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Mechabellum News

Update 1.5.2

Balance Adjustments

Void Eye
  • HP 1097 → 1371 (+25%)
  • Range 90 → 100
  • ATK 1412 → 917 (-35%)
  • [Energy Absorption] price 100 → 0, HP bonus 60% → 40%
  • [Aerial Mode] price 200 → 250

Developer's note: The adjusted Void Eye has a longer range and higher HP, making it easier to synergize with other units by default.

Bugfixes
  • Fixed a display issue in the settings menu.
  • Fixed the issue where the death effects (such as [Acid Explosion]) of units could be disabled by Void Eye with [Electromagnetic Armor] even when they did not attack Void Eye.
  • Fixed the issue where [Electromagnetic Shot] sometimes disabled the death effects (such as [Acid Explosion]) of units with the Photon Coating effect on.


Update 1.5.1

[h3]Balance Adjustments[/h3]
Void Eye
  • HP 844 → 1097 (+30%)
  • 【Suppression Shots】now also increases Void Eye's range by 15
  • 【Aerial Mode】Price 150 → 200

Developer's note: Data shows that the Void Eye is relatively weak. These changes aim to give the Void Eye more tactical options. In the next few weeks, we will likely continue to adjust the tweak with Void Eye more.

Tarantula
  • HP 15162 → 14404 (-5%)

Developer's note: Tarantula has been slightly above average for a while now, and this small nerf aims to bring Tarantula to a similar power level as other opening units.

Phoenix
  • HP 1464 → 1420 (-3%)
  • ATK 2981 → 2892 (-3%)

Developer's note: Phoenix has been strong in high MMR ranges for some time. We've decided to slightly nerf Phoenix and buff some alternatives to it.

Stormcaller
  • [High Explosive Anti-tank Shells] Price 200 → 100


Fang
  • [Armor Piercing Bullets] price 250 → 150


Sandworm
  • 【Mechanical Rage】Price 250 → 200


Variant
  • The range bonus of [Improved Was] has been reduced from 20 to 10
  • The attack bonus of [Improved Phoenix] has been reduced from 50% to 20%.


Speicialist
[Training Specialist]'s Player HP bonus +100 → +300

[h3]Problem Fix[/h3]
  • Fixed the issue where Void Eye sometimes would wait an extra 0.5 seconds before attacking when switching targets.


Update 1.5.0.2

Fixed multiple issues caused by the undo button.

Update 1.5.0.1

Fixed another issue where shields sometimes failed to block oil bomb.

Update 1.5.0 Void Eye

Commanders, Void Eye and the long-awaited Undo button are here! Update 1.5.0 will be carried out at 1:00 PM on May 22 UTC Time, and the server will be updated and maintained for about 1 hour.

New Unit: Void Eye

As a light ground unit, Void Eye can effectively strike heavy units at medium range, and has unique Techs such as [Aerial Mode], [Electromagnetic Armor], and [Suppression Shots].

Let's take a look at the Void Eye Preview Video produced by MAG1, edited by Stoney, and voiced by RoosterPB.

[previewyoutube][/previewyoutube]
Developer's note: With the addition of Void Eye, the number of units in 1v1 and 2v2 modes has reached 30, while the number of units in 4-Player Brawl and Survival Modes has reached 32. The current unit roster has met our core balance needs. In the coming seasons, we will stop adding new units for a while and instead focus on optimizing existing units and systems, and we will try to add new strategic elements such as defense buildings to the game.


Undo button

Now, players can use the Undo button in all game modes.


Chat

Now players can send private chat messages to each other.


Balance Adjustments

Phantom Ray
  • [High-Explosive Ammo] Price 200 → 100

Sabertooth
  • HP 14801 → 15541 (+ 5%)

Developer's note: The addition of Void Eye introduced a new counter for Sabertooth. This small buff aims to keep Sabertooth competitive in the early rounds.

Mountain
  • Mountain's four main guns are now more inclined to lock onto different targets.
  • ATK 5086 → 5618 (+ 10%)

Developer's note: We are gradually adjusting the strength of Mountain so that it can eventually appear in 1v1 and 2v2 modes in the future.

Reinforcement Cards
  • The cost of high-level Melting Points cards has been increased.

Developer's note: The price of high-level Melting Points in unit reinforcement is too cheap. This change will make its price close to that of high-level Fortresses.

Ignite
  • Units will not be able to restore HP while ignited.

Developer's note: This adjustment aims to provide players with more means to combat healing Tech and Item.

Bug Fixes
  • Fixed the issue where Abyss could accidentally damage allied shields.
  • Fixed the issue where the shield could not block Phantom Ray's oil bomb.