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Update 1.10: Season 7, New Unit, Mac Support

[p]Greetings, Commanders!
Update 1.10 is here! This update brings the brand-new Season 7, a new Vortex, and many performance optimizations. Additionally, starting from 1.10, Mechabellum will natively support macOS, allowing Mac users to enjoy the game without relying on workarounds. This update will take place at 08:00 UTC (4:00 Eastern Daylight Time, 9:00 Central European Time) on March 12, 2026, during which the servers will undergo approximately 4 hours of update maintenance.[/p][p]
Below is the detailed contents of Update 1.10:
[/p][previewyoutube][/previewyoutube]
New Unit: Vortex
[p][/p][p]Vortex is a robust, low-cost frontline unit. Costing 100 supplies each, it can withstand a significant amount of damage and excels at electrifying enemy medium-sized units at medium range. Vortex has many unique Tech, enabling it to fulfill different battlefield roles such as tank, damage dealer, and support. Below are the Techs of Vortex: [/p]
  • [p]\[Mobile Power Station] Increases Vortex's range by 10. Increases ATK of ground friendly units within 100m by 20% (Does not stack). [/p]
[p][/p]
  • [p]\[Electromagnetic Cloud] Attacks inflict Electromagnetic Interference on the target and enemies within a 10m radius. [/p]
[p][/p]
  • [p]\[Electromagnetic Twin] At the start of battle, spawns a Level 1 Vortex Mirage behind itself. The Mirage has 1 HP and 30% of a standard Vortex's ATK. [/p]
[p][/p]
  • [p]\[Accumulator Shield] Accumulates energy while attacking. Every 13 attacks, deploys a 40m radius energy shield at the current location. The shield has a base HP of 4,500, increasing by an additional 4,500 HP per Vortex level. [/p]
[p][/p]
  • [p]\[Grid Integration] Links with other Vortex within 25m. Increases ATK by 15% for each additional linked unit. [/p]
[p][/p]
  • [p]\[Emergency Armor] When HP first falls below 50%, activates Emergency Armor, resisting all damage and becoming untargetable for 4 seconds. Emergency Armor will not activate if HP reaches 0. [/p]
[p][/p]
  • [p]\[Range Enhancement] Increases range by 40 [/p]
[p][/p]
New Anomaly
  • [p]\[Vortex Surge] Starts with 2 additional Vortex.[/p]
[p]Developer's Note: To help players get familiar with the new units more quickly, the new Anomaly \[Vortex Surge] will appear very frequently in the Rift Mode within a week after the update.[/p]
[p][/p]
Mac Support
[p]Starting from 1.10, Mechabellum will run natively on Mac computers.

[/p]
Feature Improvements
  • [p]The equipping time of tournament medals is now longer. The equipping time of weekend tournament and 2v2 tournament medals has been extended to 2 weeks, and the equipping time of monthly and quarterly tournament medals has been extended to 4 weeks.[/p]
  • [p]Adjusted the calculation method for Rift Scores to allow high-skill players' Rift Scores increase faster.[/p]
  • [p]Adjusted the calculation method for 4-Player Brawl matchmaking scores to avoid long matchmaking times. [/p]
[p]Developer's Note: This adjustment mainly affects players with a 4-Player Brawl MMR greater than 2500.[/p]
[p]
[/p]
Season 7 Rewards
[p]Season 7 brings a host of new rewards including avatars, avatar frames, emotes, and unit skins.

[/p][h3]New Skins[/h3][p][/p][h3]New Avatars[/h3][p][/p][h3]New Avatar Frames[/h3][p][/p][h3]New Emotes[/h3][p][/p][h3]New Medals[/h3][p][/p]
Balance Adjustments
[p]This balance adjustment primarily focuses on buffing weaker Techs and units.

