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Mechabellum News

Update 0.9.0.3

[h2]Balance Adjustment[/h2]
  • Slightly reduced the spacing between Crawler affected by [Loose Formation].

[h2]Bugfixes[/h2]
  • Fixed an issue where the [Anti-Interference Module] did not immune Farseer's [Electromagnetic Explosive].
  • Fixed an issue where the Farseer's [Search Radar] did not affect itself.
  • Fixed several issues that could cause data errors.

Play in the Mechabellum 1.0 Release Tournament!

Mechabellum 1.0 is almost here! The game will fully release on September 26th, and we’d like to celebrate it with you - our players!

For that reason Paradox ARC and Game River are sponsoring a special Launch Clash tournament, organized with the support of our community members: Amaroq81, Alpha Titan, Salt Monkey, Uncle Lazy. Big thanks for their help!

Now let us tell you about the tournament itself and how you can join it!


[h2]Mechabellum Launch Clash [/h2]
The Mechabellum Launch Clash Tournament is an open tournament, sponsored by Paradox ARC, with a $1,000 prize purse. The tournament will be held online over two consecutive weekends.

[h2]Prize Purse[/h2]
The prize purse is $1,000 USD, awarded as follows:

1st place: $500 USD
2nd place: $300 USD
3rd place: $150 USD
4th place: $50 USD

[h2]Entry Eligibility[/h2]
Players are eligible for the Mechabellum Launch Clash Tournament if they have a minimum of 1600 MMR in 1-v-1 format, are 13 years of age or older, and provide a verified email address and Steam User ID at signup.

[h2]Tournament Schedule:[/h2]
[h3]Qualifying Tournament: [/h3]
  • Sunday, September 29th,
  • 17:00 GMT (18:00 CEST, 12:00 EST, 09:00 PST)
[h3]Tournament Finals: [/h3]
  • Sunday, October 6th,
  • 17:00 GMT (18:00 CEST, 12:00 EST, 09:00 PST)

[h2]Tournament Format:[/h2]
[h3]Main Tournament:[/h3]
  • The main tournament will have 32 entries and will follow a single elimination format for the Rounds of 32 and 16.
  • We'll then switch to best-of-three for Quarter-Finals, Semi-Finals, Third Place match, and Finals.
Qualifying slots for Main Tournament:
  • 8 slots are reserved for the top performing players of official Weekend Tournaments from weeks 63 through 73.
  • 8 slots are invitational, filled at the discretion of Paradox ARC and Game River.
  • 16 slots will be reserved via the qualifying tournament.
[h3]Qualifying Tournament: [/h3]
  • The Mechabellum Launch Clash qualifying tournament will follow a double elimination format, meaning that each player has two chances to stay in the tournament.
  • Individual matches will consist of a single game.
  • Lose once: You move to the losers' bracket, where you still have a chance to fight your way to a qualifying position.
  • Lose twice: You are eliminated from the tournament.
Number of Entries:
There are sixteen slots on offer from the qualifying tournament. Therefore, up to 64 entrants will
be given the chance to qualify. If there are more than 64 entrants, the top sixty-four by all-time
highest MMR will be accepted.

[h2]How to Participate in the Launch Clash[/h2]
You can start signing up for the qualifying tournament now: Tournament Signup Form

More details about the qualifying process and broad tournament rules will be shared on the official Mechabellum Discord in the coming days, so join our community now by clicking the banner below!



We look forward to seeing your performance!

Update 0.9.0.2

[h2]Balance Adjustments[/h2]
[h3]Fortress[/h3]
  • [Barrier]'s shield HP is adjusted from 36000 to 40000 per level, but the cost increased from 400 to 500.


[h3]Vulcan[/h3]
  • HP decreased from 39920 to 38723 (3% decrease).
  • ATK decreased from 90 to 86 (4.5% decrease).


[h3]Melting Point[/h3]
  • The cost of [Armor Enhancement] decreased from 200 to 100.


[h3]Steel Ball[/h3]
  • The cost of [Energy Absorption] increased from 200 to 250.


[h3]Crawler[/h3]
  • The cost of [Loose Formation] increased from 250 to 400.


[h3]Overlord[/h3]
  • [HighExplosive Ammo]'s ATK reduction decreased from 40% to 30%.


[h3]Arclight[/h3]
  • ATK decreased from 391 to 347 (11% decrease).
  • Attack interval decreased from 1.1s to 0.9s.
  • Dev note: Arclight's DPS increased nearly 9%.


[h3]Phoenix[/h3]
  • The cost of [Quantum Reassembly] decreased from 200 to 150.


[h3]War Factory[/h3]
  • ATK increased from 6843 to 7184 (5% increase).
  • [Efficient Maintenance]'s upkeep reduction adjusted from 100 to 150.
  • The cost of [Armor Enhancement] decreased from 200 to 100.


[h3]Sandworm[/h3]
  • The cost of [Sandstorm] decreased from 400 to 300, but the effective time decreased from 10s to 5s.
  • The cost of [Sudden Strike] decreased from 300 to 200.


[h3]Initial Specialist[/h3]
  • [Marksman Specialist]'s player HP bonus decreased from 0 to -200.
  • [Sabertooth Specialist]'s player HP bonus decreased from +300 to -200.
  • [Aerial Specialist]'s player HP bonus increased from 0 to +300.
  • [Cost Control Specialist]’s ATK and HP reduction decreased from 13% to 11%, but player HP bonus decreased from +400 to +200.


[h3]Initial Unit[/h3]
  • Crawler and Stormcaller opening player HP bonus decreased from 0 to -400.
  • Fang and Stormcaller opening player HP bonus decreased from +200 to 0.
  • Arclight and Stormcaller opening player HP bonus decreased from +300 to +100.
  • Fang and Tarantula opening player HP bonus decreased from +200 to 0.
  • Fang and Sledgehammer opening player HP bonus increased from -100 to +100.
  • Marksman and Sledgehammer opening player HP bonus increased from -300 to -100.

Update 0.9.0.1

Fixed an issue where Efficient Small Unit Manufacturing did not affect the cost of Farseer correctly.
Optimized pathfinding parameters for medium size units.
Fixed a data error caused by disconnecting and reconnecting.

Mechabellum has a 1.0 release date!

Hello Commanders!

We're happy to announce that Mechabellum will leave Early Access, and release in 1.0 on September 26th this year!

To celebrate this announcement, we prepared a new Release Date Announcement Trailer for you all:

[previewyoutube][/previewyoutube]

There is of course more news to come! About Mechabellum's future after 1.0, the 1.0 update itself and more. But more about that later, including information on how to redeem your Early Access rewards.

And on that note, here's a small sneak peek of the special Early Access unit skins. We hope you like them!



For now all we're gonna say is "start practicing"! Mechabellum's 1.0 release will come with a special tournament with prizes! We'll share more details soon!