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Mechabellum News

Update 1.9.1.2

[p]Update 1.9.1.2 will bring performance optimization and some small balance adjustments. This update will take place at 10:30 UTC (05:30 Eastern Standard Time, 11:30 Central European Time) on Tuesday, February 10th. During which the server will undergo approximately 1 hour of maintenance.[/p][p]Below is the content of Update 1.9.1.2:[/p][p][/p]
Balance Adjustments
[h3]Mustang[/h3]
  • [p]\[Culling Rounds] Execution threshold increases per level: +100 → +150[/p]
Developer's Note: Compared to the +300 per level on the Test Server, the +100 per level on the Live Server is a bit too low. After this buff, a level 3 Mustang will be able to execute a level 2 Crawler.
[h3]Hound[/h3]
  • [p]XP required for rank-up: 700 → 750[/p]
Developer's Note: Now Hound requires the same amount of XP to rank up as Arclight.
[p][/p]
Performance Optimizations
  • [p]Performance optimizations on certain maps[/p]
  • [p]Performance optimizations for Fang’s \[Grenade Launcher].[/p]
  • [p]Other minor visual effect performance optimizations.[/p]
Developers: Additional content added by previous patches has put more pressure on the game’s performance. This update marks the first step in a series of ongoing performance improvements, with more optimizations coming in future seasons.
[p][/p]
Bugfixes
  • [p]Fixed the issue where previous weeks' Rift Leaderboard records couldn't be viewed.[/p]
  • [p]Fixed a config error in Sledgehammer's \[Armor-Piercing Bullets].[/p]
[p][/p]
Feedback & Bug Reports
[p]Feel free to submit feedback, suggestions, or report bugs for this update via the following channels.[/p][p]Mechabellum Discord:[/p][p]https://discord.gg/mechabellum[/p][p]Mechabellum Reddit:[/p][p]https://www.reddit.com/r/Mechabellum/[/p][p]Mechabellum Steam Discussions:[/p][p]https://steamcommunity.com/app/669330/discussions/[/p][p][/p]

Update 1.9.1.1

Bugfixes
  • [p]Fixed the issue where the Duo Survival mode cannot start properly[/p]
  • [p]Fixed the issue where the Deploy End button does not respond in some cases[/p]
  • [p]Fixed multiple issues that may cause data anomalies[/p]
  • [p]Fixed multiple display issues[/p]
  • [p]Fixed the issue where unit unlock interface fails to respond[/p]
[p]
[/p]

