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Mechabellum News

The Demo is down, and the beta testing server is open.

First of all, thank you very much for your support, and thank you very much for your love of Mechabellum.
As the release date is approaching, we have decided to temporarily remove the public demo of Mechabellum. But don't worry, if you'd like to continue playtesting before release, please apply to join the Mechabellum test server on the store page. Once your application is approved, you can continue to participate in beta testing.
By the way, the Beta test server is relatively unstable, and many resources are also temporary, please be prepared to face some problems.

0.6.172Update

Fixed the bug that the combat power of the enemy troops greatly exceeded the set value in some rounds in the survival mode.

0.6.171 Update

[h2]0.6.171Update[/h2]
[h3]PVE balance adjustment[/h3]
 -Slightly reduced the difficulty of the entry level
 -Slightly increased steel ball durability
 -Slightly increased the spawn rate of enemy AA units
[h3]BUGfix[/h3]
 -Fixed the bug that Rhino Whirlwind sometimes had no damage

0.6.170 Update

[h2][0.6.170 update] Rhino and survival[/h2]
[h3]New[/h3]
 -Single and co-op survival mods, there are 5 difficulty levels
 -Rhino has a new model
 -Rhino has a new Tech [Whirlwind]
[h3]Balance update[/h3]
 -Fang damage decreases, and the health rises
   ●Life rises 10
   ●Reduced attack 7
 -The damage bonus of the hammer [armor -piercing bomb] is adjusted from 100%to 160%
 -The instruction center [Elite Call] instruction price is adjusted from 150 to 100
 -The range reduction value of heavy rain [launcher overload] is adjusted from 70 to 60
 -Heavy rain reload time decreased from 6.6 to 6.3, and the damage decreases accordingly
 -The price adjustment of the sniper [shooting team] to 150
 -The Mustang's missile interception mechanism adjustment: Improving the initial interception rate, but continuous interception will cause the intercepting rate to decline.

0.6.169Update

[h2]0.6.169 update[/h2]
[h3]Mechanism adjustment[/h3]
 -Friends list now prioritizes online players at the top.
 -The algorithm of Mustang missile interception has been fine-tuned temporarily, and the entire interception mechanism will be reworked next week.
 -There is now a 5-second cooldown for posting messages about sharing a room
[h3]balance adjustment[/h3]
 -Increased the health of Rainstorm missiles.
 -Increased defense missile health.
 -Reduced the health of Overlord Missiles.
 -Reduced the health of Bastion Anti-Air Barrage.
 -Reduced the health of Melting Point Magnetic Barrage.
[h3]BUGfix[/h3]
 -Fixed some spectator bugs
 -Fixed some bugs related to missile interception
 -Fixed the problem that sometimes the number of matching queues is a decimal