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Update 0.6.179 - Hacker

[h2]Update 0.6.179 - Hacker[/h2]
[h3]General[/h3]
Made overall adjustments to the game UI
Made performance optimization on the game
Spectators now have their own chat channel when watching a match
It is now possible to set the maximum and minimum combat power required by the room when creating the room
Two-player team auto-match are now available
Player-written wikis are now accessible in-game
Player-written Steam game guides are now accessible in-game
Shields now display health bars
Now the last 30 seconds of 1v1 battles and the last 80 seconds of 2v2 battles will be accelerated
Now you can choose [Do not display player uploaded avatars] in the settings
[h3]Map[/h3]
Added two 2v2 maps with different landscapes
[h3]Unit[/h3]
Hacker
Hacker is now a 3-legged robot with 4 tentacles
New tech [Multiple Control]: The range of the hacker is reduced by 25 meters, but it can launch 5 control beams at the same time, and the control efficiency of each beam is 15% of the original
Phoenix
[Charged Shot]: Phoenix's damage increased by 175%, while the range decreased by 25
[Launcher Overload]: Phoenix's attack interval is reduced by 50%, while the range decreased by 25
Stormcaller
[Launcher Overload] Effect adjustment: Stormcaller's attack interval is reduced by 50%, range is reduced by 40, and movement speed is increased by 3
Overlord
[High Speed Engine] price adjusted from 100 to 150
Arclight's health increased by 15%
The unlocking cost of Rhino is adjusted from 0 to 50
Marksman's damage decreased by 4%, HP increased by 4%
Fotress's health increased by 4%
[h3]Specialist[/h3]
Adjusted the attributes of most unit-related specialist
Specialists associated with units are now called Variant, and the appearance of their reinforcement cards has changed
Specialist now have the earliest and latest rounds of appearance
The price of [Senior Attack Specialist] is adjusted to 250
The price of [Senior Defense Specialist]] is adjusted to 250
The price of [Range Specialist]] is adjusted to 300
[h3]Equipment[/h3]
The original [Advanced Fire Control System] was renamed [Improved Fire Control System]
The new [Advanced Fire Control System]: The ATK of the unit equipped with this item is increased by 200%
The price of [Super Heavy Armor] is adjusted to 300
The price of [Parasite Ammo] is adjusted to 350
[h3]Battlefield Power[/h3]
The price of [Lightning Storm] is adjusted to 300
The price of [Acid Blast] is adjusted to 250
[h3]Other Balance Changes[/h3]
Photon Coating duration adjusted from 20 to 16 seconds
The experience gained by destroying core buildings has been adjusted from (300 kill experience + 300 assist experience) to (250 kill experience + 250 assist experience)
Core building health increased from 1600 to 10000
[h3]Bugfixes[/h3]
Tried to fix the lighting bugs appearing in battle (more testing is needed to confirm if the fix was successful)
[h3]Other Minor Tweaks[/h3]
There are many other small optimizations and adjustments not listed

0.6.178 update

0.6.178 update
Translation Improvements
Improved quality of German translations
Improved quality of French translations
Improved display quality for Traditional Chinese
The current translations for all languages are not final, we are still gradually improving the translation quality
Other Optimizations
Optimized the refresh frequency of information in the friend list
Bugfix
Fixed an issue where some homepage stickers had the wrong language
Fixed an issue where mouse movement caused the translated text in the chat to display incorrectly

Update 0.6.177 Less snowballing

[h2]Update 0.6.177 Less snowballing[/h2]
[h3]Optimization[/h3]
Optimized the download speed of some resources in the game
Now plays a sound when invited by another player
[h3]Experience Adjustment[/h3]
Increased the experience required for upgrading a units
Increased the experience given by killing high-level units
Greatly increased the experience required to upgrade Rhino
[h3]Other Balance Adjustments[/h3]
Rhino health reduced by 10%
Rhino [Power Armor] health bonus adjusted from 35% to 25%
Overlord [Overlord Artillery] price reduced from 300 to 250
Overlord [Jump Drive] cost increased from 50 to 100
Sentry Missile damage adjusted from 6000 to 5000
[h3]Bugfixes[/h3]
Fixed an error in the description of the [Armor Enhancement] technology for giant units
Fixed an error in the description of [Missile Device Specialist]
Fixed an issue where the tournament registration would not display properly
Fixed an issue where sometimes switching chat channels would not work properly

