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Mechabellum News

Mechabellum has a 1.0 release date!

Hello Commanders!

We're happy to announce that Mechabellum will leave Early Access, and release in 1.0 on September 26th this year!

To celebrate this announcement, we prepared a new Release Date Announcement Trailer for you all:

[previewyoutube][/previewyoutube]

There is of course more news to come! About Mechabellum's future after 1.0, the 1.0 update itself and more. But more about that later, including information on how to redeem your Early Access rewards.

And on that note, here's a small sneak peek of the special Early Access unit skins. We hope you like them!



For now all we're gonna say is "start practicing"! Mechabellum's 1.0 release will come with a special tournament with prizes! We'll share more details soon!

Update 0.9.0 - Farseer & New Features

Hello Commanders,

In this update we bring you a new rare unit: Farseer. In addition, we also have the new Tech Loadout feature, the new medal system, a new Upgrade All button, a bunch of new card visuals and some balance adjustments.
This update will be carried out at 9:00 AM on August 29, 2024, UTC time. At that time, the server will undergo update maintenance for approximately 240 minutes.

[h2]New Feature: Tech Loadout[/h2]

Players can now configure different Tech loadouts for various game modes.

[h2]Medal System[/h2]

The new medal system allows players to collect and display medals earned in-game. Currently, medals are only available through tournaments, with additional sources planned for the future.

[h2]New Feature: Promote All[/h2]
Now if players have multiple units of the same type that can be promoted, players can promote them all using the "Promote All" button.

[h2]New Rare Unit: Farseer[/h2]

Farseer is a large support vehicle equipped with multiple missile launchers, offering tactical support to surrounding units. Note: The Farseer is currently a rare unit, but it may become a core unit in future updates.

[h2]New Card Visuals[/h2]

Specialists appearing between rounds have been replaced with more intuitive buff cards and visuals.

[h2]New Techs[/h2]
Sandworm - [Sudden Strike]: Sandworm emerges from the ground faster, with its first strike after emerging being stronger. ATK increased by 30%, splash range increased by 10m.
Crawler - [Loose Formation]: Crawlers will now move in a looser formation.

[h2]New Specialists[/h2]
[Sabertooth Specialist]: Grants 1 Rank 1 Sabertooth for free on round 2.
[Farseer Specialist]: Grants 1 Rank 1 Farseer for free on round 3.

[h2]New Variants[/h2]
[Improved Tarantula]: Increases Tarantula's movement speed by 5, ATK by 20%, HP by 20%, but increases recruitment cost by 50.
[Elite Tarantula]: Allows immediate recruitment of Rank 3 Tarantula.

[h2]Balance Adjustments[/h2]
Vulcan
- ATK decreased from 93 to 90 (3% decrease).
- [Scorching Fire]’s ATK bonus decreased from 125% to 100%.

Mustang
- ATK increased from 35 to 37 (6% increase).

Fangs
- ATK increased from 59 to 61 (4% increase).

War Factory
- [Phoenix Production]: Production limit increased from 5 to 6; cost decreased from 350 to 300.
- [Steel Ball Production]: Production limit increased from 9 to 11; cost decreased from 300 to 250.
- [Sledgehammer Production]: Production limit increased from 12 to 17; cost decreased from 250 to 200.

Fire Badger
- HP decreased from 5931 to 5635 (5% decrease).
- Cost of [Napalm] increased from 250 to 300.

Sabertooth
- [Photon Emission] has been removed.
- [Doubleshot] returns.

Typhoon
- ATK increased from 84 to 88 (5% increase).

Sandworm
- HP decreased from 51205 to 48645 (5% decrease).
- Cost of [Underground Maintenance] decreased from 250 to 150.
- Larvae created by [Replicate] are now the same rank as Sandworm.
- Larvae created by [Mechanical Division] are now the same rank as Sandworm.
- Sandworms can now burrow into the ground faster.

Initial Specialist
- [Marksman Specialist]: Gets Marksman on round 2.
- [Aerial Specialist]: ATK and HP bonus increased from 10% to 13%.

Variant
- [Improved Wraith]: ATK bonus increased from 10% to 30%, but no longer provides an HP bonus.
- [Improved Sledgehammer]: ATK bonus increased from 60% to 100%.

Update 0.8.3.7

Fixed an issue related to the reconnect feature.

Update 0.8.3.6

[h2]Bugfixes[/h2]
  • Fixed an issue where moving units caused data error.
  • Fixed an issue where War Factory caused data error.

Update 0.8.3.5

[h2]Competitive Rule Changes[/h2]
[h3]To ensure the competitive nature of the leaderboard, we made the following changes:[/h3]
  • Players need to play at least 10 games in the past 10 days to be visible on the leaderboard.
  • Players who cancel a match will be placed in a low-priority matchmaking queue for 3 minutes.


[h2]Bugfixes[/h2]
  • Fixed several stability related issues.