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Ancient Cities v0.2.11.0 Prayers and burials



v0.2.11.0 Prayers and burials

This new update includes multiple religious buildings, the need to bury dead tribesmen and the possibility of praying to the gods to overcome the burden and uncertainties of life.



CHANGES:

.0
- Included tombs and burials.
- Included temples and megalithic structures.
- New clothes : Plant fiber coating and Mesolithic jacket.
- Distinct Mesolithic and Neolithic names for humans.
- Increased the rate of generational change for humans.
- Increased the upper limit of resource production orders.

FIXES:

.0
- People waiting for a long time to eat and sleep.
- Vegetal fiber available at lower temperatures.
- Fishing tasks priorities lowered when almost depleted spots.
- Meal time increased for better food distribution.
- Migration freezes when there are too many resources.
- Tread ground texture updating improved.
- Crop tasks were generated for non-accessible plants.
- Crash when selecting to build a new building in some situations.
- Tweaked building knowledge occurence and learning pace.
- Picking seeds for planting from locked storage buildings.
- Innacesible buildings in some placements.
- Showing wrong clothes related to temperature.
- Hazelnut will not be auto chopped anymore.
- Tweaked temples and menhirs constructions and parameters.
- Fixes on wheat and flax crop resources.
- Missing cells when placing storage areas.
- Areas not showing on the map while placing other buildings.

KNOWN ISSUES:

- Saved games could become obsolete after an update.

PLEASE, KEEP UPDATED YOUR GRAPHICS DRIVERS.

- Please send us a report if the game crashes and write down report number.
- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please mod creators: Update & upload your mods when required.

WHAT'S NEXT?

- Next we will develop Neolithic animal husbandry.

HOW CAN I SUPPORT THE GAME DEVELOPMENT?

-If you want to support Ancient Cities development, please write a review on the Steam store page.

Ancient Cities v0.2.10.3 Agriculture Hotfix

v0.2.10.3 Agriculture Hotfix

This hotfix adds a new crop and its resources, improves the fence creation system and fixes multiple aspects of farming plus some goodies.

CHANGES:

.3
- Flax plant and related resources.
- Storage limits for storage buildings.
- Herbivores feeding in farmlands if not fenced.
- Improved placement of fences by snap points.
- Detachable work group list.
- Body paintings, tatooes and ornaments for each culture.
- Removed citizen tab from tribe window.
- Locked storages allow access for seeding.
.0 .2
- Demanding of housing services based on the services available at each time.
- Agriculture : Knowledge, group and farmland area.
- New tool : Stone sickle.
- New plants : Wheat, pea plant.
- New resources : Wheat grain, flour, bread and pulses.
- New production buildings : Mill, oven and tresher.
- New policy : Communal tasks.
- New achievements : Starting conditions, culture transition.
- Environment : Warm & cold clothes depending on temperature.
- Environment : Blizzard effects & forest landscapes beyond the playing area.
- Environment : Temperature affects effects and vegetal growth and production.
- Notification when sea level reaches your city.

FIXES:

.3
- Loops in planting behavior.
- Prefer services in stones over construction services.
- Oven light glitch while wet terrain.
- Some buildings are not shown in the selection list after Neolithic.
- Labor policies, traits and unrest tweaked.
- Animal population colapsing after several game years.
- Distributed access to storages with the same resource.
.0 .1 .2
- Resource picking not allowed in transformation building for eating.
- Stores must be emptied before dismantling.
- Migrants group not being erased properly and no lone children.
- Tall grass as the unique resource source for straw.
- Learning pace increased for some knowledges.
- Building task efficiency improved.
- Savegames folders deleted correctly when required.
- Crashes in migrant groups after neolithic.
- Visual glitches on human skins and eyes.
- Game freezes when settling down and at migrants arrival.
- Rationing slider not showing correctly.

KNOWN ISSUES:

- This is a WIP version, some texts may not yet be localized.
- Rivers are not carved correctly in some locations.
- Saved games could become obsolete after an update.

PLEASE, KEEP UPDATED YOUR GRAPHICS DRIVERS.

- Please send us a report if the game crashes and write down report number.
- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please mod creators: Update & upload your mods when required.

WHAT'S NEXT?

-Next we will implement temples and burials.

HOW CAN I SUPPORT THE GAME DEVELOPMENT?

-If you want to support Ancient Cities development, please write a review on the Steam store page.

Ancient Cities v0.2.10.2 Agriculture Hotfix

v0.2.10.2 Agriculture & environment

In this hotfix we have added the German translation and the housing services demand system is now dynamic based on buildings that the tribe knows exist. On the other hand we have allowed access to seeds in locked warehouses and fixed or adjusted a small list of reported problems.

CHANGES:

.2
- Locked storage report & allowed access for seeding.
- Demanding of housing services based on the services available at each time.
- German localization.
.0
- New knowledge : Agriculture.
- New area : Farmland.
- New work group : Farming.
- New tool : Stone sickle.
- New plant : Wheat, pea plant.
- New resources : Wheat grain, flour, bread and pulses.
- New production buildings : Mill, oven and tresher.
- New policy : Communal tasks.
- New achievements : Starting conditions, culture transition.
- Environment : Warm & cold clothes depending on temperature.
- Environment : Effects taking into account environmental conditions.
- Environment : Blizzard effects.
- Environment : Forest landscapes beyond the playing area.
- Environment : Temperature affects vegetal growth and production.
- Notification when sea level reaches your city.
- Help button for controls.

