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Update 0.7.18

[h2]0.7.18 update[/h2]
[h3]Bugfixes[/h3]
Fixed an issue where two-player survival mode would not work correctly.
Fixed an issue where the Stormcaller's [Incendiary Bomb] would not work in some extrem cases.

Update 0.7.17

[h2]Update 0.7.17[/h2]
[h3]Time[/h3]
This update will be carried out at 4:00 am on August 10, 2023, UTC time. At that time, the server will undergo update maintenance for about 60 minutes.

[h3]Variants[/h3]
Added [ASSAUTL MARKSMAN]: Increases MARKSMAN's HP by 300%, movement speed by 3, and the MARKSMAN's attack has a splash range of 8, but the range is reduced by 70.
Added [MASS PRODUCED MELTING POINT]: Decreases the recruitment cost of MELTING POINT by 100, but decreases MELTING POINT's range by 10, ATK by 20%, and HP by 20%
[ELITE CRAWLER]: The earliest round to appear is adjusted from the 5th round to the 4th round
[ELITE ARCLIGHT]: The earliest round to appear is adjusted from the 5th round to the 4th round
[ELITE HACKER]: The earliest round to appear is adjusted from the 5th round to the 1st round
[ELITE RHINO]: The earliest round to appear is adjusted from the 5th round to the 1st round
[ELITE PHOENIX]: The earliest round to appear is adjusted from the 5th round to the 1st round
[ELITE STORMCALLER]: The earliest round to appear is adjusted from the 5th round to the 1st round
[ELITE MUSTANG]: The earliest round to appear is adjusted from the 5th round to the 1st round
[IMPROVED SLEDGEHAMMER]: Card level adjusted from level 2 to level 1
[IMPROVED STORMCALLER]: Card level adjusted from level 2 to level 1
[IMPROVED PHOENIX]: Card level adjusted from level 2 to level 1, HP bonus adjusted from 200% to 250%
[IMPROVED STEEL BALL]: Card level adjusted from level 2 to level 1, now add an additional 10 range To STEEL BALL.
[IMPROVED MELTING POINT]: now add an additional 20% HP
[IMPROVED OVERLORD]: now add an additional 30% HP
[IMPROVED CRAWLER]: Temporarily removed
[MASS PRODUCED FORTRESS]: Card level adjusted from level 2 to level 1
[MASS PRODUCED OVERLORD]: Card level adjusted from level 2 to level 1
[RANGE EXTENDED STORMCALLER]: The range increase value is adjusted from 40 meters to 35 meters

[h3]UNITS[/h3]
WASP
[Aerial Specialization]: Price adjusted from 300 to 200.
[High-Explosive Ammo]: Price adjusted from 200 to 150.
[Elite Marksman]: Attack bonus adjusted from 23% to 20%.
MUSTANG
Attack adjusted from 36 to 35
[Armor-Piercing Bullet]: Price adjusted from 200 to 300
[Missile Interceptor]: Price adjusted from 300 to 250
FANG
Attack adjusted from 55 to 54
[Armor Piercing Bullet]: Price adjusted from 200 to 250
RHINO
[FINAL BLITZ]: Price adjusted from 300 to 250
[Armor Enhancement]: HP bonus adjusted from 20% to 35%
STORMCALLER
[High Explosive Ammo]: Price adjusted from 250 to 200
[Armor-Piercing Bullet]: Price adjusted from 300 to 200
[Launcher Overload]: The movement speed increase adjusted from 3 to 5, and the range reduction adjusted from 45 to 40.
MARKSMAN
Attack interval adjusted from 2.8 seconds to 2.9 seconds, attack adjusted from 2248 to 2329
[Shooting Squad]: Price adjusted from 250 to 300
[Elite Marksman]: Attack bonus adjusted from 23% to 20%
ARCLIGHT
Range adjusted from 90 to 93
[Elite Marksman]: Attack bonus adjusted from 23% to 20%
VULCAN
Range adjusted from 100 to 95, attack adjusted from 85 to 89, HP adjusted from 35961 to 35242
[Sticky Oil Bomb]: Price adjusted from 300 to 250
[Armor Enhancement]: HP bonus adjusted from 30% to 35%
MELTING POINT
[Energy Diffraction]: Price adjusted from 300 to 250
[Armor Enhancement]: HP bonus adjusted from 30% to 35%
FORTRESS
[Elite Marksman]: Attack bonus adjusted from 23% to 20%, Price adjusted from 300 to 250
[Armor Enhancement]: HP bonus adjusted from 30% to 35%
HACKER
[Protection Barrier]: Shield HP adjusted from 25000 to 20000
OVERLORD
Attack adjusted from 3583 to 3654, HP adjusted from 15321 to 15630
[Field Maintenance]: now adds an additional 30% HP, and the price is adjusted from 100 to 150
[Armor Enhancement]: HP increase adjusted from 30% to 35%
CRAWLER
[Subterranean Blitz]: Price adjusted from 300 to 250
PHOENIX
[Launcher Overload]: Price adjusted from 300 to 250

[h3]Core Buildings[/h3]
Significantly increased the HP added by [Core Building Fortification]

[h3]Specialists[/h3]
Heavy Specialist: Player HP bonus adjusted from -100 to +100

[h3]Visual[/h3]
Core buildings that have not been fortified will no longer display the fortification level icon at the top.
Every time you fortify a building, there will be corresponding FXs displayed.

[h3]Matchmaking[/h3]
Now when the number of players who choose the same type of map is insufficient, the system will automatically choose the map with more players.
After a 2v2 match has been made, the countdown panel will display the map type.
Players who cancel a made match will be placed in the low-priority matchmaking queue for 50 seconds.

[h3]Other[/h3]
Added recommended formations for compact 2v2
Adjusted the networking strategy to prevent some players from being blocked by their own network firewall and unable to enter the game

[h3]Bugfixes[/h3]
Fixed the problem that Rhino's [Whirlwind] sometimes cannot trigger [Wreckage Recycling] as expected.
Fixed the problem that Overlord's [High Explosive Ammo] would reduce the damage of [Overlord Arttillery].

Update 0.7.16b

In the just-released version 0.7.16, there is a numerical error related to the missile interceptor, and this patch is released for urgent correction. We are very sorry for the inconvenience caused to you.

Update 0.7.16

[h2]Update 0.7.16[/h2]
[h3]Balance Adjustments[/h3]
The effect of core building fortification increased by 30%.

[h3]Bugfixes[/h3]
Fixed a bug that caused interceptors to intercept more efficiently than expected.

Update 0.7.15

[h2]Update 0.7.15[/h2]
[h3]Matchmaking Adjustment[/h3]
Now when performing a 2v2 match, it is no longer mandatory to check the standard map as one of the alternative maps.

[h3]Bugfixes[/h3]
Fixed the problem that the HP of the player in the single player survival mode is only 1.(