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Mechabellum News

Update 0.7.28

[h2]Time[/h2]
This update will be carried out at 9:00 am on October 19, 2023, UTC time. At that time, the server will undergo update maintenance for about 60 minutes.

[h2]Avatars and Chat Emoticons[/h2]
New emoticons for chat have been added, and there are currently 30 collectible chat emoticons.
Added 16 new collectible avatars.

[h2]Block[/h2]
You can now choose to block players on the leaderboard, and the blocked player's name will be displayed as *.

[h2]Balance adjustments[/h2]
[h3]WAR FACTORY[/h3]
The number of Techs the WAR FACTORY can carry has been increased from 4 to 6.
[h3]MUSTANG[/h3]
Attack adjusted from 35 to 33.
The attack increase of [Aerial Specialization] adjusted from 75% to 90%.
The price of [Missile Interceptor] adjusted from 250 to 200.
[h3]FORTRESS[/h3]
HP reduced from 53340 to 51205.
The price of [Elite Marksman] adjusted from 250 to 200.
[h3]VULCAN[/h3]
HP increased from 37005 to 38851.
[h3]MARKSMAN[/h3]
The price of [Assault Mode] adjusted from 200 to 150.
[h3]Equipment[/h3]
[Improved Fire Control System] adjusted from level 2 to level 3.
The price of [Advanced Fire Control System] adjusted from 250 to 300.
[h3]Specialist[/h3]
The effect of [Rhino Specialist] is adjusted to: Get a level 2 rhino in the 4th round. [Rhino Specicalist]'s player HP bonus has been adjusted from -400 to +300.
[Marksman Specialist] player health bonus adjusted from -400 to 0.

[h2]BUG fixes[/h2]
Fixed the issue where sometimes FORTRESS's [Rocket Punch] would not target enemies properly.
Fixed an issue where sometimes the battle the spectator sees is inconsistent with the actual battle.
Fixed some other minor BUGs.

[h2]Others[/h2]
Development of the new unit WRAITH has been nearly completed. This is a medium-sized air unit that costs 300 supplies and is expected to be released in early November.
Dev Log #2 is expected to be released in early November. In the new Dev Log we will detail our development plans for the next few months and answer questions players have asked over the past few months.

Update 0.7.27

Fixed a bug where Credits in the store could not be collected.
Fixed a bug that caused abnormal draws in matches.

Update 0.7.26

[h2]AI Take over[/h2]
In 2v2, if your teammate surrenders, the AI will take over his troops.

[h2]Added and adjusted some key functions[/h2]
Hold Down The Left Mouse Button/Middle Mouse Button/T: Switch Formation
Drag The Right Mouse Button/W A S D/ Arrow Key: Move The Camera
Mouse Wheel/Z X: Zoom
Hold Down The Mouse Wheel And Drag/Q E R F: Rotate the Camera

[h2]other[/h2]
Optimized the visual of grids when moving.
Fixed an issue where combat acceleration would cause emotes to also accelerate.

Update 0.7.25

[h2]Time[/h2]
This update will be carried out at 8:00 am on September 27, 2023, UTC time. At that time, the server will undergo update maintenance for about 60 minutes.

[h2]Credit Store[/h2]
A new Credit store has been added, where players can purchase avatars, avatar frames, emotes, prediction tickets.
The store has its own level system. The more goods and services you purchase, the higher the level of the store.
In addition to selling items, the store also has some other functions. For example, the store will automatically generate some credits for players to use.
There are currently more than 200 items in the store, and we will continue to add new items and item categories to the store in the future.

[h2]Balance adjustments[/h2]
[h3]WAR FACTORY[/h3]
The size of the WAR FACTORY has been adjusted from 8x8 to 7x7.
WAR FACTORY's damage to player HP has been adjusted from 800 to 600.
WAR FACTORY's upkeep has been adjusted from 200 to 150.
The price of [High Explosive Ammo] has been adjusted from 200 to 150.
The price of [Armor Enhancement] has been adjusted from 300 to 200.
The interception efficiency of [Missile Interception] has been greatly improved.
The price of [SLEDGEHAMMER Production] has been adjusted from 300 to 250.
[h3]STEEL BALL[/h3]
The HP bonus provided by [Energy Absorption] is adjusted from 60% to 40%.
[h3]MUSTANG[/h3]
[Subsidized MUSTANG] is adjusted from level 1 to level 2.
[Heavy MUSTANG] is adjusted from level 1 to level 3, and the range reduction value is adjusted from 15 to 20.
[h3]MELTING POINT[/h3]
The HP bonus provided by [Energy Absorption] is adjusted from 60% to 40%.
[h3]VULCAN[/h3]
HP adjusted from 35242 to 37005.
Attack adjusted from 88 to 90.
The experience required for leveling up have been adjusted from 2200 to 2000.
[h3]MARKSMAN[/h3]
The price of [Assault Mode] is adjusted from 300 to 200.
[h3]PHOENIX[/h3]
Attack interval adjusted from 3.3 to 3.4.
Attack adjusted from 3268 to 3367.
[h3]MISSILE INTERCEPTOR[/h3]
Slightly reduced the missile interceptor's continuous interception capability.

[h2]Other[/h2]
Now displays a grid within a certain range when moving units.
The appearance of some units and skills has been slightly adjusted.
Fixed a lot of small bugs.

Update 0.7.24

[h2]Time[/h2]
This update will be carried out at 7:00 am on September 11, 2023, UTC time. At that time, the server will undergo update maintenance for about 60 minutes.

Below are the changes coming in this update.

[h2]Mechanism adjustments[/h2]
  • When calculating the score after the battle, all units summoned during the battle only score one-fourth the score of normal units.
  • The effect of acid is adjusted to: units in acid lose 3% of their health per second and take 250% damage when attacked.

[h2]Units[/h2]
[h3]WAR FACTORY[/h3]
  • New Tech [Efficient Maintenance]: The upkeep cost of War Factory is reduced by 100.
  • New Tech [HIGH-EXPLOSIVE AMMO]: Increases the splash damage range of the main guns by 5m, but decreases ATK by 40%.
  • The experience required to level up the WAR FACTORY has been reduced by 30%.
  • The price of [Missile Interceptor] is adjusted from 250 to 200.
  • The price of [Photon Coating] is adjusted from 300 to 200.

[h3]MARKSMAN[/h3]
  • New Tech [Assault Mode]: MARKSMAN's range is reduced by 70, HP is increased by 500%, movement speed is increased by 3, and attack has a 9m area damage.
  • The [Assault MARKSMAN] variant has been removed.

[h2]Equipment[/h2]
  • Parasitic ammo price adjusted from 350 to 400

[h2]Pathfinding[/h2]
  • The pathfinding algorithm has been tweaked so that units will now more aggressively avoid other friendly units and structures.

[h2]Controls[/h2]
  • It now takes longer to hold the left button to rotate units.
  • Now you can turn off [Long press the left button to rotate units] in the settings.

[h2]Bugfixes[/h2]
  • Fixed crawler texture error.