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Mechabellum News

Update 1.6.0 - Season 4

[p][/p][p]Greetings, commanders![/p][p]Update 1.6.0 is the first of the two major updates of Season 4. This update will be carried out at 08:00 AM on July 3, 2025, UTC time. At that time, the server will undergo update maintenance for approximately 4 hours.[/p][p]Now let me introduce the main content of this update to you:[/p][p][/p]
Season 4 Rewards
[p]In Season 4, we have prepared many new rewards for you, including many avatars, avatar frames, emoticons, and unit skins.[/p][p][/p][h2]New Unit Skins[/h2][p][/p][p][/p][p][/p][p][/p][p][/p][h2]New Avatars[/h2][p][/p][p][/p][p][/p][h2]New Avatar Frames[/h2][p][/p][p][/p][p][/p][h2]New Emotes[/h2][p][/p][p][/p][p][/p][h2]New Medals[/h2][p][/p][p][/p][p][/p]
New Core Units: Mountain and Farseer
[p][Mountain[/p]
  • [p]Has become a core unit and can now be freely unlocked and recruited in all modes[/p]
  • [p]Mountain's four main cannons are now more likely to attack different targets[/p]
  • [p]HP 180763 → 151841 (-16%)[/p]
  • [p]ATK 5618 → 5899 (+5%)[/p]
  • [p]Upkeep 200 → 150[/p]
  • [p]New Tech [Efficient Maintenance]: The Upkeep of Mountain is reduced by 150[/p]
  • [p]New Tech [Anti-Aircraft Ammunition]: Decreases ATK by 50%, can now attack air units[/p]
  • [p][Mountain Plating] damage reduction 1000 → 700[/p]
[p][/p][p]Farseer[/p]
  • [p]Has become a core unit and can now be freely unlocked and recruited in all modes[/p]
  • [p]ATK 1114 → 1226 (+10%)[/p]
  • [p]Attack interval 1.6s → 2.0s[/p]
  • [p]New Tech [Burst Mode]: Each attack launches 12 missiles, but increases loading time by 250%.[/p]
  • [p][Electromagnetic Explosion] Price 100 → 150[/p]
[p][/p]
New Music
  • [p]Now the system will play different music tracks for you based on the current round and the HP of both players.[/p]
  • [p]To accommodate the new music system, we have created 7 brand new pieces of music for different scenarios, and more music tracks will be added to the game in the coming months[/p]
[p][/p]
Community Tournament Page
  • [p]There is now a dedicated page in the game to showcase community tournaments hosted by enthusiastic community members. We will continue to add more support for community tournaments in the future.[/p]
Balance Adjustments
[p]Season 4 is our first season without adding any brand-new units, which finally gives us the opportunity to make bigger adjustments to the game's balance. The goal of this adjustment is to increase the usage of less popular techs and cards, and we will continue to make more balance adjustments in the next few weeks.[/p][p][/p][p]Four-Player Brawl[/p]
  • [p]Rebalanced all neutral unit set-ups and added a dozen more neutral unit set-ups.[/p]
  • [p]Significantly increased the supplies obtained when skipping unit reinforcements, and rebalanced the cost of different types of unit reinforcements.[/p]
[p][/p][p]Wasp[/p]
  • [p][Armor-Piercing Bullets] Price 200 → 100[/p]
[p][/p][p]Phoenix[/p]
  • [p][Launcher Overload] Price 250 → 200[/p]
[p][/p][p]Typhoon[/p]
  • [p]EXP required for rank-up 1650 → 1950 (+18%)[/p]
[p][/p][p]Fortress[/p]
  • [p]ATK 6177 → 5807 (-6%)[/p]
  • [p][Rocket Punch] Damage 15000 → 12000 (-20%), Rocket Travel Speed 400 → 200[/p]
  • [p][Armor Enhancement] Price 200 → 150[/p]
  • [p][Launcher Overload] Price 200 → 150[/p]
  • [p][Elite Marksman] Price 200 → 150[/p]
  • [p][Doubleshot] Price 150 → 100[/p]
[p][/p][p]Fang[/p]
  • [p][Armor-Piercing Bullets] Price 150 → 100[/p]
  • [p][Ignite] Price 200 → 150[/p]
[p][/p][p]Arclight[/p]
  • [p][Armor Enhancement] Price 150 → 100[/p]
[p][/p][p]Stormcaller[/p]
  • [p][Anti-tank Shells] Price 100 → 150[/p]
  • [p][Launcher Overload] Price 300 → 250[/p]
  • [p][High-Explosive Ammo] Price 200 → 150[/p]
[p][/p][p]Sandworm[/p]
