Update 1.10: Season 7, New Unit, Mac Support
[p]
Greetings, Commanders!
Update 1.10 is here! This update brings the brand-new Season 7, a new Vortex, and many performance optimizations. Additionally, starting from 1.10, Mechabellum will natively support macOS, allowing Mac users to enjoy the game without relying on workarounds. This update will take place at 08:00 UTC (4:00 Eastern Daylight Time, 9:00 Central European Time) on March 12, 2026, during which the servers will undergo approximately 4 hours of update maintenance.[/p][p]
Below is the detailed contents of Update 1.10:
[/p][previewyoutube][/previewyoutube]![]()
![]()
Vortex is a robust, low-cost frontline unit. Costing 100 supplies each, it can withstand a significant amount of damage and excels at electrifying enemy medium-sized units at medium range. Vortex has many unique Tech, enabling it to fulfill different battlefield roles such as tank, damage dealer, and support. Below are the Techs of Vortex: [/p]
[/p]
[/p]
[/p]
[/p]
[/p]
[/p]
[/p]
[/p]
[/p]
Season 7 brings a host of new rewards including avatars, avatar frames, emotes, and unit skins.
[/p][h3]New Skins[/h3][p]![]()
![]()
![]()
[/p][h3]New Avatars[/h3][p]
[/p][h3]New Avatar Frames[/h3][p]
[/p][h3]New Emotes[/h3][p]
[/p][h3]New Medals[/h3][p]
[/p]
[/p][h3]Melting Point[/h3]
[/p][h3]Sledgehammer[/h3]
[/p][h3]Phantom Ray[/h3]
[/p][h3]Hound[/h3]
[/p]
[/p]
[/p]
Mechabellum Discord <https://discord.gg/mechabellum>
Mechabellum Reddit <https://www.reddit.com/r/Mechabellum/>
Mechabellum Steam Discussions <https://steamcommunity.com/app/669330/discussions/> [/p]
Update 1.10 is here! This update brings the brand-new Season 7, a new Vortex, and many performance optimizations. Additionally, starting from 1.10, Mechabellum will natively support macOS, allowing Mac users to enjoy the game without relying on workarounds. This update will take place at 08:00 UTC (4:00 Eastern Daylight Time, 9:00 Central European Time) on March 12, 2026, during which the servers will undergo approximately 4 hours of update maintenance.[/p][p]
Below is the detailed contents of Update 1.10:
[/p][previewyoutube][/previewyoutube]
New Unit: Vortex
[p][/p][p]- [p]\[Mobile Power Station] Increases Vortex's range by 10. Increases ATK of ground friendly units within 100m by 20% (Does not stack). [/p]
- [p]\[Electromagnetic Cloud] Attacks inflict Electromagnetic Interference on the target and enemies within a 10m radius. [/p]
- [p]\[Electromagnetic Twin] At the start of battle, spawns a Level 1 Vortex Mirage behind itself. The Mirage has 1 HP and 30% of a standard Vortex's ATK. [/p]
- [p]\[Accumulator Shield] Accumulates energy while attacking. Every 13 attacks, deploys a 40m radius energy shield at the current location. The shield has a base HP of 4,500, increasing by an additional 4,500 HP per Vortex level. [/p]
- [p]\[Grid Integration] Links with other Vortex within 25m. Increases ATK by 15% for each additional linked unit. [/p]
- [p]\[Emergency Armor] When HP first falls below 50%, activates Emergency Armor, resisting all damage and becoming untargetable for 4 seconds. Emergency Armor will not activate if HP reaches 0. [/p]
- [p]\[Range Enhancement] Increases range by 40 [/p]
New Anomaly
- [p]\[Vortex Surge] Starts with 2 additional Vortex.[/p]
[p]Developer's Note: To help players get familiar with the new units more quickly, the new Anomaly \[Vortex Surge] will appear very frequently in the Rift Mode within a week after the update.[/p][p]
Mac Support
[p]Starting from 1.10, Mechabellum will run natively on Mac computers.[/p]
Feature Improvements
