This update brings many bugfixes, improved memory usage, and a new Spectate mode for multiplayer.
When a multiplayer mission is live, the Spectate button will appear at the top of the briefing room menu. As a spectator, you can watch your teammates, or occupy viewpoints on airbases and ships.
Some of the viewpoints are interactive, such as the carrier LSO station and ATC towers.
v1.9.0f23
[h2]General[/h2]
- Changed how missions, maps, and voices are loaded to reduce memory usage
- Updated to latest SteamVR plugin version
- Reduced some memory usage for trees
- Fixed: city building colliders were disabled when far from the player
- Fixed: AIM-120 wouldn't track properly if lock/TWS is lost after launch
- Tweaked radar lock gate to fix losing lock in BFM
- Fixed: airbase signs didn't have correct color
- Fixed: decoys didn't appear on nav map properly
- Fixed: Reaction control thrust (VTOL aicraft) did not apply the mission's fuel drain multiplier
- Fixed: HOJ doesn't stop when the radar is turned off
[h2]Multiplayer[/h2]
- Added Spectator Mode
- Added spectator positions to airbases and ships, including tower and LSO positions
- Added lobby options for spectator mode
- Fixed: client was kicked when initial sync took more than 5 seconds
- Fixed: unable to complete RTB objective in F-45 in Valley of Death campaign (EF-24 DLC)
- Fixed: Improper equipment settings in Free Flight/Airshow mission
- Fixed issue potentially causing lag from looping messages after a multiplayer mission ends
[h2]Mission Editor[/h2]
- Added custom spectator point to Static Objects
- Added different sizes of platform static objects
- Fixed black screen when launching mission with GECM truck set to not engage
- Added glow to bring attention to incomplete objective config warning
- Fixed: Incomplete GV objective config caused mission to crash
- Fixed: incomplete GV objective config didn't cause warning to appear properly
- Fixed: config values did not get saved properly when strings are pasted with CRLF line endings
- Fixed: Clicking Cancel in the Equipment Assignments editor on MP spawn would not undo the locked hardpoint statuses
- Fixed: locked hardpoints marked "Free" (caused by the above bug) would not be locked in the in-mission equipment selector
- Fixed: Images and audio on Team B briefings did not get saved properly (missions with existing Team B briefings may need to re-edit the briefings)
- Prevented some unwanted files from being uploaded with workshop content
[h2]Units[/h2]
- Fixed: AI using AGM could be stuck orbiting beyond locking range
- Fixed: MQ-31 collider caused it to get stuck when taxiing from certain spots on aircraft carrier
- Fixed: GECM truck didn't use band specified by event actions
- Fixed: GECM truck would continue on existing attack when new attack is ordered, until toggling the "engage enemies" mode
- Fixed: AI pilots wouldn't fire ARM until after flying over target in some circumstances
- Fixed: AI air units would try to use radar missiles when radar was disabled, instead of other available weapons
[h2]Quicksave[/h2]
- Fixed issue causing certain mission objective types to not quickload properly if saved multiple times
[h2]Equipment[/h2]
- Changed F/A-26B and T-55 AIM-120 name to AIM-120C
[h2]Radar[/h2]
- Fixed: TWS track HUD position was glitchy
[h2]Liveries[/h2]
- Fixed: old livery references were included in last version
[h2]EF-24G v1.1.1f1[/h2]
- Fixed: AIM-120 used older version of missile (C) instead of AIM-120D
- Fixed: AIM-7 could guide without radar lock and gave no SARH tone
- Fixed: AIM-54 could guide on datalink
- Fixed: network crash when a player leaves then rejoins EWO seat when there are GPS targets present
- Fixed: FRAZ icon status doesn't update when contact fades and reappears
[h2]AH-94 v1.2.3f1[/h2]
- Disabled unintended boresight mode