Update 1.9.1: Skyfire Events, Rift Score, New Techs and New Anomaly

[p][/p][p][/p][previewyoutube][/previewyoutube][p]Commanders, Greetings! [/p][p]Update 1.9.1 is now ready! This update introduces the Skyfire Festival event, Rift Score, new Unit Techs, and a new Rift Anomaly. Update 1.9.1 will take place at 10:30 UTC (5:30 Eastern Standard Time, 11:30 Central European Time) on Thursday, February 5th. During which the server will undergo approximately 1 hour of maintenance.[/p][p]Below is the content of Update 1.9.1:[/p][p][/p]
New Tech
[h3]Sabertooth[/h3][p][/p][p]\[Field Entrenchment]: Deploys a trench at the start of battle. While entrenched, Sabertooth cannot move, HP increases by 50%, Range increases by 20, and Attack Interval decreases by 20%. If no enemies are in range for 7 seconds, Sabertooth will leave and destroy the trench.[/p][p][/p][h3]Mustang[/h3][p][/p][p]\[Culling Rounds]: Attacks instantly destroy targets with current HP below 300 (+100 per additional level). Decreases ATK by 50%[/p][p][/p]
New Anomaly
[p][/p][h3]\[Deployable Defenses][/h3]
  • [p]Players can purchase and freely deploy defensive structures. The map layouts contain Defensive Walls ONLY, which will disappear permanently after being destroyed twice. Other defensive structures are lost after being destroyed once.[/p]
Developer's Note: We aim to test the new building adjustment plan through this anomaly.
[p][/p]
Rift Score
  • [p]Added Rift Score and Rift Score Leaderboard, which resets every Monday.[/p]
[p][/p]
Deployment Confirmation Pop-up
  • [p]If there are unused Supplies or Battlefield Powers, a confirmation pop-up will appear when the Deploy button is clicked, which can be disabled in the Settings.[/p]
[p][/p][p][/p]
Balance Adjustments
[p]The focus of the following changes is to buff weaker units and Techs.[/p][p][/p][h3]Equipment[/h3]
  • [p]\[Dominion Core]: Now available in all modes.[/p]
Developer's Note: \[Dominion Core] introduces a new victory condition. We will closely monitor its performance and be prepared to quickly adjust it.
  • [p]\[Enhancement Module]: Increases ATK by 25% and HP by 25%, and reduces the supplies consumed for upgrading by 100[/p]
[p][/p][h3]Fire Badger[/h3]
  • [p]ATK 25 → 27 (+8%)[/p]
[h3]Vulcan[/h3]
  • [p]ATK 74 → 75 (+2%)[/p]
[h3]Fang[/h3]
  • [p]\[Grenade Launcher] Attack Range +5 → +15[/p]
[h3]Mountain[/h3]
  • [p]\[Photon Loop] Duration 20s → 25s[/p]
  • [p]\[Smoke Bomb] Fire interval 40s → 25s[/p]
[h3]Wraith[/h3]
  • [p]\[Land Cruiser] Attack interval +0.5s → 0.6s[/p]
[h3]Phantom Ray[/h3]
  • [p]\[Ground Range Increase] ATK decreases by 40% → 20%, Price 100 → 200[/p]
[h3]Arclight[/h3]
  • [p]\[Charged Shot] Price 250 → 200[/p]
[h3]Crawler[/h3]
  • [p]Subterranean Blitz Price 300 → 350[/p]
  • [p]Loose Formation Price 400 → 350[/p]
[h3]Hound[/h3]
  • [p]HP 897 → 879 (-2%)[/p]
Developer's Note: The Hound was a bit too strong in the previous patch, so we decided to make a minor nerf to it and buffed its competitors.
[p][/p]
Skyfire Festival (February 5, 2026 - February 22, 2026)
[h3]Skyfire Festival Rewards[/h3][p]During the Skyfire Festival period, you have a chance to earn random holiday rewards just by playing the game, including unit skins, avatars, avatar frames, and emotes.[/p][p][/p][p][/p][h3]Skyfire Festival Map[/h3][p]We've added some festive decorations to the map and changed the season background from the Snowfall Festival to the Skyfire Festival theme~ And fireworks for everyone~[/p][p][/p][p][/p][h3]New Paid Skin[/h3][p]The Skyfire Festival Fortress skin will be available for purchase in the in-game store on February 5, 2026.[/p][p][/p]
Bugfixes
  • [p]Fixed the issue where players could not be invited to 1v1 games from the friend list[/p]
  • [p]Fixed the issue where clicking a player's name in a tournament did not bring up the dropdown menu[/p]
[p][/p]
Feedback & Bug Reports
[p]Feel free to submit feedback, suggestions, or report bugs for this update via the following channels.[/p][p]Mechabellum Discord:[/p][p]https://discord.gg/mechabellum[/p][p]Mechabellum Reddit:[/p][p]https://www.reddit.com/r/Mechabellum/[/p][p]Mechabellum Steam Discussions:[/p][p]https://steamcommunity.com/app/669330/discussions/[/p][p][/p][p]
[/p]