FIXES:

.2
- Resource picking not allowed in transformation building for eating.
- No lone children in migrant groups.
- Requirements notifications on faction culture changes.
- Stores must be emptied before dismantling.
- Migrants group not being erased properly.
- Recovered trunks and dead trees.
- Tall grass as the unique resource source for straw.
- Learning pace increased for some knowledges.
- Bees inside the hive below 5 degrees or heavy rain.
- Building task efficiency improved.
.1
- Food processing requirements for some constructions tweaked.
.0
- Gathering animations and effects.
- Savegames folders deleted correctly when required.
- Crashes in migrant groups after neolithic.
- Visual glitches on human skins and eyes.
- Game freezes when settling down and at migrants arrival.
- Crash when checking where to move.
- Rationing slider not showing correctly.

KNOWN ISSUES:

- This is a WIP version, some texts may not yet be localized.
- Rivers are not carved correctly in some locations.
- Saved games could become obsolete after an update.

PLEASE, KEEP UPDATED YOUR GRAPHICS DRIVERS.

- Please send us a report if the game crashes and write down report number.
- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please mod creators: Update & upload your mods when required.

WHAT'S NEXT?

-Next we will implement temples and burials.

HOW CAN I SUPPORT THE GAME DEVELOPMENT?

-If you want to support Ancient Cities development, please write a review on the Steam store page.

Ancient Cities v0.2.10.0 Agriculture & environment

v0.2.10.0 Agriculture & environment

When your tribe learns agriculture you will be able to create farms for growing food. You will have to till the fields, plant when the planting season arrives and protect your plantations from wild animals. Temperature will affect the growth of your crops, the growth of wild vegetation, the clothes of your citizens and the effects of the environment in general.

CHANGES:

.0
- New knowledge : Agriculture.
- New area : Farmland.
- New work group : Farming.
- New tool : Stone sickle.
- New plant : Wheat, pea plant.
- New resources : Wheat grain, flour, bread and pulses.
- New production buildings : Mill, oven and tresher.
- New policy : Communal tasks.
- New achievements : Starting conditions, culture transition.
- Environment : Warm & cold clothes depending on temperature.
- Environment : Effects taking into account environmental conditions.
- Environment : Blizzard effects.
- Environment : Forest landscapes beyond the playing area.
- Environment : Temperature affects vegetal growth and production.
- Notification when sea level reaches your city.
- Help button for controls.

FIXES:

.0
- Gathering animations and effects.
- Savegames folders deleted correctly when required.
- Crashes in migrant groups after neolithic.
- Visual glitches on human skins and eyes.
- Game freezes when settling down and at migrants arrival.
- Crash when checking where to move.
- Rationing slider not showing correctly.

KNOWN ISSUES:

- The German translation will be included in the next hotfix.
- Rivers are not carved correctly in some locations.
- Saved games could become obsolete after an update.

PLEASE, KEEP UPDATED YOUR GRAPHICS DRIVERS.

- Please send us a report if the game crashes and write down report number.
- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please mod creators: Update & upload your mods when required.

WHAT'S NEXT?

-Next we will implement temples and burials.

HOW CAN I SUPPORT THE GAME DEVELOPMENT?

-If you want to support Ancient Cities development, please write a review on the Steam store page.

Ancient Cities v0.2.9.2 Knowledges & requirements HOTFIX

v0.2.9.2 Knowledges & requirements

Some fixes and tweaks based on your feedback. Enjoy!

CHANGES:

.0
- Historical knowledges and requirements.
- Cultural hair styles and clothes.
- New buildings : Neolithic roundhouse and Mesolithic menhir.
- New fences : Small & wattle fences.
- New animal : Wild dog.
- New river : Tajo and tributaries.
- New plant : Allium.
- New resources : Roots and Mud.
- Landmarks and Neolithic village in the regional map.
- Food preferences for humans.
- Steam achievents and cloud saved games.

FIXES:

.2
- Shader cache for low, normal and high settings.
- Fences: Do not block pass when broken.
- River mouths of La Sevre Niortaise and Rother in the Ice age.
- Big fireplace now requires logs as fuel.
- Architecture knowledge learning tweaked & fixed.
- Number of tribe members changes related to start year.
- Resources in faction panel ordered by type.
- Starting year is saved in the configuration file.
- Task icons hide also at first press of key 'K'.

.0 .1
- Knowledge learning tweaks.
- Grass growing improved.
- Visual issues in piles, loads, hairs and hats ans effects.
- Switching audio device while playing.
- Stuck notifications after loading a game.
- Texture problems when close of some animals and buildings.
- Problem reports in gathering groups when pausing.
- Group of migrants related issues.
- Resources missing when arriving to a new settlement location.
- Crash when double-clicking the disband button in an area.
- Biface craft specific animation when seated.

KNOWN ISSUES:

- Rivers are not carved correctly in some locations.
- Saved games could become obsolete after an update.

PLEASE, KEEP UPDATED YOUR GRAPHICS DRIVERS.

- Please send us a report if the game crashes and write down report number.
- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please mod creators: Update & upload your mods when required.

WHAT'S NEXT?

Next we will implement neolithic agriculture and will improve environmental visuals.

HOW CAN I SUPPORT THE GAME DEVELOPMENT?

If you want to support Ancient Cities development, please write a review on the Steam store page.