[/p][h3]Melting Point[/h3]
  • [p]\[Electromagnetic Barrage] Shield damage from 4,000 to 6,000[/p]
[p]Developer's Note: This adjustment will allow Melting Point to counter Fortress shields more effectively.[/p]
[p]
[/p][h3]Sledgehammer[/h3]
  • [p]\[Armor-Piercing Bullets] Attack Speed modifier -40% → -30%[/p]
[p]Developer's Note: After the nerf of \[Mechanical Rage], the Sledgehammer's \[Armor-Piercing Bullets] was a bit too weak.[/p]
[p]
[/p][h3]Phantom Ray[/h3]
  • [p]\[Stealth Cloak] Price 200 → 100

    [/p]
[h3]Void Eye[/h3]
  • [p]ATK 947 → 995 (+5%)[/p]
  • [p]\[Charged Shot] Price 150 → 100 [/p]
[p][/p][h3]Abyss[/h3]
  • [p]\[Wreckage Recycling] ATK modifier +20% → +35%[/p]
  • [p]\[Disintegration] Price 400 → 350 [/p]
[p][/p][h3]Mustang[/h3]
  • [p]\[Culling Rounds] Execution threshold 300 → 320 [/p]
[p][/p][h3]Fangs[/h3]
  • [p]\[Grenade Launcher] Attack Range modifier +15 → +10 [/p]
[p][/p][h3]Crawler[/h3]
  • [p]\[Subterranean Blitz] damage reduction 50% → 45%[/p]
[p]Developer's Note: With the addition of more 100 Supply cost units, we have decided to gradually reduce the importance of Crawler.[/p]
[p]
[/p][h3]Hound[/h3]
  • [p]\[Chamber Compression] Attack interval +0.6s, ATK modifier +35% → +60%[/p]
[p]Developer's Note: This adjustment increases the Hound's effectiveness against high-HP targets while reducing its efficiency at clearing low-HP ones, better aligning the tech with its intended role.[/p]
[p]
[/p]
Starter Packs
  • [p]\[Sabertooth & Hound] Player HP modifier -200 → -300[/p]
  • [p]\[Fire Badger & Void Eye] Player HP modifier 0 → +200 [/p]
  • [p]\[Tarantula & Void Eye] Player HP modifier 0 → +200 [/p]
[p][/p]
Tournament
[p]The Siege map was removed from 2v2 Tournaments

[/p]
Performance Optimizations
  • [p]Improved performance of Arclight \[Shockwave][/p]
  • [p]Improved performance of Fang \[Grenade Launcher][/p]
  • [p]Improved performance of Fortress \[Anti-Air Missile][/p]
  • [p]Improved performance related to Phantom Ray[/p]
  • [p]Improved performance related to Farseer[/p]
  • [p]Improved performance related to Sandworm[/p]
  • [p]Improved performance of Battlefield Power \[Lightning Storm][/p]
  • [p]Improved performance of Battlefield Power \[Photon Emission][/p]
  • [p]Improved performance related to unit production during combat[/p]
  • [p]Improved performance related to Core Buildings[/p]
[p][/p]
Bugfixes
  • [p]Fixed the issue where unit reinforcements were sometimes not recorded correctly.[/p]
  • [p]Fixed the issue where the game's graphic settings would sometimes be reset.[/p]
  • [p]Fixed the issue where the prompt sound effect did not play correctly after a match was found [/p]
[p][/p]
Wrapping Up
[p]That's all for Update 1.10 and Season 7! See you on the battlefield, Commanders!

[/p]
Feedback & Bug Reports
[p]Feel free to submit feedback, suggestions, or report bugs for this update via the following channels.
Mechabellum Discord <https://discord.gg/mechabellum>
Mechabellum Reddit <https://www.reddit.com/r/Mechabellum/>
Mechabellum Steam Discussions <https://steamcommunity.com/app/669330/discussions/> [/p]

[Test Server] Update 1.10x1

Balance Adjustments
[h3]Vortex[/h3]
  • [p]XP required for Level Up 650 → 700[/p]
  • [p]\[Electromagnetic Twin] Phantom retains 50% → 30% of ATK \[Grid Integration] Link distance 45 → 25[/p]
  • [p]\[Emergency Armor] Invincibility duration 2s → 4s[/p]
  • [p]\[Accumulator Shield] Shield HP 3000 → 4500 [/p]
  • [p]\[Mobile Power Station] Now additionally increases Vortex Range by 10[/p]
[p][/p][h3]Fangs[/h3]
  • [p]\[Grenade Launcher] Range modifier +15 → +10 [/p]
[p][/p]
Bugfixes
  • [p]Fixed issues related to Raiden[/p]
  • [p]Fixed an issue related to Electromagnetic Cloud[/p]
  • [p]Fixed the issue related to Vortex's tags[/p]
  • [p]Fixed the issue where Emergency Armor sometimes wouldn't trigger correctly [/p]
[p][/p]
Feedback & Bug Reports
[p]Feel free to submit feedback, suggestions, or report bugs for this update via the following channels.[/p][p]
Mechabellum Discord: https://discord.gg/mechabellum
Mechabellum Reddit: https://www.reddit.com/r/Mechabellum/
Mechabellum Steam Discussions: https://steamcommunity.com/app/669330/discussions/[/p]

