production are now more challenging.
- Population progression by migrants and births tweaked.
- Some user interface and tutorial fixes and improvements.
- Culture mixture calculation for newborns was bugged.

.0 .1
- Bury task priority increased.
- Dead bodies in services blocking its use.
- Ground tombs cannot overlap anymore.
- Occupancy is not shown in full buildings.
- Rationing policy adjusted.
- Navigation zones calculation bugged.
- Resources missing after arriving to a new location.
- Increased resources for farm crops.
- Number of seeds required to plant reduced.
- Invalid tool lack report and double reporting.
- Updated mapping of the constructions on the map when removing others.
- Visual glitches in decoration shadows.
- Fixes in the global string table implementation due to related crashes.
- The Wesser-Fulda river not displaying in local map.

KNOWN ISSUES:

- Saved games could become obsolete after a game update.

PLEASE, KEEP UPDATED YOUR GRAPHICS DRIVERS.

- Please send us a report if the game crashes and write down report number.
- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please mod creators: Update & upload your mods when required.

WHAT'S NEXT?

- We are developing Neolithic animal husbandry.

HOW CAN I SUPPORT ANCIENT CITIES DEVELOPMENT?

- If you want to support the long-term improvements of the game, please post a review on the Steam store.