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Mechabellum News

The Beta testing is coming to an end, see you all on May 11

[h2]The Beta testing is coming to an end, see you all on May 11[/h2]
[h3]Hello, players of Mechabellum. Thank you for supporting us during the beta testing period. As the release date draws closer, we will be shutting down the Mechabellum Test Server on May 8th. During this period of server shutdown, we will work hard to update more content and prepare for the release on May 11th. Today's farewell is only temporary, and we look forward to seeing you again on May 11th.[/h3]

0.6.182Update

[h2]Update 0.6.182[/h2]
[h3]Adjust the networking strategy to solve the problem that some players are blocked by their own firewall.[/h3]
[h3]Fixed some audio issues.[/h3]

0.6.181Update

[h2]Update 0.6.181[/h2]
[h3]User Experience Optimization[/h3]
Damage stats are now displayed directly at the bottom of the unit info card
[h3]Bug Fixes[/h3]
Fixed an issue where some units could not be killed
Fixed an issue where acid and fire would sometimes not deal damage
Fixed an issue where Sentry Missiles not being triggered correctly
Fixed some other minor issues

0.6.180Update

Update 0.6.180
Balance Adjustment
Removed the variant [Extended Range Hacker]
Bug Fixes
Fixed the problem that the Overlord would use [Overlord Artillery] to attack other Overlords.
Fixed an issue where fortresses would attack other fortresses with [Anti-Air Barrage]
Fixed the problem that the health of the core building did not increase as written in the last patch note, and adjusted the health of the core building from 1600 to 3200

Update 0.6.179 - Hacker

[h2]Update 0.6.179 - Hacker[/h2]
[h3]General[/h3]
Made overall adjustments to the game UI
Made performance optimization on the game
Spectators now have their own chat channel when watching a match
It is now possible to set the maximum and minimum combat power required by the room when creating the room
Two-player team auto-match are now available
Player-written wikis are now accessible in-game
Player-written Steam game guides are now accessible in-game
Shields now display health bars
Now the last 30 seconds of 1v1 battles and the last 80 seconds of 2v2 battles will be accelerated
Now you can choose [Do not display player uploaded avatars] in the settings
[h3]Map[/h3]
Added two 2v2 maps with different landscapes
[h3]Unit[/h3]
Hacker
Hacker is now a 3-legged robot with 4 tentacles
New tech [Multiple Control]: The range of the hacker is reduced by 25 meters, but it can launch 5 control beams at the same time, and the control efficiency of each beam is 15% of the original
Phoenix
[Charged Shot]: Phoenix's damage increased by 175%, while the range decreased by 25
[Launcher Overload]: Phoenix's attack interval is reduced by 50%, while the range decreased by 25
Stormcaller
[Launcher Overload] Effect adjustment: Stormcaller's attack interval is reduced by 50%, range is reduced by 40, and movement speed is increased by 3
Overlord
[High Speed Engine] price adjusted from 100 to 150
Arclight's health increased by 15%
The unlocking cost of Rhino is adjusted from 0 to 50
Marksman's damage decreased by 4%, HP increased by 4%
Fotress's health increased by 4%
[h3]Specialist[/h3]
Adjusted the attributes of most unit-related specialist
Specialists associated with units are now called Variant, and the appearance of their reinforcement cards has changed
Specialist now have the earliest and latest rounds of appearance
The price of [Senior Attack Specialist] is adjusted to 250
The price of [Senior Defense Specialist]] is adjusted to 250
The price of [Range Specialist]] is adjusted to 300
[h3]Equipment[/h3]
The original [Advanced Fire Control System] was renamed [Improved Fire Control System]
The new [Advanced Fire Control System]: The ATK of the unit equipped with this item is increased by 200%
The price of [Super Heavy Armor] is adjusted to 300
The price of [Parasite Ammo] is adjusted to 350
[h3]Battlefield Power[/h3]
The price of [Lightning Storm] is adjusted to 300
The price of [Acid Blast] is adjusted to 250
[h3]Other Balance Changes[/h3]
Photon Coating duration adjusted from 20 to 16 seconds
The experience gained by destroying core buildings has been adjusted from (300 kill experience + 300 assist experience) to (250 kill experience + 250 assist experience)
Core building health increased from 1600 to 10000
[h3]Bugfixes[/h3]
Tried to fix the lighting bugs appearing in battle (more testing is needed to confirm if the fix was successful)
[h3]Other Minor Tweaks[/h3]
There are many other small optimizations and adjustments not listed