[Test Server] Update 1.10

[p]Greetings, Commanders![/p][p]Update 1.10 is now available on the Public Test Server. If testing goes smoothly, it will be released on the live servers on March 12th.[/p][p]This update brings the brand-new Season 7, the new unit Vortex, and many performance optimizations. Furthermore, starting with version 1.10, Mechabellum will officially feature native Mac support. Mac players can now enjoy the game without relying on third-party workarounds.[/p][p]Below is the content of Update 1.10:[/p][p][/p]
New Unit: Vortex
[p][/p][p]Vortex is a robust, low-cost frontline unit. Costing 100 supplies each, it can withstand a significant amount of damage and excels at electrifying enemy medium-sized units at medium range. Vortex has many unique Tech, enabling it to fulfill different battlefield roles such as tank, damage dealer, and support. Below are the Techs of Vortex:[/p]
  • [p]\[Electromagnetic Cloud] Attacks inflict Electromagnetic Interference on the target and enemies within a 10m radius.[/p]
  • [p]\[Accumulator Shield] Accumulates energy while attacking. Every 13 attacks deploys a 40m-radius energy shield at the current location. The shield has a base HP of 3,000, increasing by an additional 3,000 HP per Vortex level.[/p]
  • [p]\[Mobile Power Station] Increases ATK of ground friendly units within 100m by 20% (does not stack).[/p]
  • [p]\[Electromagnetic Twin] At the start of battle, spawns a Level 1 Vortex Mirage behind itself. The Mirage has 1 HP and 50% of a standard Vortex's ATK.[/p]
  • [p]\[Emergency Armor] When HP first falls below 50%, activates Emergency Armor, resisting all damage and becoming untargetable for 2 seconds. Emergency Armor will not activate if HP reaches 0.[/p]
  • [p]\[Grid Integration] Links with other Vortex within 45m. Increases ATK by 15% for each additional linked unit.[/p]
[p][/p]
New Anomaly
[p]\[Vortex Surge] Starts with 2 additional Vortex.[/p][p][/p]
Developer's Note: To help players get familiar with the new units more quickly, the new Anomaly \[Vortex Surge] will appear very frequently in the Rift Mode within a week after the update.
[p][/p]
Mac Support
[p]Starting from 1.10, Mechabellum can run natively on Mac computers.[/p][p][/p]
Feature Improvements
  • [p]The equipping time of tournament medals is now longer. The equipping time of weekend tournament and 2v2 tournament medals has been extended to two weeks, and the equipping time of monthly and quarterly tournament medals has been extended to four weeks.[/p]
  • [p]The calculation of Rift Scores has been adjusted, and now high-skill players' Rift Scores will increase faster than before.[/p]
  • [p]The calculation of 4-Player brawl MMR has been adjusted to prevent matching time from being too long.[/p]
Developer's Note: This adjustment mainly affects players with a 4-Player Brawl MMR greater than 2500.
[p][/p]
Season 7 Rewards
[p][/p][p]Season 7 brings a host of new rewards including avatars, avatar frames, emotes, and unit skins.[/p][p][/p][h3]New Skins[/h3][p][/p][h3]New Avatars[/h3][p][/p][p][/p][h3]New Avatar Frames[/h3][p][/p][p][/p][h3]New Emotes[/h3]
[h3]New Medals[/h3][p][/p][p][/p]
Performance Optimizations
  • [p]Improved performance of Arclight \[Shockwave][/p]
  • [p]Improved performance of Fang \[Grenade Launcher][/p]
  • [p]Improved performance of Fortress \[Anti-Air Missile][/p]
  • [p]Improved performance related to Phantom Ray[/p]
  • [p]Improved performance related to Farseer[/p]
  • [p]Improved performance related to Sandworm[/p]
  • [p]Improved performance of Battlefield Power \[Lightning Storm][/p]
  • [p]Improved performance of Battlefield Power \[Photon Emission][/p]
  • [p]Improved performance related to unit production during combat[/p]
  • [p]Improved performance related to Core Buildings[/p]
[p][/p]
Bugfixes
  • [p]Fixed the issue where unit reinforcements were sometimes not recorded correctly.[/p]
  • [p]Fixed the issue where the game's graphic settings would sometimes be reset.[/p]
[p][/p][h3][/h3][p][/p]
How to access the Public Test Server
[p]1. Locate Mechabellum in your Steam library, right-click on it, and select Properties...[/p][p][/p][p]2. In the pop-up Properties window, select the Betas tab, and then choose public_test from the drop-down menu of Beta Participation.[/p][p][/p][p][/p][p]3. Wait for the update to complete. Please note that the version should display as public_test. Now click Play, and you can get access to the Public Test Server.[/p][p][/p][p]4. In order to switch back to the live server, please repeat these steps and select "none" from the drop-down menu. [/p][p][/p]
Feedback & Bug Reports
[p]Feel free to submit feedback, suggestions, or report bugs for this update via the following channels.[/p][p]Mechabellum Discord <https://discord.gg/mechabellum>[/p][p]Mechabellum Reddit <https://www.reddit.com/r/Mechabellum/>[/p][p]Mechabellum Steam Discussions <https://steamcommunity.com/app/669330/discussions/>[/p]

