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Ancient Cities News

Ancient Cities Summer Update HOTFIX

v 1.0.2.74 Summer update HOTFIX

The summer hotfix you've been waiting for! We have improved the optimization, some reported bugs fixes and we have linked the temperature to the crop growth in the farms. We have also improved the mechanics of the impossibility to graze based on humidity, snow and waterlogged terrain. In addition, wooden trails now function as logical, constructible paths!

LATEST CHANGES & FIXES

- Included effect of temperature on crop growth.
- Included temperature adequation report for crops on farms.
- Included wooden trails as a service and priorized over other trails.
- Tweaked graze lack report for each region and included moisture report.
- Tweaked unrest effect from lack of tombs and lack of proper housing.
- Fixed innaccesible buildings when maintenance.
- Fixed not chopping some trees.

CHANGES:

- Included log and stone roundhouses.
- Included localized audios for the guided tutorial.
- Included more names for humans and tribes for each culture.
- Included the option to create a new empty mod.
- Included new textures for artic rabbits.
- Included VSync option in the graphics menu.
- Improved user interface design, coherence and integration.
- Improved regional map visuals and trading & raiding mechanics.
- Improved visuals for terrain, plants and trees based on season and humidity.
- Improved river trajectories, mouths and crossings.
- Improved shadowing performance and visuals.
- Improved shader loading process.
- Tweaked wild animals and resources distribution by difficulty level.
- Tweaked building stones and mud requirements.
- Increased domestic animals from migrants.
- Increased movement speed in roads.
- Increased speed for the skip night feature.

FIXES:

- Fixed AMD water lighting flickering.
- Fixed rendering issue degrading performance.
- Fixed mod loading even though it was obsolete.
- Fixed fishing orders when knowledge lost.
- Fixed freeze when migrating with several thousands of resources.
- Fixed crash when migrating in very specific conditions.
- Fixed passage tomb, mud house and long house visuals.
- Fixed plow tasks display.
- Fixed hat animation when sitting next to a hut.
- Fixed sea level warning from later Mesolithic.
- Fixed disappearing humans when raiding while migrating.
- Fixed waiting too much for a crafting spot.
- Fixed notification when building the first basket.
- Fixed Mesolithic migrants with animals.
- Fixed trees with resources growing outside the playing area.

PLEASE ENSURE YOUR GRAPHICS DRIVERS ARE UP TO DATE.

- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please send us a report if the game crashes and post report number in the forums.
- Please mod creators: Update & upload your mods when required.

WHAT'S NEXT?

- We are working on new content updates not yet disclosed while improving the game.

HOW CAN I SUPPORT THE CONTINUOUS IMPROVEMENT OF THE GAME?

- Please post a positive review on Steam to support this project.











Ancient Cities Summer Update

v 1.0.2.68 Summer update

We bring you a new update where we have improved those aspects that you have pointed out in your feedback. We have improved the design and consistency of the interface as a first step in a process that will continue in the future.

On the other hand the regional map has been greatly improved as well as the local map in preparation for future new content. Of course many other elements have been fixed, adjusted and improved.

LATEST CHANGES & FIXES

* Fixed wrong knowledge notifications about animals.
* Fixed graze lack report and related visuals.
* Fixed wooden roads as logical paths.
* Fixed AMD water lighting flickering.
* Fixed mod creation error when uploading to Steam.
* Fixed mod warning related to the mod list UI.
* Fixed gathering vacacies by quantity of remaining resources.

CHANGES:

- Improved user interface design, coherence and integration.
- Improved regional map visuals and trading & raiding mechanics.
- Improved visuals for terrain, plants and trees based on season and humidity.
- Improved river trajectories, mouths and crossings.
- Improved shadowing performance and visuals.
- Improved shader loading process.
- Included log and stone roundhouses.
- Included localized audios for the guided tutorial.
- Included more names for humans and tribes for each culture.
- Included the option to create a new empty mod.
- Included new textures for artic rabbits.
- Included VSync option in the graphics menu.
- Tweaked wild animals and resources distribution by difficulty level.
- Tweaked building stones and mud requirements.
- Increased domestic animals from migrants.
- Increased movement speed in roads.
- Increased speed for the skip night feature.

FIXES:

- Fixed rendering issue degrading performance.
- Fixed mod loading even though it was obsolete.
- Fixed fishing orders when knowledge lost.
- Fixed freeze when migrating with several thousands of resources.
- Fixed crash when migrating in very specific conditions.
- Fixed passage tomb, mud house and long house visuals.
- Fixed plow tasks display.
- Fixed hat animation when sitting next to a hut.
- Fixed sea level warning from later Mesolithic.
- Fixed disappearing humans when raiding while migrating.
- Fixed waiting too much for a crafting spot.
- Fixed notification when building the first basket.
- Fixed Mesolithic migrants with animals.
- Fixed trees with resources growing outside the playing area.

KNOWN ISSUES:

- Issue with migration due to older AMD drivers from Windows update.

PLEASE ENSURE YOUR GRAPHICS DRIVERS ARE UP TO DATE.

- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please send us a report if the game crashes and post report number in the forums.
- Please mod creators: Update & upload your mods when required.

WHAT'S NEXT?

- We are working on new content updates not yet disclosed while improving the game.

HOW CAN I SUPPORT THE CONTINUOUS IMPROVEMENT OF THE GAME?

