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Update 0.8.2

Update 0.8.2

Greetings Commanders!

Our latest update sees the much anticipated debut of The Sandworm, along with improvements to Lobby UI, and some adjustments to 4-Player Brawl which includes a brand new map for the mode! This update will be carried out at 8:00 AM on June 27, 2024, UTC time. At that time, the server will undergo update maintenance for approximately 120 minutes.

New Unit: Sandworm
[previewyoutube][/previewyoutube]
The Sandworm is formidable, giant melee unit specializing in burrowing underground, allowing the Sandworm to approach its enemies without taking damage while it remains beneath the surface!
Note: As always all units are subject to balancing changes as we collect vital feedback from the Community! Please share your experiences with The Sandworm as it makes it debut via Discord or over on our Steam Forums!


UI Adjustments
  • Multiple sorting options are now provided for multiplayer lobbies to facilitate players in observing matches.
  • Players can now see ongoing tournament matches in the multiplayer lobby.
  • Players can now more easily find matches involving streamers.
4-Player Brawl Adjustments

Our latest mode sees its first set of changes based on player feedback along with the debut of our new 4-player Brawl map!
  • Killing neutral enemies now grants Victory Points.
  • Destroying other player's core building now grants Victory Points and Supplies.
  • Increased the total victory points to win from 5000 to 8000.
  • Added additional new boss units!
  • Boss units will now spawn closer to the current Point-Leader.
    Note: This change is to nerf Overlord's Jump Drive in MMR range.



Other Balance Adjustments
  • Increased the HP bonus of the [Armor Enhancement] Tech for Rhino, Scorpion, Fortress, Melting Point, Vulcan, and War Factory from 35% to 50%.



Update 0.8.1.6

Fixed an issue where AI takeover in a 4-player melee would sometimes cause data errors.

Update 0.8.1.5

Fixed an issue where small units would move directly through core buildings.

Update 0.8.1.x hotfixes

Hello Commanders!

You might have noticed we released 2 quick hotfixes in a row today. We're merging these posts into one to keep things a bit more tidy! Below you can read which bugs were addressed:

[h3]Hotfix 0.8.1.5:[/h3]
Fixed an issue where small units would move directly through core buildings.

[h3]Hotfix 0.8.1.4:[/h3]
Fixed an issue where the skip button would not be visible after hiding and then showing the Reinforcement Panel.

Update 0.8.1.3

This update will be carried out at 8:00 am on May 31, 2024, UTC time. At that time, the server will undergo update maintenance for about 60 minutes.
[h2]Balance Adjustments[/h2]
[h3]Melting Point[/h3]
  • HP decreased from 41102 to 39869 (3% decrease).
  • The cost of [Energy Absorption] decreased from 250 to 200.

[h3]Vulcan[/h3]
  • HP increased from 36909 to 38385 (4% increase).
    Note: Vulcan's win rate is still significantly lower than other units. This change aims to increase Vulcan's HP to the level of Melting Point.

[h3]Stormcaller[/h3]
  • Removed variant [Improved Stormcaller]
  • Added variant [Assault Stormcaller]: Increases Stormcaller's HP by 250% and movement speed by 5 but decreases range by 40.
    Note: The effect of decreasing range and increasing HP is more suitable to be named [Assault Stormcaller]

[h3]Hacker[/h3]
  • In 1v1 and 2v2 matches, Hacker will no longer appear in Unit Drops.
    Note: Many players hate Hacker, but Hacker plays an important role in countering certain tactics, so completely removing Hacker is not feasible. This change will significantly reduce the appearance of Hacker in 1v1 and 2v2 matches, while still retaining Hacker's role of countering certain tactics.


[h2]Bug fixes[/h2]
  • Fixed an issue where predictions could not be settled properly in a 4-player Brawl.
  • Fixed an issue where anti-cheat servers were not validating Community Challenge scores correctly.