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Update 0.7.45.2

[h2]Balance Adjustments[/h2]
[h3]Crawler[/h3]
The emerge distance of [Subterranean Blitz] increased from 40 to 50.
[h3]Wraith[/h3]
Attack reduced from 426 to 405.
[h3]War Factory[/h3]
Upkeep increased from 150/Round to 200/Round.
[h3]Wasp[/h3]
Bullets now travel 25% faster.
[h3]Unit drops[/h3]
Unit drops will no longer appear two rounds in a row now.
The maximum number of squads that can appear has been reduced from 6 squads to 4 squads.
Significantly lowered the maximum level of Wasp, Arclight, Marksman, and Phoenix when they appear in different rounds.
Nerfed high-level Scorpion cards.
Nerfed high-level Steel Ball cards.
Nerfed high-level Hacker cards.
Nerfed large-quantity Hacker cards.

Update 0.7.45.1

[h2]Balance Adjustments[/h2]
[h3]War Factory[/h3]
HP decreased from 189543 to 166798
[Steel Ball Production] production interval increased from 5.5s to 6.5s
[Phoenix Production] production interval increased from 11s to 13s
[Sledgethammer Production] production interval increased from 4.4 seconds to 4.6 seconds
[h3]Wraith[/h3]
Movement speed increased from 10 m/s to 12 m/s
HP decreased from 15791 to 15001
Attack decreased from 448 to 426
The experience required for upgrade increased by 25%
[h3]Scorpion[/h3]
Movement speed increased from 6 m/s to 7 m/s
HP decreased from 20661 to 19625
[h3]Ion Blast[/h3]
Price increased from 200 to 250

Update 0.7.45 is now live!

Hi everyone!

The 0.7.45 update is now live and available for download!

If you'd like to review the details, the patch notes can be found here in last week's posting!

Update 0.7.44.1

Fixed an issue that caused matches to end unexpectedly due to data errors.

Upcoming Update 0.7.45

Hi everyone,

For a long time, we have had two important design goals:
  1. To place players in a richer and more varied strategic environment, with lots of permutations to take into account and counter.
  2. And to provide you all with more means to solve strategy problems arising from more factors present on the battlefield

The most recent 0.7.42 update is also a product of these goals. Over the past three weeks, we collected a lot of data and feedback, and after analyzing it, we decided to introduce some balance changes, as well as new features related to the free unit card system in the upcoming 0.7.45 update. Let’s get into what you can expect from the 0.7.45 update:

[h3]Update Launch Time:[/h3]
This update will be carried out at 6:00 am on February 26th, 2024, UTC. At that time, the server will undergo update maintenance for about 120 minutes.

[h3]New Features:[/h3]
  • There is now an option to auto-save replays in the settings.
  • There is now an option to set players' HP when practicing with bots.
  • There is now an option to turn off free unit cards in custom lobbies.
  • There is now an option to set players' HP in custom lobbies.

[h3]New Equipment:[/h3]
  • Mustang Production Line: [Giant Units Only] Produces 4 Mustangs every 11 seconds.
  • Steel Ball Production Line: [Giant Units Only] Produces 2 Steel Balls every 16 seconds.

[h3]Balance Adjustments:[/h3]
  • When calculating the score after the battle, the units controlled by hackers will only deal a quarter of the original damage to the enemy player's HP.
  • The single-round budget for free unit cards after 5 rounds has been reduced:

We will now of course continue to monitor how the game performs after the next patch and adjust again if more balance updates are needed.

[h3]About how we communicate:[/h3]
Finally, we also want to acknowledge that we should have done a better job communicating a major update like 0.7.42 to you. In the future, we’ll give you a proper heads-up when rolling out an update like that. We’re also exploring some additional options on how to better involve our players in our early access period. We can’t say too much now, but be on the lookout for more news soon!