0.6.176Update

[h2]Update 0.6.176[/h2]
[h3]Network performance optimization[/h3]
Using a new accelerated node selection strategy, theoretically some players' network connection quality will be greatly improved
[h3]Add[/h3]
Add new guide level
Phoenix added a technology with a price of 200 [portable shield]
Bingbee added a technology with a price of 300 [Electromagnetic Bomb]
Rhino added a new technology with a price of 200 [Power Armor]: HP increased by 35%, immune to all deceleration effects
[h3]balance adjustment[/h3]
Adjusted the effect of elite experts from directly buying 3 units to directly buying 2 units
All giant [Armor Strengthening] technology effects are adjusted to: increase HP by 30%, and block 60 points of damage when attacked. The damage blocking effect increases with the level, and each level blocks an additional 60 points of damage.
The movement speed of Rhino, Crawler, Steel Ball, Mustang, Soldier Bee, and Phoenix is adjusted from 15 to 16
The purchase price of nuclear bombs is adjusted to 400
Photon coating effect adjustment
The damage reduction ratio of various photon coating effects has been adjusted from 45% to 55%
Adjusted the duration of various photon coatings from 16 seconds to 20 seconds
The blood volume of Melting Point is reduced by 8%
The overlord's attack power decreases by 4%, and the overlord's HP decreases by 4%
Vulcan health has been reduced by 5%
Melting Point [Summon Crawler] production quantity adjusted from 12 to 10
Vulcan [Best Partner] price adjusted from 100 to 150
Vulcan [High Temperature Flame] price adjusted from 300 to 250
Longbow [Firing Squad] price adjusted from 150 to 250
The price of Heavy Rain [High Explosive Ammo] has been adjusted from 200 to 250
Equipped with [Anti-jamming Module] can now be immune to the paralysis effect of the core building explosion
Mustang [Missile Interception] technology adjustment
Mustang [Missile Interception]'s hit rate reduction speed is slowed down by 50%
Mustang [Missile Interception] Increases the interception efficiency of Overlord missiles by 15%
Mustang [Missile Interception] Increases the interception efficiency of defensive missiles by 125%
The description of [Missile Interception] states that "the interception capability has nothing to do with the attack power and level of the Mustang"
The damage boost value of Mustang [Air Defense Specialization] has been adjusted from 80% to 75%
Bastion, Overlord, and Vulcan experts who increase the efficiency of experience value acquisition have been removed
[h3]other adjustments[/h3]
The frequency of sharing rooms is reduced to once every 1 minute
In the vertical 2v2 map, the extra life of the middle player is adjusted from 1000 to 2000
[h3]BUGfix[/h3]
Fixed an issue where Mustang missile intercepts had no sound effects
Fixed Skill Expert

0.6.175 Update Sticky Oil Bomb and Unit Modification Scene

[h2]0.6.175 Update Sticky Oil Bomb and Unit Modification Scene[/h2]
[h3]Newly Added[/h3]
Vulcan has added [Sticky Oil Bomb] technology: launch a sticky oil bomb with deceleration effect to distant enemies every 16 seconds. The sticky oil bomb has a range of 180 meters and a minimum range of 40 meters.
The unit modification scene has a new look
[h3]Mechanism Adjustment[/h3]
Photon technology effect adjustment, now only immune to electromagnetic, ignition, acid effects, and no longer immune to other negative effects (such as the paralysis effect after the core building is destroyed, and the deceleration effect after being hit by defensive missiles). The duration of Photon Coat has been adjusted from 18 seconds to 16 seconds, and the damage reduction effect of Photon Coat has been increased to 45%
Weekend tournaments are now split into groups if the number of participants exceeds 128
[h3]Other Balance Adjustments[/h3]
Effect adjustment of defensive missiles: one-time defensive missiles will rush towards the enemy and explode, causing 6000 points of damage to enemy units in a wide range and slowing down for 14 seconds
The effect of Missile Device Expert is adjusted to: Defense missile damage increased by 200%
Rhino [Photon Coat] price reduced to 250
Rhino [Final Blow] cost reduced to 250
Fixed the problem that the Rhino's [Whirlwind] movement backswing was too long
The effect of Mustang [Air Defense Specialization] is adjusted to: when the target is an air unit, the range increases by 30 and the attack power increases by 80%
Bastion health increased by 15%
The range of the fortress's [Prevention Barrage] is adjusted to 180
The attack power of the steel ball increases by 25%, and the HP decreases by 5%
Experience points required for hacker leveling are reduced by 30%
The effect of Vulcan Expert (range-increased version) is adjusted to: Vulcan’s range increased by 20, attack power increased by 50%, but HP decreased by 30%
The effect of Hacker Expert (Increased HP) is adjusted to: Hacker HP increased by 500%, but range decreased by 40%
Mustang [Missile Interception] The range is adjusted to 150. Each interception attack will cause the hit rate of the next interception attack to decrease by 0.05, and the interception hit rate will recover by 0.005 every 0.1 seconds, and the attack power of the interception will increase by 10%
Rainstorm [Launcher Overload] range reduction adjusted from 50 to 40
The effect of lightning storm is adjusted to: use weather manipulation technology to form a lightning storm at the specified location, and the units hit by lightning will receive 2000 points of damage and will be slowed down by 65% within 20 seconds
[h3]PvE Difficulty Adjustment[/h3]
Reduced the difficulty of encounters with AI
Reduced the number of enemies in Survival mode on low difficulty
Increased the durability of some units in high-difficulty survival mode
[h3]Other Adjustments[/h3]
The lights on Melting Point, Vulcan, and Overlord have been fine-tuned
Adjust the status effects of electromagnetic interference to blue, and adjust the special effects of other deceleration states to red
Slightly optimized the shock wave effect when the core building explodes
Other Minor Visual Tweaks
Now your friend list has a cap of 100 people
Most of the numbers in the game will now be displayed in your local custom
It is now possible to join other spectating friends in the friend list
[h3]BUG Fix[/h3]
Fixed an issue where the durability tutorial tooltip in survival mode was not translated correctly
Accepting invitations from other players will no longer report an error when you are in a matchmaking party
Fixed the problem that sometimes the fog of war did not disappear normally when watching the battle
Fixed an issue where air units were sometimes incorrectly positioned when spectating a battle
Fixed an issue where Orbital Javelins would sometimes not disappear
Fixed an issue where units could not be placed in some locations due to recommended lineups
Other bug fixes