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Update 0.7.17

[h2]Update 0.7.17[/h2]
[h3]Time[/h3]
This update will be carried out at 4:00 am on August 10, 2023, UTC time. At that time, the server will undergo update maintenance for about 60 minutes.

[h3]Variants[/h3]
Added [ASSAUTL MARKSMAN]: Increases MARKSMAN's HP by 300%, movement speed by 3, and the MARKSMAN's attack has a splash range of 8, but the range is reduced by 70.
Added [MASS PRODUCED MELTING POINT]: Decreases the recruitment cost of MELTING POINT by 100, but decreases MELTING POINT's range by 10, ATK by 20%, and HP by 20%
[ELITE CRAWLER]: The earliest round to appear is adjusted from the 5th round to the 4th round
[ELITE ARCLIGHT]: The earliest round to appear is adjusted from the 5th round to the 4th round
[ELITE HACKER]: The earliest round to appear is adjusted from the 5th round to the 1st round
[ELITE RHINO]: The earliest round to appear is adjusted from the 5th round to the 1st round
[ELITE PHOENIX]: The earliest round to appear is adjusted from the 5th round to the 1st round
[ELITE STORMCALLER]: The earliest round to appear is adjusted from the 5th round to the 1st round
[ELITE MUSTANG]: The earliest round to appear is adjusted from the 5th round to the 1st round
[IMPROVED SLEDGEHAMMER]: Card level adjusted from level 2 to level 1
[IMPROVED STORMCALLER]: Card level adjusted from level 2 to level 1
[IMPROVED PHOENIX]: Card level adjusted from level 2 to level 1, HP bonus adjusted from 200% to 250%
[IMPROVED STEEL BALL]: Card level adjusted from level 2 to level 1, now add an additional 10 range To STEEL BALL.
[IMPROVED MELTING POINT]: now add an additional 20% HP
[IMPROVED OVERLORD]: now add an additional 30% HP
[IMPROVED CRAWLER]: Temporarily removed
[MASS PRODUCED FORTRESS]: Card level adjusted from level 2 to level 1
[MASS PRODUCED OVERLORD]: Card level adjusted from level 2 to level 1
[RANGE EXTENDED STORMCALLER]: The range increase value is adjusted from 40 meters to 35 meters

[h3]UNITS[/h3]
WASP
[Aerial Specialization]: Price adjusted from 300 to 200.
[High-Explosive Ammo]: Price adjusted from 200 to 150.
[Elite Marksman]: Attack bonus adjusted from 23% to 20%.
MUSTANG
Attack adjusted from 36 to 35
[Armor-Piercing Bullet]: Price adjusted from 200 to 300
[Missile Interceptor]: Price adjusted from 300 to 250
FANG
Attack adjusted from 55 to 54
[Armor Piercing Bullet]: Price adjusted from 200 to 250
RHINO
[FINAL BLITZ]: Price adjusted from 300 to 250
[Armor Enhancement]: HP bonus adjusted from 20% to 35%
STORMCALLER
[High Explosive Ammo]: Price adjusted from 250 to 200
[Armor-Piercing Bullet]: Price adjusted from 300 to 200
[Launcher Overload]: The movement speed increase adjusted from 3 to 5, and the range reduction adjusted from 45 to 40.
MARKSMAN
Attack interval adjusted from 2.8 seconds to 2.9 seconds, attack adjusted from 2248 to 2329
[Shooting Squad]: Price adjusted from 250 to 300
[Elite Marksman]: Attack bonus adjusted from 23% to 20%
ARCLIGHT
Range adjusted from 90 to 93
[Elite Marksman]: Attack bonus adjusted from 23% to 20%
VULCAN
Range adjusted from 100 to 95, attack adjusted from 85 to 89, HP adjusted from 35961 to 35242
[Sticky Oil Bomb]: Price adjusted from 300 to 250
[Armor Enhancement]: HP bonus adjusted from 30% to 35%
MELTING POINT
[Energy Diffraction]: Price adjusted from 300 to 250
[Armor Enhancement]: HP bonus adjusted from 30% to 35%
FORTRESS
[Elite Marksman]: Attack bonus adjusted from 23% to 20%, Price adjusted from 300 to 250
[Armor Enhancement]: HP bonus adjusted from 30% to 35%
HACKER
[Protection Barrier]: Shield HP adjusted from 25000 to 20000
OVERLORD
Attack adjusted from 3583 to 3654, HP adjusted from 15321 to 15630
[Field Maintenance]: now adds an additional 30% HP, and the price is adjusted from 100 to 150
[Armor Enhancement]: HP increase adjusted from 30% to 35%
CRAWLER
[Subterranean Blitz]: Price adjusted from 300 to 250
PHOENIX
[Launcher Overload]: Price adjusted from 300 to 250