- [p]The equipping time of tournament medals is now longer. The equipping time of weekend tournament and 2v2 tournament medals has been extended to 2 weeks, and the equipping time of monthly and quarterly tournament medals has been extended to 4 weeks.[/p]
- [p]Adjusted the calculation method for Rift Scores to allow high-skill players' Rift Scores increase faster.[/p]
- [p]Adjusted the calculation method for 4-Player Brawl matchmaking scores to avoid long matchmaking times. [/p]
[p]Developer's Note: This adjustment mainly affects players with a 4-Player Brawl MMR greater than 2500.[/p][p]
[/p]
Season 7 Rewards
[p][/p][h3]New Skins[/h3][p]
Balance Adjustments
[p]This balance adjustment primarily focuses on buffing weaker Techs and units.[/p][h3]Melting Point[/h3]
- [p]\[Electromagnetic Barrage] Shield damage from 4,000 to 6,000[/p]
[p]Developer's Note: This adjustment will allow Melting Point to counter Fortress shields more effectively.[/p][p]
[/p][h3]Sledgehammer[/h3]
- [p]\[Armor-Piercing Bullets] Attack Speed modifier -40% → -30%[/p]
[p]Developer's Note: After the nerf of \[Mechanical Rage], the Sledgehammer's \[Armor-Piercing Bullets] was a bit too weak.[/p][p]
[/p][h3]Phantom Ray[/h3]
- [p]\[Stealth Cloak] Price 200 → 100
[/p]
- [p]ATK 947 → 995 (+5%)[/p]
- [p]\[Charged Shot] Price 150 → 100 [/p]
- [p]\[Wreckage Recycling] ATK modifier +20% → +35%[/p]
- [p]\[Disintegration] Price 400 → 350 [/p]
- [p]\[Culling Rounds] Execution threshold 300 → 320 [/p]
- [p]\[Grenade Launcher] Attack Range modifier +15 → +10 [/p]
- [p]\[Subterranean Blitz] damage reduction 50% → 45%[/p]
[p]Developer's Note: With the addition of more 100 Supply cost units, we have decided to gradually reduce the importance of Crawler.[/p][p]
[/p][h3]Hound[/h3]
- [p]\[Chamber Compression] Attack interval +0.6s, ATK modifier +35% → +60%[/p]
[p]Developer's Note: This adjustment increases the Hound's effectiveness against high-HP targets while reducing its efficiency at clearing low-HP ones, better aligning the tech with its intended role.[/p][p]
[/p]
Starter Packs
- [p]\[Sabertooth & Hound] Player HP modifier -200 → -300[/p]
- [p]\[Fire Badger & Void Eye] Player HP modifier 0 → +200 [/p]
- [p]\[Tarantula & Void Eye] Player HP modifier 0 → +200 [/p]
Tournament
[p]The Siege map was removed from 2v2 Tournaments[/p]
Performance Optimizations
- [p]Improved performance of Arclight \[Shockwave][/p]
- [p]Improved performance of Fang \[Grenade Launcher][/p]
- [p]Improved performance of Fortress \[Anti-Air Missile][/p]
- [p]Improved performance related to Phantom Ray[/p]
- [p]Improved performance related to Farseer[/p]
- [p]Improved performance related to Sandworm[/p]
- [p]Improved performance of Battlefield Power \[Lightning Storm][/p]
- [p]Improved performance of Battlefield Power \[Photon Emission][/p]
- [p]Improved performance related to unit production during combat[/p]
- [p]Improved performance related to Core Buildings[/p]
Bugfixes
- [p]Fixed the issue where unit reinforcements were sometimes not recorded correctly.[/p]
- [p]Fixed the issue where the game's graphic settings would sometimes be reset.[/p]
- [p]Fixed the issue where the prompt sound effect did not play correctly after a match was found [/p]
Wrapping Up
[p]That's all for Update 1.10 and Season 7! See you on the battlefield, Commanders![/p]
Feedback & Bug Reports
[p]Feel free to submit feedback, suggestions, or report bugs for this update via the following channels.Mechabellum Discord <https://discord.gg/mechabellum>
Mechabellum Reddit <https://www.reddit.com/r/Mechabellum/>
Mechabellum Steam Discussions <https://steamcommunity.com/app/669330/discussions/> [/p]