Public Test Server Update 1.9.1

[p]Commanders, Greetings![/p][p]The content of Update 1.9.1 is now available for testing on the Public Test Server, and it will be released on the official server on February 5th.[/p][p]Below is the preview of Update 1.9.1:[/p][p][/p]
New Tech
[h3]Sabertooth[/h3][p][/p][p]\[Field Entrenchment]: Deploys a trench at the start of battle. While entrenched, Sabertooth cannot move, HP increases by 70%, and Range increases by 30. If no enemies are in range for 7 seconds, Sabertooth will leave and destroy the trench.[/p][p][/p][h3]Mustang[/h3][p]\[Culling Rounds]: Attacks instantly destroy targets with current HP below 300 (+300 per additional level). Decreases ATK by 50%[/p][p][/p][p][/p]
New Dimensional Anomaly
[p][/p][h3]\[Deployable Defenses][/h3]
  • [p]Players can purchase and freely deploy defensive structures including Defensive Walls, Anti-Armor Cannons and Rapid-Fire Cannons.[/p]
  • [p]Anti-Armor Cannons and Rapid-Fire Cannons are permanently removed after being destroyed.[/p]
  • [p]Defensive Walls are permanently removed after being destroyed 2 times.[/p]
  • [p]All map layouts contain only Defensive Walls.[/p]
Developer's Note: We aim to test the new building adjustment plan through this anomaly.
[p][/p]
Dimensional Rift Mode
  • [p]Added Rift Score and Rift Score Leaderboard, which resets every Monday.[/p]
[p][/p][p][/p][p][/p]
Deployment Confirmation Pop-up
  • [p]If there are unused Supplies or Battlefield Powers, a confirmation pop-up will appear when the Deploy button is clicked, which can be disabled in the Settings.[/p]
[p][/p][p][/p]
Balance Adjustments
[h3]Equipment[/h3]
  • [p]\[Dominion Core]: Now available in all modes.[/p]
[p][/p]
Skyfire Festival (February 5, 2026 - February 22, 2026)
[h3]Skyfire Festival Rewards[/h3][p]During the Skyfire Festival period, you have a chance to earn random holiday rewards just by playing the game, including unit skins, avatars, avatar frames, and emotes.[/p][p][/p][p][/p][p][/p][p][/p][p][/p][h3]Skyfire Festival Map[/h3][p]We've added some festive decorations to the map and will be setting off fireworks for everyone~[/p][p][/p][p][/p]
How to access the Public Test Server
[p]1. Locate Mechabellum in your Steam library, right-click on it, and select Properties...[/p][p][/p][p]2. In the pop-up Properties window, select the Betas tab, and then choose public_test from the drop-down menu of Beta Participation.[/p][p][/p][p][/p][p]3. Wait for the update to complete. Please note that the version should display as public_test. Now click Play, and you can get access to the Public Test Server.[/p][p][/p][p]4. In order to switch back to the live server, please repeat these steps and select "none" from the drop-down menu.
[/p]
Feedback & Bug Reports
[p]Feel free to submit feedback, suggestions, or report bugs for this update via the following channels.[/p][p]Mechabellum Discord:[/p][p]https://discord.gg/mechabellum[/p][p]Mechabellum Reddit:[/p][p]https://www.reddit.com/r/Mechabellum/[/p][p]Mechabellum Steam Discussions:[/p][p]https://steamcommunity.com/app/669330/discussions/[/p]