- Please post a positive review on Steam to support this project.







Ancient Cities Summer Update BETA

v 1.0.2.57 Summer update BETA

We bring you a new update where we have improved those aspects that you have pointed out in your feedback. We have improved the design and consistency of the interface as a first step in a process that will continue in the future. On the other hand the regional map has been greatly improved as well as the local map in preparation for future new content. Of course many other elements have been fixed, adjusted and improved.

Remember to switch to the beta branch of the game on Steam to access this update.

LATEST CHANGES:

- Improved regional map visuals and trading & raiding mechanics.
- Improved user interface design, coherence and integration.
- Improved shadowing performance and visuals.
- Improved shader loading process.
- Improved visuals for terrain, plants and trees based on season and humidity.
- Included log and stone roundhouses.
- Included localized audios for the guided tutorial.
- Included more names for humans and tribes for each culture.
- Included the option to create a new empty mod.
- Included new textures for artic rabbits.
- Included VSync option in the graphics menu.
- Tweaked wild animals and resources distribution by difficulty level.
- Tweaked building resources requirements.
- Increased domestic animals from migrants.
- Increased movement speed in roads.
- Increased speed for the skip night feature.

LATEST FIXES:

- Fixed river trajectories, mouths and crossings.
- Fixed fishing orders when knowledge lost.
- Fixed freeze when migrating with several thousands of resources.
- Fixed crash when migrating in very specific conditions.
- Fixed passage tomb visuals.
- Fixed plow tasks display.
- Fixed hat animation when sitting next to a hut.

KNOWN ISSUES:

- Issue with migration due to older AMD drivers from Windows update.

PLEASE ENSURE YOUR GRAPHICS DRIVERS ARE UP TO DATE.

- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please send us a report if the game crashes and post report number in the forums.
- Please mod creators: Update & upload your mods when required.

WHAT'S NEXT?

- We are working on new content updates not yet disclosed while improving the game.

HOW CAN I SUPPORT THE CONTINUOUS IMPROVEMENT OF THE GAME?

- Please post a positive review on Steam to support this project.

New Price for Ancient Cities!

Good news!

Once the gameplay, stability and performance of the game have been polished, it is time for more people to have the opportunity to join the community of Ancient Cities players and for this we have decided to establish a new price for the game that facilitates the access to more players.

Our plan is to continue improving the game and adding new content as long as we continue to have your support.

We hope you enjoy the game!

Uncasual Games

European Housing Hotfix

v 1.0.2.44 European housing hotfix

New Sandbox game mode. Multiple gameplay improvements, optimisations and bug fixes. Expanded support for future new languages and improved game fonts.

LATEST CHANGES:

- Included sandbox game mode with free building and cheap maintenance.
- Improved multi-alphabet support and improved text fonts.
- Included beets and pulses as tradeable resources.
- Included regeneration of flint in rivers.
- Improved pathfinding for humans and domestic animals.
- Improved suitability calculation to join working groups.
- Improved visuals for trees, plants and terrain.
- Improved behavior for citizens when they have no work assigned.
- Improved perfomance for tribe information uploading to the web map.
- Balanced groups and communal task priorities plus distance costs.
- Balanced starting resource densities and production.
- Balanced building maintenance costs and times.
- Balanced learning pace and task performance by game speed.
- Balanced dwellings and food desirability.
- Balanced daily calorie needs for livestock.
- Balanced unrest effect from undesired dwelling, food and overwork.
- Increased sea fish in extreme cold conditions.
- Increased fine and raw stone density everywhere.
- Increased unloading priority by user priority in storages.

LATEST FIXES:

- Fixed crops blocking navigation in farms.
- Fixed count limit for basic fences, ovens and thresers.
- Fixed some river connections.
- Final try to trick the buggy Nvidia OpenGL shader compiler.
- Fixed animals stuck on a feeder that they fail to access.
- Fixed task performance speed with faster game speed configurations.
- Fixed farm UI when selecting more than a crop.
- Fixed guided tutorial issue when placing storage areas.
- Fixed terrain shadows in extreme lighting conditions.
- Fixed wrong dead animation for some animals.
- Fixed crashes when sound device fails to initialize.
- Fixed crash when placing building circles with large radius.
- Fixed new game issues after game start.
- Fixed achievements progression.
- Fixed dismantling of feeders when not empty.
- Fixed incorrect limit calculation for resources.
- Fixed issues related to bodies in tombs.
- Fixed fertility for cows.
- Fixed wild animals starving during grazing period.
- Fixed corrupt saved games hiding other saves in the list.
- Fixed to not extract resources when building if not broken.
- Fixed not showing incompatible but subscribed mods in the mod list.
- Fixed Duplicated Dnieper, Don and Volga rivers.
- Fixed visuals of the soil in the pasage tomb and trilithon.

KNOWN ISSUES:

- Issue with migration due to older AMD drivers from Windows update.

PLEASE ENSURE YOUR GRAPHICS DRIVERS ARE UP TO DATE.

- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please send us a report if the game crashes and post report number in the forums.
- Please mod creators: Update & upload your mods when required.

WHAT'S NEXT?

- We are working on new content updates not yet disclosed while improving the game.

HOW CAN I SUPPORT THE CONTINUOUS IMPROVEMENT OF THE GAME?

- Please post a positive review on Steam to support this project.