Update 1.9.1.3

Performance Optimizations
  • [p]Optimized the performance of Rhino.[/p]
  • [p]Optimized the performance of later rounds.[/p]
Developer’s Note: Performance in Round 5 and beyond has been noticeably improved in this patch. We expect to release further optimization updates in the coming months.
[p][/p]
Balance Adjustments
[p]These balance adjustments are minor, mainly to lay the groundwork for the new unit coming in Season 7.[/p][p][/p][p]Mustang[/p]
  • [p]\[Culling Rounds] Execution threshold increases per additional Level: +150 → +200[/p]
Developer's Note: The adjusted Culling Rounds will make it easier for lv3 Mustangs to execute lv2 Crawlers.
[p][/p][p]Scorpion[/p]
  • [p]\[Doubleshot] Price 200 → 100[/p]
Developer's Note: The adjusted Scorpion will be more effective against high-HP units.
[p][/p][p]Crawler[/p]
  • [p]\[Subterranean Blitz] Damage reduction 55% → 50%[/p]
  • [p]\[Loose Formation] Price 350 → 250[/p]
Developer's Note: There are now finally enough options to counter light units in the game. In the next few patches, we will start to make adjustments for light units like Crawlers and Fangs.
[p][/p]
Bugfixes
  • [p]Fixed multiple visual issues[/p]
  • [p]Fixed an issue related to Mustang's \[Culling Rounds][/p]
  • [p]Fixed some data errors with AI games[/p]
[p][/p]
Feedback & Bug Reports
[p]Feel free to submit feedback, suggestions, or report bugs for this update via the following channels. [/p][p][/p]

Update 1.9.1.2a

[p]This update is a soft update. Players currently in the game will not be required to download it, and it will be downloaded before the player's next game launch.[/p][p][/p]
Performance Optimization
  • [p]Optimized the performance of the Scorpion[/p]
  • [p]Optimized the performance of EMP effects[/p]
  • [p]Optimized the performance of dust generated by unit movement[/p]
  • [p]Optimized the performance of Fang's death animation[/p]
  • [p]Optimized the performance of Abyss’ \[Disintegration][/p]
  • [p]Optimized the performance of the Crawler's \[Subterranean Blitz][/p]
  • [p]Optimized the performance of the Crawler's \[Acidic Explosion][/p]
  • [p]Optimized the performance of Battlefield Power \[Mobile Beacon][/p]
  • [p]Optimized the performance of the Attack Range displayed when selecting a unit[/p]
[p][/p]
Bugfixes
  • [p]Temporarily prohibited AI from selecting \[Dominion Core] to prevent suboptimal usage.[/p]
[p][/p]
Feedback & Bug Reports
[p]Feel free to submit feedback, suggestions, or report bugs for this update via the following channels.[/p][p]Mechabellum Discord:[/p][p]https://discord.gg/mechabellum[/p][p]Mechabellum Reddit:[/p][p]https://www.reddit.com/r/Mechabellum/[/p][p]Mechabellum Steam Discussions:[/p][p]https://steamcommunity.com/app/669330/discussions/[/p][p][/p]