  • [p][Anti-Aerial] now has a +20 Range modifier[/p]
  • [p][Burrow Maintenance] Price 250 → 200[/p]
  • [p][Mechanical Rage] price 200 → 150, movement speed +4 → +5[/p]
[p][/p][p]Abyss[/p]
  • [p][Wreckage Recycling] now has a +20% ATK modifier[/p]
  • [p][Swarm Missiles] Price 200 → 250[/p]
  • [p][Vertical Sweep] ATK modifier +30% → +50%[/p]
[p][/p][p]Fire Badger[/p]
  • [p][Ignition] Price 200 → 100[/p]
  • [p][Liquid Fire]HP modifier -40% → -20%[/p]
[p][/p][p]Vulcan[/p]
  • [p][Armor Enhancement] Price 200 → 150[/p]
[p][/p][p]Crawler[/p]
  • [p][Acidic Explosion] Price 200 → 150[/p]
[p][/p][p]Rhino[/p]
  • [p][Wreckage Recycling] now has a +20% ATK modifier[/p]
  • [p][Field Maintenance] Price 300 → 200[/p]
  • [p][Mechanical Rage] price 200 → 150[/p]
[p][/p][p]Scorpion[/p]
  • [p][Field Maintenance] Price 250 → 200[/p]
  • [p][Armor Enhancement] Price 200 → 150[/p]
[p][/p][p]Hound[/p]
  • [p][Fire Extinguisher] Clearance Range 38 → 40. Now it can also clear smokes[/p]
  • [p][Armor Enhancement] Price 400 → 350[/p]
[p][/p][p]Marksman[/p]
  • [p][Quick Reload] Price 300 → 250[/p]
[p][/p][p]Raiden[/p]
  • [p][Ionization] Target's HP reduction 40% → 50%[/p]
[p][/p][p]Overlord[/p]
  • [p]ATK 4612 → 4474 (-3%)[/p]
  • [p]HP 20952 → 20323 (-3%)[/p]
  • [p][Field Maintenance] Price 250 → 200[/p]
  • [p][Armor Enhancement] Price 200 → 150[/p]
[p][/p][p]Phantom Ray[/p]
  • [p][High Explosive Ammo] Splash Range modifier +5m → +7m, Price 100 → 200[/p]
[p][/p][p]Death Knell[/p]
  • [p]HP 166021 → 139457 (-16%)[/p]
  • [p]Size 8*8 → 7*7[/p]
  • [p]Upkeep 200 → 150[/p]
[p][/p][p]War Factory[/p]
  • [p]Upkeep 200 → 150[/p]
  • [p]Health point 146782 → 126214 (-16%)[/p]
  • [p]Attack Power 7184 → 8355 (+16%)[/p]
  • [p][Phoenix Manufacturing] Production count 6 times → 7 times[/p]
  • [p][High-Explosive Ammo] Price 200 → 100[/p]
  • [p][Phoenix Manufacturing] Production Interval 13s → 15.6s[/p]
  • [p][Steel Ball Manufacturing] Production Interval 6.5s → 7.8s[/p]
  • [p][Hammer Manufacturing] Production Interval 4.6s → 5.5s[/p]
[p][/p][p]Specialist[/p]
  • [p]Removed Farseer Specialist[/p]
[p][/p][p]Reinforcement[/p]
  • [p][Orbital Bombardment] Price 100 → 150, and it can no longer be selected multiple times in a single match[/p]
  • [p][Missile Strike]Card Level 1 → 2[/p]
  • [p][Underground Threat] Earliest appearance Round 2 → 3[/p]
  • [p][Ion Blast] can no longer be selected multiple times in a single match[/p]
  • [p][Orbit Javelin] can no longer be selected multiple times in a single match[/p]
  • [p][Lightning Storm] can no longer be selected multiple times in a single match[/p]
  • [p][Acid Bomb] can no longer be selected multiple times in a single match[/p]
  • [p][Electromagnetic Blast] can no longer be selected multiple times in a single match[/p]
  • [p][Nuke] can no longer be selected multiple times in a single match[/p]
  • [p][Improved Fire Control System] ATK Modifier +70% → +65%[/p]
  • [p][Haste Module] ATK Modifier +40% → +35%[/p]
  • [p][Amplifying Core] price 100 → 150[/p]
  • [p][Portable Shield] Price 100 → 150[/p]
  • [p][Heavy Armor] HP Modifier +80% → +75%[/p]
  • [p][Enhancement Module] ATK Modifier +20% → +25%, HP Modifier +20% → +25%, Price 250 → 300[/p]
[p][/p]
Network Optimization
[p]Over the past few months, players using certain telecommunications carriers have reported to us that they often experience disconnection issues after 7-8 rounds. After investigation, we suspect that there may be a very small number of telecommunications carriers whose Maximum Transmission Unit (MTU) is abnormally small. Therefore, in this update, we attempt to improve this issue by significantly reducing the size of the game's network message. We hope this helps.[/p][p][/p]
Bugfixes
  • [p]Fixed multiple issues that caused the game to freeze[/p]
  • [p]Fixed multiple display issues[/p]

