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Mechabellum News

Non-mandatory Update

[p]This is a non-mandatory update. The update will be applied next time you launch the game.[/p]
  • [p]Fixed a display issue in battle records[/p]
  • [p]Fixed an issue where the MMR leaderboard is not correctly displayed[/p]
  • [p]Fixed multiple Discord-related display issues[/p]
  • [p]Fixed an issue where changing game settings would cause the game to freeze[/p]

Update 1.6.2

[p]This update will be carried out at 03:00 AM on August 1, 2025, UTC time. At that time, the server will undergo update maintenance for approximately 30 minutes.[/p][h3]Unit HP Bar Visual Change[/h3][p]Optimized the visual of Units' HP bar, it now highlights the most recent damage the unit has taken.[/p][h3]Discord Friend[/h3][p]Now you can connect your Discord account to find your Discord friends in the game.[/p][h3]Balance Adjustments[/h3][p]Damage to Player HP[/p]
  • [p]Scorpion's damage to Player HP 300 → 250[/p]
  • [p]Typhoon's damage to Player HP 150 → 125[/p]
  • [p]Farseer's damage to Player HP 300 → 250[/p]
  • [p]Wraith's damage to Player HP 300 → 250[/p]
[p]Developer's Note: Units with a price of 300 were dealing too much damage to players' HP, only 50 points less than giant units like Fortress. This change will give players a better chance against strategies involving these units.[/p][p]Farseer[/p]
  • [p][Burst Mode] Attack Interval Modifier +150% → +200%[/p]
[p]Developer's Note: After the last overall buff, the usage rate of the Farseer has risen to a level close to that of other units, as we expected. However, as many players have reported, the buffed [Burst Mode] lacks an obvious countermeasure. Therefore, we have decided to, while retaining its cost reduction, revert the Attack Interval Modifier change of the [Burst Mode] to +200%, to make it less efficient against smaller units.[/p][p]War Factory[/p]
  • [p]ATK 8355 → 7520(-10%)[/p]
  • [p][High Explosive Ammo] ATK -30% → -40%[/p]
[p]Developer's Note: After the upkeep reduction, the usage rate of the War Factory has significantly increased and is now approaching the level of the Fortress, which is too high for a Titan unit.[/p][p]Specialist[/p]
  • [p][Typhoon Specialist] Player HP Modifier 0 → -100[/p]
[h3]Bugfixes[/h3]
  • [p]Fixed the issue where Abyss's [Wreckage Recycling] would increase the damage of [Swarm Missiles].[/p]

Update 1.6.1.3

[p]Farseer[/p]
  • [p]Attack 1226 → 1348(+10%)[/p]
  • [p][Aerial Specialization] Anti-Air Damage Modifier +75% → +90%[/p]
  • [p][Burst Mode] Attack Interval Modifier +200% → +150%, Price 200 → 150[/p]
[p]Mountain[/p]
  • [p]New Technology [Range Enhancement]: Increases range by 40[/p]
  • [p][Cannon-Launched Missile] Launch Interval 15s → 14s[/p]
  • [p][Saturation Bombardment] Attack Interval Modifier +200% → +100%, Range Modifier +20 → 0[/p]
  • [p][Smoke Bomb] Launch Interval 45 seconds → 40 seconds[/p]
[p]War Factory[/p]
  • [p][High Explosive Ammo] Price 100 → 150[/p]
[h3]Bugfixes[/h3]
  • [p]Fixed a display issue related to the tournament interface[/p]
  • [p]Fixed the issue where the Incendiary Bomb sometimes causes score miscalculation in four-player 4-Player Brawl[/p]
  • [p]Fixed two issues related to replay takeover[/p]

Update 1.6.1.2

  • [p]Fixed two issues related to the Undo Button.[/p]
  • [p]Fixed the issue where some Season 3 rewards were not displayed correctly.[/p]

Update 1.6.1.1

[p]Fixed an issue where the 2v2 mode sometimes froze.[/p]