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Patch v1.6.8

Patch for a multiplayer issue that popped up in the last patch. Sorry about that!
v1.6.8f1
Multiplayer
- Fixed TargetManager error causing various issues in multiplayer such as gun/missile leading not working and radar icons pointing the wrong way

Patch v1.6.7

Small patch to fix custom standalone missions.

v1.6.7f1
General
- Fixed error when trying to play custom standalone missions

Patch v1.6.6

This patch contains fixes for various bugs reported over the last month.

v1.6.6f5
General
- Fixed: Rearming points in large hangars don't work for Team B
- Fixed: Certain interior-only audio sources didn't play while S-cam was enabled
- Fixed: audio blip when exterior S-cam changes angle while camera audio is disabled
- Fixed potential cause for incorrect player g-force calculation in AV-42C and F-45A
Multiplayer
- Fixed: error when waypoint/path is sent to GPS and player is not spawned
- Fixed: client routine crash when objective is restarted after it is cancelled
- Fixed: shaking when connected to carrier catapult
- Fixed: multiplayer missions failed to load if it was created with DLC vehicle not owned by player
- Fixed: multiplayer campaign converted from singleplayer with forced equips couldn't use rearming stations
- Fixed: "Is not locking unit with TGP" conditional doesn't fire after locking and unlocking the target with TGP
- Fixed: forced altspawns didn't sync if they are changed after a unit dies
- Reduced latency caused by waiting to receive data at fixed intervals
- Disable experimental wind in multiplayer for consistency
- Fixed: forced altspawns didn't sync if they are changed after a unit dies
- Disable experimental wind in multiplayer for consistency
Mission Editor
- Fixed: error when restarting an objective that was stopped before it started
- Fixed: sea units didn't follow group event actions when spawned late
- Fixed: Sidebar tabs don't open properly when UI scale is changed
- Fixed: other open tab did not close properly when new unit is created using U hotkey
- Fixed: last grouped unit would be placed in the group selected in group selector for event/conditional group parameter
- Fixed ground units in a group ignoring default action to behave like air units (group follows leader's default action)
- Fixed: ground units in a group ignored individual commands
F-45A
- Fixed: Instrument light switch tooltip was incorrect
T-55
- Fixed: Joystick position usually does not load properly
- Fixed: switch interactivity was not updated in other seat when opening/closing switch covers
- Fixed: strobe lights worked without battery
- Fixed: visual target detection didn't work
- Fixed: Chaff/Flare switches didn't work in instructor cockpit
AH-94
- Fixed Equip configurator "Load Recommended" button localization key
- Fixed: vehicle ownership could be transferred to gunner slot unintentionally

Patch v1.6.5

This small patch fixes a couple of common multiplayer errors.

v1.6.5f1
Multiplayer
- Fixed: client routine crash when joining a mission that had an RTB waypoint change
- Fixed: errors caused by ARM fired by multicrew T-55

Patch v1.6.4

This patch fixes a bunch of T-55 issues and reduces the hang when new players spawn with liveries.

v1.6.4f6
General
- Smooth S-Cam camcorder motion when moving it
- Fixed: LSO comms breaks in singleplayer
- Slightly increased GBU-38 steering to fix misses at high speed
Liveries
- Limit livery texture file size
- Limit livery texture dimensions to 4k in multiplayer
- Unload unused livery textures when other player despawns in multiplayer
- Load livery PNG texture on another thread to minimize hang when loading workshop textures
- Fixed scroll bar in MP livery selector
AV-42C
- Changed M230 gun funnel to only appear when locked forward
T-55
- Fixed: player in instructor seat could respawn in slot with no remaining lives
- Fixed: Aircraft Carrier would attack targets in Target Practice missions
- Fixed MWS sensor positions
- Fixed Anti-radiation missile guidance in multiplayer
- Prevent non-passengers from pulling eject handle while landed
- Log who pulls T-55's eject handle in flight log
- Fixed: GBU-12 x2,x3 and GBU-38 x2,x3 bombs fired by copilot did not steer to target in MP
- Fixed: AGM-65 fired by copilot did not steer to target if a unit was locked in MP
- Fixed possible arrestor cable desync when non-owner is flying carrier landing
- Slightly increased carrier cable tension
- Fixed: couldn't play singleplayer standalone workshop missions
- Fixed: throttle setting was incorrect when starting mission airborne
- Fixed: Joystick position did not save/load properly
AH-94
- Fixed: Joystick position did not save/load properly for front seat
Units
- Fixed: T-55 AI couldn't be spawned on enemy carrier