Season 4 Preview

[p][/p][p]Hello, Commanders![/p][p]The fourth season of Mechabellum is coming on July 3rd. Today, we hope to give you a preview of all the content coming to Mechabellum during season 4. The fourth season starts on July 3rd and ends on October 2nd. Currently, Mechabellum has more than 30 different units. In the new Season 4, we hope to add something other than units. The season includes two major updates, Update 1.6 and Update 1.7. Here is a brief look at these 2 updates:[/p][p][/p]
Update 1.6 (Arrives on July 3rd)
[p][/p][h2]New Seasonal Rewards[/h2][p]In Season 4, we have prepared many new rewards for you, including many avatars, avatar frames, emoticons, and unit skins. You will learn more about them in the detailed 1.6 patch notes.[/p][p][/p][p][/p][p][/p][h2]New Music[/h2][p]The new music originally planned to be released in Season 3 finally arrived in Season 4. In Season 4, the system will play different music tracks for you based on the current round and the HP of both players.[/p][p][/p][h2]Mountain and Farseer Became Core Units[/h2][p]The Titan-class unit Mountain and the support vehicle Farseer, which were previously only available through reinforcement cards, can now be unlocked at any time in all modes. We have also added new Techs for these two units.[/p][p][/p][p][/p][p][/p][h2]Major Balance Adjustments[/h2][p]Season 4 is our first season without any new units, which gives us the opportunity to do some major balance adjustments. We will continue to make major balance adjustments throughout Season 4. You will learn more in the detailed patch notes of future updates.[/p][p][/p]
Version 1.7 Update (Arrives on August 31st)
[p][/p][h2]New Battlefield Elements - Buildings[/h2][p]Unlike buildings in traditional RTS games, buildings in Mechabellum are more like terrain features. We have made various types of buildings, including cannons, walls, etc. Players will not be able to directly position these buildings. The buildings will be placed on the map in advance by the system. The new building system will add a new strategic dimension to the game, while also giving players more basis for the first few rounds of deployment.[/p][p]Note: Since the building system will have a major impact on game balance, it is difficult for us to accurately estimate development time for such a system. There is a possibility that the release of the building system could be delayed.[/p][p][/p][p][/p][p][/p]
Wrapping Up
[p]That's all for the preview of the major updates of Season 4. And more details will be listed in the subsequent patch notes. Commanders, see you on the battlefield of Season 4 of Mechabellum![/p]

Update 1.5.4

Our testers are testing the brand new Update 1.6, which is expected to be officially released in early July. And before the arrival of Update 1.6, we would like to make some minor adjustments to Void Eye.
[h3]Balance Adjustments[/h3]
Void Eye
  • [Electromagnetic Armor] EMP duration 5s → 4s
  • When the enemy's EMP attacks hit Void with [Electromagnetic armor], [Electromagnetic armor] will be disabled by the attacker's EMP effect first, which means the attacking unit will not suffer EMP effects from [Electromagnetic armor].

Developer's note: This change is intended to provide players with more ways to counter [Electromagnetic Armor].
[h3]Bugfixes[/h3]
  • Fixed multiple spectating issues.


This Week in Mechabellum: Dendi vs SingSing

[p]Last week, BoxBox and Frodan faced each other on the battlefield. This week, DOTA legends Dendi and SingSing are stepping into their boots![/p][p][/p]
  • [p][dynamiclink][/dynamiclink] is the founder of B8 Esports and prolific DOTA 2 Player with a combined two million followers on social media.[/p]
  • [p][dynamiclink][/dynamiclink] is a former professional DOTA 2 player turned variety streamer, known for his unique playstyles and longtime presence in the DOTA community.[/p][p][/p]
[p]Tune in for several livestreams over the next week with Dendi, SingSing, and our very own MAG1 community members!

📅 Unboxing w/ Dendi & SingSing: June 18 at 7am PST[/p][p]📅 MAG1 Clinic w/ Dendi: June 20 at 2pm PST[/p][p]📅 MAG1 Clinic w/ SingSing: June 20 at 7am PST[/p][p]📅 MAG1 Community Showmatch: June 22 at 7am PST[/p][p][/p][p]📺 Watch Dendi at [dynamiclink][/dynamiclink][/p][p]📺 Watch SingSing at [dynamiclink][/dynamiclink][/p][p]📺 Watch MAG1 at [dynamiclink][/dynamiclink][/p][p]
Want to talk tactics or share your strategy? Join our Discord and connect with Commanders across the globe![/p]

Update 1.5.3

[h3]Balance Adjustments[/h3]
Void Eye
  • Attack interval 3.5s → 3.2s
  • Attack 917 → 1008 (+10%)

Developer's note: Last patch improved Void Eye's survivability a lot, and this time we would like to make it easier for Void Eye to destroy enemy units.

Phoenix
  • Attack interval 3.2s→ 3.4s

Developer's note: The nerf to Phoenix will give other early-game damage dealers like Sabertooth and Void Eye more room to shine.

Tarantula
  • Health point 14404 → 13683 (-5%)

Developer's note: Tarantual is still performing better than other starting units. Since the newly buffed Void Eye will make the early game Tarantula even stronger, we think it is reasonable to nerf Tarantula a little.

Reinforcement card
  • Removed [Quick Cooldown]

Developer's note: [Quick Cooldown] has too much influence on specific matchups. We have decided to temporarily remove this card and bring it back after finding a suitable balance solution for it.

[h3] Bugfixes[/h3]
Fixed multiple display issues.