Update 1.9.0.4

[p]As the Snowfall Festival comes to an end, the maps will also return to their original state. The upcoming Skyfire Festival update, which features more new content, will arrive in February. In the meantime, this update is a minor balance adjustment between the two festivals.[/p][p][/p]
Balance Adjustments
[p]The main goal of this balance patch is to buff the Techs with relatively low win rates and usage.[/p][p][/p][h3]Fire Badger[/h3]
  • [p]ATK 24 → 25 (+5%)[/p]
Developer's Note: After the nerf of Napalm, Fire Badger's lower base ATK became a bigger weak point, so we decided to slightly increase Fire Badger's ATK
[p][/p][h3]Arclight[/h3]
  • [p]\[Shockwave] Attack Range modifier -20 → -5[/p]
Developer's Note: We hope the buffed \[Shockwave] can make Arclight a bigger threat to small units.
[p][/p][h3]Fangs[/h3]
  • [p]\[Grenade Launcher] Attack Range modifier 0 → +5[/p]
Developer's Note: The \[Grenade Launcher] made Fang's projectile travel slower, so a small range increase became necessary.
[p][/p][h3]Steel Ball[/h3]
  • [p]\[Kinetic Charge] Every 9m moved, Attack Range increases by 1m → Every 7m moved, Attack Range increases by 1m, with a maximum increase of 100.[/p]
Developer's Note: The Steel Ball's \[Kinetic Charge] is relatively weak in 1v1 matches, but can sometimes be too strong in 4-Player Brawl and 2v2 matches. Therefore, we have made the range increase a bit faster, while also setting a cap on the overall range increase.
[p][/p][h3]Overlord[/h3]
  • [p]\[Field Maintenance] Price 200 → 150[/p]
[p][/p][h3]Tarantula[/h3]
  • [p]\[Field Maintenance] Price 200 → 150[/p]
[p][/p][h3]Vulcan[/h3]
  • [p]\[Sticky Oil Bomb] Price 250 → 200[/p]
[p][/p][h3]Rhino[/h3]
  • [p]\[Photon Coating] Duration 25s → 30s[/p]
[p][/p][h3]Sledgehammer[/h3]
  • [p]\[Electromagnetic Shot] Price 400 → 350[/p]
  • [p]\[Armor-Piercing Bullets] ATK modifier +225% → +250%[/p]
Developer's Note: After the nerf to Sledgehammer's \[Mechanical Rage], the previous nerf to \[Electromagnetic Shot] and \[Armor-Piercing Bullets] seems too large.
[p][/p][h3]Farseer[/h3]
  • [p]\[Missile Interception] interception efficiency increased by 40%[/p]
[p][/p][h3]Mountain[/h3]
  • [p]\[Smoke Bomb] Price 350 → 250[/p]
  • [p]\[Photon Loop] Duration 15s → 20s[/p]
[p][/p][h3]War Factory[/h3]
  • [p]\[Photon Coating] Duration 25s → 30s[/p]
[p][/p][h3]Abyss[/h3]
  • [p]\[Photon Coating] Duration 25s → 30s[/p]
[p][/p][h3]Equipment[/h3]
  • [p]\[Photon Coating] Duration 25s → 30s[/p]
  • [p]\[Tank Production Line] Now allows up to 7 productions[/p]
  • [p]\[Mustang Production Line] Now allows up to 8 productions[/p]
  • [p]\[Steel Ball Production Line] Now allows up to 6 productions[/p]
Developer's Note: The production limit will primarily affect the performance of these equipments in 4-Player Brawls and 2v2 matches, with almost no impact on 1v1 battles.
[p][/p]
Bugfixes
  • [p]Fixed an issue where Fire Badger's \[Scorching Charge] could cause data errors[/p]
  • [p]Fixed an issue where Wraith's \[Degeneration Beam] sound effects could not be controlled by the volume slider[/p]
  • [p]Fixed an issue where typing text in the chat box sometimes conflicted with hotkeys[/p]
  • [p]Fixed an issue where some reward pop-ups would repeatedly appear[/p]
  • [p]Fixed an issue where the Dimensional Rift Room could not be shared[/p]
[p][/p]
Feedback & Bug Reports
[p]Feel free to submit feedback, suggestions, or report bugs for this update via the following channels.[/p][p]Mechabellum Discord:[/p][p]https://discord.gg/mechabellum[/p][p]Mechabellum Reddit:[/p][p]https://www.reddit.com/r/Mechabellum/[/p][p]Mechabellum Steam Discussions:[/p][p]https://steamcommunity.com/app/669330/discussions/[/p][p][/p][p]
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