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Mechabellum News

Strategic robot carnage intensifies as autobattler Mechabellum hits its 1.0 release




Strategy autobattler Mechabellum has hit its full release after 16 months in early access, with developers Game River declaring the PvP or PvE robot battling to be, finally, complete—though development will continue. With large-scale battles taking place over multiple rounds, Mechabellum has you draft, place, and refine your force of attackers to defeat your opponent's choices and claim final victory...
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Launch Clash Tournament Qualifiers - Watch now!

Hello everyone!

We hope you're enjoying Mechabellum 1.0 and are ready to watch some of the world's best players compete for prizes!



[h2]Qualifiers live now![/h2]
The Mechabellum "Launch Clash" tournament qualifiers are live now! 64 high ranking players are competing for 16 slots in the next week's finals, and a chance to win glory and prizes!

Watch now on Mechabellum's store page, or by clicking THIS LINK.


[h2]Watch the Launch Clash Qualifiers on Mechabellum content creator channels:[/h2]

[h3]Amaroq81:[/h3] https://www.twitch.tv/amaroq81


[h3]Apooche:[/h3] https://www.twitch.tv/apooche


[h3]PastorDruski:[/h3] https://www.twitch.tv/pastordruski


[h3]n_sacco98:[/h3] https://www.twitch.tv/n_sacco98


[h3]stoney:[/h3] https://youtu.be/UE-OHTE0TPk
[h3]Salzwerk_tv:[/h3] https://www.twitch.tv/salzwerk_tv


[h3]Till Geberth:[/h3] https://youtu.be/UNocdNTDIcw

[h3]PlayArcher:[/h3] https://www.twitch.tv/playarcher

Serverside Update

Fixed an BUG related to the matchmaking algorithm.

Mechabellum 1.0 Out Now!

The day is finally here! After 16 months in Early Access, Mechabellum 1.0 is fully released!
[previewyoutube][/previewyoutube]

[h3]To all our loyal Early Access players:[/h3]
Thank you for being with us and helping bring Mechabellum to this point. We hope you like your Early Access rewards and look forward to the future, as there is more coming to Mechabellum! Our game couldn't be what it is today without you!

One favor we have to ask of you, is to continue being a welcoming community to the many new players that will join us in the coming days and weeks! Give them some good advice, and help them learn from their wins and loses both!

[h3]To our new players, discovering the game now:[/h3]
Welcome! Stay a while, win some battles, lose some, improve, overcome and help us in continuing to build one of the best competitive gaming communities in the world!

Oh. And hop into our Discord when the mood fancies you, and share any feedback and thoughts you have about Mechabellum!


[h2]Mechabellum 1.0 features:[/h2]
Mechabellum 1.0 wraps up the Early Access by adding the long-awaited rank system, as well as competitive Seasons to the game, plus a few additional features and changes.
Visual Optimization
  • The visuals of the map [Training Base] have been improved.
  • All specialists now have new avatars
New Specialists
  • Fire Badger specialist
  • Typhoon specialist
Inappropriate Content Filtering
  • Players can choose different filtering levels: no filtering, filtering, strict filtering
Shortcuts
  • Players can press the shortcut U to promote the selected unit.
  • Players can press the shortcut Ctrl + U to promote all units of the same type.
Round Countdown
  • Now the music will stop playing at the last 10 seconds of the round.
  • The sound of a clock will now be played at the last 10 seconds of the round.
Performance Optimization
  • Reduced the game's memory usage.
Competitive Seasons
  • A new season will start every 3 months.
  • Each season will have its own reward tree.
Rank System
  • Starting from the first season, players can reach different leagues by improving their combat power.

[h2]What's Next?[/h2]
We'll now spend the next few days processing any feedback, bug reports and similar, and patching them as they pop up, to make sure all of you have a good time with the game. Be fast with reporting anything we could have missed, and we'll try our best to fix it ASAP!

Also, starting today, keep an eye out on YouTube and Twitch for your favorite content creators. There will be a ton of cool videos popping up here and there, with the aim of bringing new players into our fold. Who knows. Maybe you're one of them. >.>

Here's one from one of our favorite tea-addled YouTubers:
[previewyoutube][/previewyoutube]

We already mentioned we have plans for Mechabellum post 1.0, and teased a few upcoming units. More information will have to wait a bit, so bear with us in the meantime!


[h3]Wrapping up[/h3]
Mechabellum is something unique in its genre. We learned that best working with you all during the Early Access. That's why your feedback was essential in making the best Tactical Wargame we could.

Now we only want to ask you to keep sharing your thoughts with us after the 1.0 release as well! There is a lot more we want to do together with you!

For now though, enjoy Mechabellum 1.0! Outthink your opponents, counter their plays, climb the ranks and claim your well-earned trophies!

See you on the battlefield.

Pre-Release Maintenance and EA Rewards

Hello everyone!

Mechabellum releases in just a few hours, at 15:00 UTC! Before we launch the game, we have 2 more quick pieces of information to share with you.

Short pre-release maintenance


We’ll turn the Mechabellum servers offline for about 10 minutes to introduce a patch, resolving a few issues.

We're currently aiming to start the maintenance somewhere between 12:00 and 13:00 UTC.

[h2]Mechabellum 1.0.0.3 patchnotes:[/h2]

[h3]Optimizations[/h3]
  • Optimized memory usage
  • Optimized the texture quality of some units
  • Optimized the rendering performance of some maps
[h3]Bug Fixes[/h3]
  • Fixed an issue related to Community Challenges
  • Fixed an issue related to tournaments
  • Fixed various localization errors, with more coming soon
Early Access Rewards available now!


The Early Access rewards are available in-game right now! If you don’t see them, restart your game and they should unlock.


If you didn’t purchase Mechabellum yet, you can still get the Early Access rewards until 15:00 UTC, September 26th!



[h3]See you at 15:00 UTC, at the official release![/h3]