[h3]Core Buildings[/h3]
Significantly increased the HP added by [Core Building Fortification]

[h3]Specialists[/h3]
Heavy Specialist: Player HP bonus adjusted from -100 to +100

[h3]Visual[/h3]
Core buildings that have not been fortified will no longer display the fortification level icon at the top.
Every time you fortify a building, there will be corresponding FXs displayed.

[h3]Matchmaking[/h3]
Now when the number of players who choose the same type of map is insufficient, the system will automatically choose the map with more players.
After a 2v2 match has been made, the countdown panel will display the map type.
Players who cancel a made match will be placed in the low-priority matchmaking queue for 50 seconds.

[h3]Other[/h3]
Added recommended formations for compact 2v2
Adjusted the networking strategy to prevent some players from being blocked by their own network firewall and unable to enter the game

[h3]Bugfixes[/h3]
Fixed the problem that Rhino's [Whirlwind] sometimes cannot trigger [Wreckage Recycling] as expected.
Fixed the problem that Overlord's [High Explosive Ammo] would reduce the damage of [Overlord Arttillery].

Update 0.7.16b

In the just-released version 0.7.16, there is a numerical error related to the missile interceptor, and this patch is released for urgent correction. We are very sorry for the inconvenience caused to you.

Update 0.7.16

[h2]Update 0.7.16[/h2]
[h3]Balance Adjustments[/h3]
The effect of core building fortification increased by 30%.

[h3]Bugfixes[/h3]
Fixed a bug that caused interceptors to intercept more efficiently than expected.

Update 0.7.15

[h2]Update 0.7.15[/h2]
[h3]Matchmaking Adjustment[/h3]
Now when performing a 2v2 match, it is no longer mandatory to check the standard map as one of the alternative maps.

[h3]Bugfixes[/h3]
Fixed the problem that the HP of the player in the single player survival mode is only 1.(

Update 0.7.14

[h2]Update 0.7.14[/h2]
[h3]Time[/h3]
This update will be carried out at 3:00 am on July 26, 2023, UTC time. At that time, the server will undergo update maintenance for about 30 minutes.

[h3]Preface[/h3]
Hello, commanders! The biggest update for July is finally here. In this update, we have added two new strategic elements [Missile Interceptor] and [Core Building Fortification]. Although we've tested them a lot, the balance impact of new strategic elements can be huge and unpredictable. We believe that players as a group are far smarter than us, and many players will create new tactics in the new patch that we did not expect, which will also cause some short-term imbalances. But please don't panic, we will make further balance adjustments as soon as possible after collecting more real battle data from players.

[h3]Content Update[/h3]
New map Type
Added a new 2v2 map type: Compact map.

Core Building Fortification
Each core building can be fortified individually. Players can increase the HP of each core building to 200,000 through 5 fortification upgrades.

Missile Interceptor
Players can place devices on the battlefield to intercept enemy missiles (battlefield power cannot be intercepted).

Adjustments to the Unit Sale Mechanism
Units' original purchase price is now taken into account when calculating the selling price of a unit, rather than using a flat price for all units of the same type.
Level related price calculations will not be affected by this adjustment.
You can now preview the sale price before selling the unit.

Matchmaking Adjustment
In 2v2 matchmaking, players will be able to choose the type of map they want to match: Standard, Compact, and Siege.
The system will now try to match players with winning or losing streaks with opponents who are closer to their skill level.

Leaderboard
A leaderboard dedicated to MMR has been added.
Players' Tournament Medals are now displayed on all leaderboards.

[h3]Bugfixes[/h3]
Fixed an issue where some graphics settings did not take effect.
Fixed an issue that would cause spectator content to be inconsistent with the actual match.
Fixed lots of other small issues.

[h3]Other[/h3]
The credit store, originally scheduled to launch in July, has been pushed back to August.
The compact version of the 2v2 map, which was originally scheduled to launch in August, has been brought forward to July.
Due to adjustments to the replay and map mechanisms in the new version, replays prior to version 0.7.14 will not be able to be played in the new version, and we apologize for the inconvenience caused.