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Patch v1.4.12

v1.4.12f1
Multiplayer
- Fixed: AI aicraft spawned without fuel in multiplayer
- Fixed: AI aircraft engines would sometimes be shut off for clients

Patch v1.4.11

In the last patch, I included a test to confirm the source of the radar problem, so this patch should have the actual solution. Sorry for the inconvenience.

v1.4.11f1
Multiplayer
- Fixed: radar did not work properly for late joiner

Patch v1.4.10


v1.4.10f1
General
- Fixed: If you lock a target on EOTS/TGP and they go out of range it still keeps the track
- Fixed: waypoint to nearest rearm station would be cleared when entering 800m radius
- Fixed various script errors
- Fixed: Radar missile HUD info gets stuck if radar equips are jettisoned while missile is flying
F/A-26B
- Fixed error log spam when ejected canopy is despawned
- Fixed: conformal fuel tanks did not get filled when spawning in multiplayer
Mission Editor
- Fixed: could not upload multiplayer mission with auto player count and only Team B spawns
- Fixed: Uploading mission to workshop with no main image would cause error when attempting to update it
- Fixed: Setting new image for workshop item that previously did not have an item would not update the image path properly
Units
- Fixed Manta UCAV LOD settings
Multiplayer
- Fixed: friendly-fire disabled units did not apply for clients
- Fixed various errors causing client network routine to crash
- Fixed: host can't enter vehicle if started mission without selecting slot
- Fixed potential cause for voice chat sometimes not working in briefing room
- Fixed potential cause for radar not working for late joiner
- Fixed: Air-to-air refueling is not working properly for clients
AH-94
- Fixed external fueltank sync

Patch v1.4.9


v1.4.9f1
General
- Fixed: laser guided missiles/bombs had unintentional FAF ability
Multiplayer
- Fixed: Recently changed workshop missions don't get updated in-game when you host
- Fixed: Could potentially see muzzle flashes from guns but no bullets in multiplayer as client

Patch v1.4.8


v1.4.8f1
Units
- Fixed: AI pilots had trouble with carrier landing in certain conditions
- Fixed: AI pilot carrier takeoff queue gets stuck if a landing pilot is killed on final approach
Multiplayer
- Fixed: Host could not interact with UI if they started the mission without selecting a vehicle
- Fixed: Full lobbies did not appear in lobby browser
- Fixed: Briefing room map is missing after switching team in separated briefing rooms
- Fixed: last airbase gets labelled "Missing" in mission editor events