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Mechabellum News

Update 1.5.4

Our testers are testing the brand new Update 1.6, which is expected to be officially released in early July. And before the arrival of Update 1.6, we would like to make some minor adjustments to Void Eye.
[h3]Balance Adjustments[/h3]
Void Eye
  • [Electromagnetic Armor] EMP duration 5s → 4s
  • When the enemy's EMP attacks hit Void with [Electromagnetic armor], [Electromagnetic armor] will be disabled by the attacker's EMP effect first, which means the attacking unit will not suffer EMP effects from [Electromagnetic armor].

Developer's note: This change is intended to provide players with more ways to counter [Electromagnetic Armor].
[h3]Bugfixes[/h3]
  • Fixed multiple spectating issues.


This Week in Mechabellum: Dendi vs SingSing

[p]Last week, BoxBox and Frodan faced each other on the battlefield. This week, DOTA legends Dendi and SingSing are stepping into their boots![/p][p][/p]
  • [p][dynamiclink][/dynamiclink] is the founder of B8 Esports and prolific DOTA 2 Player with a combined two million followers on social media.[/p]
  • [p][dynamiclink][/dynamiclink] is a former professional DOTA 2 player turned variety streamer, known for his unique playstyles and longtime presence in the DOTA community.[/p][p][/p]
[p]Tune in for several livestreams over the next week with Dendi, SingSing, and our very own MAG1 community members!

📅 Unboxing w/ Dendi & SingSing: June 18 at 7am PST[/p][p]📅 MAG1 Clinic w/ Dendi: June 20 at 2pm PST[/p][p]📅 MAG1 Clinic w/ SingSing: June 20 at 7am PST[/p][p]📅 MAG1 Community Showmatch: June 22 at 7am PST[/p][p][/p][p]📺 Watch Dendi at [dynamiclink][/dynamiclink][/p][p]📺 Watch SingSing at [dynamiclink][/dynamiclink][/p][p]📺 Watch MAG1 at [dynamiclink][/dynamiclink][/p][p]
Want to talk tactics or share your strategy? Join our Discord and connect with Commanders across the globe![/p]

Update 1.5.3

[h3]Balance Adjustments[/h3]
Void Eye
  • Attack interval 3.5s → 3.2s
  • Attack 917 → 1008 (+10%)

Developer's note: Last patch improved Void Eye's survivability a lot, and this time we would like to make it easier for Void Eye to destroy enemy units.

Phoenix
  • Attack interval 3.2s→ 3.4s

Developer's note: The nerf to Phoenix will give other early-game damage dealers like Sabertooth and Void Eye more room to shine.

Tarantula
  • Health point 14404 → 13683 (-5%)

Developer's note: Tarantual is still performing better than other starting units. Since the newly buffed Void Eye will make the early game Tarantula even stronger, we think it is reasonable to nerf Tarantula a little.

Reinforcement card
  • Removed [Quick Cooldown]

Developer's note: [Quick Cooldown] has too much influence on specific matchups. We have decided to temporarily remove this card and bring it back after finding a suitable balance solution for it.

[h3] Bugfixes[/h3]
Fixed multiple display issues.

Update 1.5.2

Balance Adjustments

Void Eye
  • HP 1097 → 1371 (+25%)
  • Range 90 → 100
  • ATK 1412 → 917 (-35%)
  • [Energy Absorption] price 100 → 0, HP bonus 60% → 40%
  • [Aerial Mode] price 200 → 250

Developer's note: The adjusted Void Eye has a longer range and higher HP, making it easier to synergize with other units by default.

Bugfixes
  • Fixed a display issue in the settings menu.
  • Fixed the issue where the death effects (such as [Acid Explosion]) of units could be disabled by Void Eye with [Electromagnetic Armor] even when they did not attack Void Eye.
  • Fixed the issue where [Electromagnetic Shot] sometimes disabled the death effects (such as [Acid Explosion]) of units with the Photon Coating effect on.


Update 1.5.1

[h3]Balance Adjustments[/h3]
Void Eye
  • HP 844 → 1097 (+30%)
  • 【Suppression Shots】now also increases Void Eye's range by 15
  • 【Aerial Mode】Price 150 → 200

Developer's note: Data shows that the Void Eye is relatively weak. These changes aim to give the Void Eye more tactical options. In the next few weeks, we will likely continue to adjust the tweak with Void Eye more.

Tarantula
  • HP 15162 → 14404 (-5%)

Developer's note: Tarantula has been slightly above average for a while now, and this small nerf aims to bring Tarantula to a similar power level as other opening units.

Phoenix
  • HP 1464 → 1420 (-3%)
  • ATK 2981 → 2892 (-3%)

Developer's note: Phoenix has been strong in high MMR ranges for some time. We've decided to slightly nerf Phoenix and buff some alternatives to it.

Stormcaller
  • [High Explosive Anti-tank Shells] Price 200 → 100


Fang
  • [Armor Piercing Bullets] price 250 → 150


Sandworm
  • 【Mechanical Rage】Price 250 → 200


Variant
  • The range bonus of [Improved Was] has been reduced from 20 to 10
  • The attack bonus of [Improved Phoenix] has been reduced from 50% to 20%.


Speicialist
[Training Specialist]'s Player HP bonus +100 → +300

[h3]Problem Fix[/h3]
  • Fixed the issue where Void Eye sometimes would wait an extra 0.5 seconds before attacking when switching targets.