This update brings the first balance update after 1.0. We also adjusted the Combat Power system based on players' feedback, and we also added some more seasonal rewards and a new Grandmaster rank to the game. This update will be carried out at 8:00 AM on October 11, 2024, UTC time. At that time, the server will undergo update maintenance for approximately 30 minutes.
[h2]Combat Power Adjustment[/h2]
- In this update, we adjusted the Combat Power algorithm, which greatly reduced the players' Combat Power loss after losing a battle. And our optimization of the Combat Power system will not end here. In future updates, we will provide PvE players with ways to gain Combat Power.
[h2]More Seasonal Rewards, and Grandmaster League[/h2]
- Under the new Combat Power algorithm, players' combat power will grow faster, so we have added more season rewards for everyone to collect. In addition, we have also added a new Grandmaster League.

[h2]Performance Optimization[/h2]
- Further reduced the game's memory usage.
[h2]Balance Adjustments[/h2]
[h3]Typhoon[/h3]
- The cost of [Barrier] increased from 300 to 400, and shield HP decreased from 10000 per Rank to 8000 per Rank.
- Dev Note: Currently, the cost-effectiveness of Typhoon's [Barrier] is too high, making the combination of Typhoon and Overlord too strong. This modification will make Typhoon's [Barrier] a late-stage Tech.
[h3]Overlord[/h3]
- [Overlord Artillery]'s range increased from 120 to 140, but damage decreased from 11000 per Rank to 4000 per Rank.
- Dev Note: We hope that this change can transform the [Overlord Artillery] Tech from an offensive-only Tech to a more general Tech.
[h3]Stormcaller[/h3]
- ATK decreased from 834 to 784 (6% decrease).
- Dev Note: Since Tarantula was added to the starting units, Stormcaller has become more powerful than before. This change is intended to reduce the threat of Stormcaller to high-HP units.
[h3]Crawler[/h3]
- [Loose Formation] now decreases Crawler's HP by 30%.
- Dev Note: This change is intended to make units such as Fangs and Mustangs more effective against Crawlers with the [Loose Formation] Tech.
[h3]Fortress[/h3]
- HP decreased from 45297 to 43938 (3% decrease).
- ATK decreased from 6369 to 6177 (3% decrease).
[h3]Marksman[/h3]
- [Elite Marksman]’s ATK bonus decreased from 20% per Rank to 17% per Rank.
[h3]Vulcan[/h3]
- HP decreased from 37561 to 36054 (4% decrease).
[h3]Melting Point[/h3]
- [Assault Melting Point]’s speed bonus increased from 3 to 5.
[h3]Steel Ball[/h3]
- [Fortified Target Lock] no longer decreases range.
[h3]Arclight[/h3]
- [Elite Marksman]’s ATK bonus decreased from 25% per Rank to 22% per Rank.
[h3]Scorpion[/h3]
- HP decreased from 19625 to 18632 (5% decrease).
- [Field Maintenance] now increases Scorpion's HP by 30%.
[h3]Fire Badger[/h3]
- The cost of [Napalm] decreased from 300 to 200.
- The cost of [Scorching Fire] decreased from 250 to 200.
[h3]Tarantula[/h3]
- The cost of [ArmorPiercing Bullets] decreased from 200 to 150.
[h2]Bugfixes [/h2]
- Fixed some display issues.