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Mechabellum News

Update 1.4.3

Void Eye and the Undo Button are set to be released on May 22nd. Before then, we want to make a few more balance adjustments.

Balance Adjustments

Hound
  • ATK 253→246(-3%)
    Developer's Note: Hound is still relatively strong in the high MMR range, and this change aims to bring Hound down to Arclight's power level.


Arclight
  • HP 4004→4204(+5%)
    Developer's Note: More HP will help Arclight fight better against units like Hounds and Mustangs.


Overlord
  • [Launcher Overload] Cost 250→300
    Developer's Note: After Overlord's base range increase, [Launcher Overload] became too strong. We hope to slightly reduce the cost-effectiveness of this Tech.


Sabertooth
  • Attack Interval 3.6s→3.4s
  • ATK 8360→7858(-6%)
    Developer's Note: Sabretooth's pick rate is still too low. After this change, the Sabretooth will have the same DPS as before, but its ability to fight against small and medium-sized units will be improved.


Marksman
  • [Assault Mode]'s ATK bonus 30%→50%
    Developer's Note: The current win rate of Marksman is a bit low, we aim to give Marksman players more options by buffing the [Assault Mode].


Our New Game "Out of Hands" Just launched


https://store.steampowered.com/app/1839810/Out_Of_Hands/
Hello everyone! The second game from Game River Studio, "Out of Hands", has just launched!

"Out of Hands" has come a long way. The earliest version of the game was developed by our colleague Yang Zeyu alone during a Game Jam at the end of 2021. He created Out of Hands in his spare time. Because of the time constraint of the Game Jam, Yang Zeyu used his camera to take photos to create the game. To his surprise, the game won multiple awards, and we received a lot of positive feedback from players.


Encouraged by enthusiastic players, in 2022, we decided to expand this little demo into a complete game. Out of Hands was still mainly developed by Yang Zeyu, while other colleagues joined to provide assistance, including Chen Dingming, who later wrote most of the final game's code. This is an unconventional two-person team, with Yang Zeyu being the first member and Chen Dingming combined with others to be the second, which is somewhat fitting to the theme of "Out of Hands".


Time flies, and it's now three years later, 2025. After many delays, "Out of Hands" is finally here! The complete "Out of Hands" became a card adventure RPG. The protagonist of the game wakes up to find that his whole body is composed of many different hands. "Out of Hands" uses card game mechanics, stop-motion videos, IRL photos, and pencil-drawn maps to tell the bizarre adventure of a person who is trapped in their own mind.


The development process of "Out of Hand" was a wonderful journey full of surprises for us. And today, we hope that everyone else can experience a different but equally wonderful journey in the game!


Thank you all for your help along the way! We hope you enjoy our game!


https://store.steampowered.com/app/1839810/Out_Of_Hands/
Awards that 'Out of Hands' has won:

IndieCamp 2021 - Best Game Winner
IndieCamp 2021 - Best Innovation Winner
GWB GAME AWARDS 2022 - Best Visual Style
IndiePlay 2022 - Best Innovation Winner
IndieCade 2024 - Developers Choice Award
BitSummit 2024 - Media Highlight Award

Update 1.4.2

Balance Adjustments

Hound
  • ATK 267 → 253(-5%)
  • [Incendiary Bomb] Cost 200→300
    Developer's Note: After Arclight's nerf, the problem of [Incendiary Bombs] being too cheap became more obvious. This adjustment aims to bring Hound and Arclight to similar power levels.


Abyss
  • ATK 3508→3859(+10%)
  • HP 71191→78310(+10%)
  • [Disintegration] will be enacted immediately at the beginning of the battle. The damage it causes to the enemy HP changes from 30% to 20%
  • [Vertical Sweep] Cost 200→150
  • [Photon Coating] Cost 150→100
  • [Wreckage Recycling] Cost 150→100
    Developer's note: It seems that we were too cautious when launching Abyss, which resulted in its win rate being significantly lower than other units. We hope to improve its win rate through these buffs.


Initial Unit
  • Sabertooth Arclight opening's player HP bonus -300→-100


Specialist
  • Quick Supply Specialist's player HP bonus -300→-500
  • Farseer Specialist's player HP bonus -200→-300
  • Fortified Specialist's player HP bonus +200→+300
  • Amplify Specialist's player HP bonus +400→+500
  • Missile Specialist's player HP bonus 0→+100



Replay

Now it is more convenient to challenge the same round repeatedly after taking over the replay.


Bugfixes

Fixed multiple issues related to the tournament.

Hotfix

Fixed a data error issue caused by Rhino Specialist.

Update 1.4.1

Balance Adjustments

Hound
  • EXP required for rank-up 450 → 700 (+ 55%)


Abyss
  • Upkeep 200 → 150
  • [Efficient Maintenance] Cost 200 → 150
  • [Vertical Sweep] Cost 250 → 200
  • [Wreckage Recycling] Price 200 → 150
  • [Photon Coating] Price 200 → 150
  • The effect of [Disintegration] has been adjusted to: Bombards enemy ground units within a 250m radius every 15s, causing them to lose 30% of their current HP and reducing their movement speed by 40% for 5s.


Overlord
  • Range 115 → 120
  • ATK 5039 → 4855 (-4%)


Phantom Ray
  • ATK 1036 → 1087 (+ 5%)


Sabertooth
  • ATK 7962 → 8360 (+ 5%)


Variant
  • [Improved Melting Point] No longer increases ATK, increased range changed from 20 to 10. Card level decreased from level 2 to level 1.


Specialist
  • All specialists who grant units will now unlock the corresponding units at round 1.



Issue correction
  • Fixed the issue where the Abyss has a small probability of causing all other units to a sudden death.
  • Fixed some display errors.