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Mechabellum News

Update 1.6.1

[p]Engine upgrade[/p][p]Given that Mechabellum has entered a more stable phase, we now have time to carry out some more rudimentary work. We have decided to perform a minor upgrade to the game engine in this patch. This minor upgrade will not result in any visually noticeable changes in the game, more visible performance and QoL improvements will come in future updates.[/p][p][/p][p]Balance Adjustments[/p][p]Mountain[/p][p]• [Saturation Bombardment] Range 40 → 20, Attack Interval Modifier +300% → +200%[/p][p]• [Smoke Bomb] Price 200 → 150[/p][p]• [Anti-Aircraft Ammunition] ATK Modifier -50% → -40%, Price 150 → 100[/p][p]Developer's Note: Currently, Mountain's win rate is relatively low. We hope to improve Mountain's performance by buffing its niche Techs.[/p][p] [/p][p]Farseer[/p][p]• New Tech [Aerial Specialization]: Increases ATK against aerial units by 75% and increases range by 30 when attacking aerial units.[/p][p]• [Full Missile Launch] Attack Interval +250% → +200%[/p][p]Developer's Note: Currently, the game lacks high-HP, all around anti-air units on the ground, and we hope that the Farseer with [Anti-Air Specialization] can fill this role.[/p][p] [/p][p]Wraith[/p][p]• HP 15001 → 14551 (-3%)[/p][p]• ATK 405 → 392 (-3%)[/p][p] [/p][p]Abyss[/p][p]• HP 78310 → 74395 (-5%)[/p][p]Developer's Note: After several buffs, Abyss is currently a bit too strong. Reducing its HP will enable anti-air units to counter Abyss more effectively. Additionally, the newly added Farseer with [Anti-Air Specialization] can also be a good option for countering Abyss.[/p][p] [/p][p]Specialist[/p][p]• [Amplify Specialist] Small Amplifying Core's HP and ATK modifier +20% → +22%[/p][p]• [Supply Specialist] Player HP modifier -500 → -600[/p][p] [/p][p]Starting unit pack[/p][p]• [Crawler & Stormcaller Pack] Player HP modifier -500 → -300[/p][p]• [Hound & Storm Pack] Player HP modifier +200 → +300[/p][p]• [Marksman & Tarantuala Pack] Player HP modifier +300 → +400[/p][p]• [Arclight & Sledgehammer Pack] Player HP modifier +200 → 0[/p][p]• [Arclight & Steel Ball Pack] Player HP point modifier +100 → 0[/p][p] [/p][p]Bugfixes[/p][p]• Fixed the issue where Techs sometimes fail to be loaded on units located in the flank area after teleportation.[/p][p]• Fixed the issue where undoing [Intensive Training] operation did not correctly undo unit EXP.[/p]

Update 1.6.0.2

  • [p]Fixed multiple issues related to 4-Player Brawl.[/p]
  • [p]Fixed multiple issues related to Mountain.[/p]
  • [p]Fixed multiple issues related to Tournament UI.[/p]
  • [p]Fixed an issue related to Void Eye's \[Aerial Mode].[/p]
  • [p]Fixed multiple issues related to Vulcan's skins.[/p]

Update 1.6.0.1

Balance Adjustments

Lowered the strength of neutral formations in 4-Player Brawl.


Bug Fixes

Fixed an community tournament display bug.
Fixed the issue where the Underground Threat would incorrectly appear in the 2nd round.
Fixed some Avatar Frame display errors.
Fixed an issue where collecting challenge level data caused game freezes for high MMR players.

Update 1.6.0 - Season 4

[p][/p][p]Greetings, commanders![/p][p]Update 1.6.0 is the first of the two major updates of Season 4. This update will be carried out at 08:00 AM on July 3, 2025, UTC time. At that time, the server will undergo update maintenance for approximately 4 hours.[/p][p]Now let me introduce the main content of this update to you:[/p][p][/p]
Season 4 Rewards
[p]In Season 4, we have prepared many new rewards for you, including many avatars, avatar frames, emoticons, and unit skins.[/p][p][/p][h2]New Unit Skins[/h2][p][/p][p][/p][p][/p][p][/p][p][/p][h2]New Avatars[/h2][p][/p][p][/p][p][/p][h2]New Avatar Frames[/h2][p][/p][p][/p][p][/p][h2]New Emotes[/h2][p][/p][p][/p][p][/p][h2]New Medals[/h2][p][/p][p][/p][p][/p]
New Core Units: Mountain and Farseer
[p][Mountain[/p]
  • [p]Has become a core unit and can now be freely unlocked and recruited in all modes[/p]
  • [p]Mountain's four main cannons are now more likely to attack different targets[/p]
  • [p]HP 180763 → 151841 (-16%)[/p]
  • [p]ATK 5618 → 5899 (+5%)[/p]
  • [p]Upkeep 200 → 150[/p]
  • [p]New Tech [Efficient Maintenance]: The Upkeep of Mountain is reduced by 150[/p]
  • [p]New Tech [Anti-Aircraft Ammunition]: Decreases ATK by 50%, can now attack air units[/p]
  • [p][Mountain Plating] damage reduction 1000 → 700[/p]
[p][/p][p]Farseer[/p]
  • [p]Has become a core unit and can now be freely unlocked and recruited in all modes[/p]
  • [p]ATK 1114 → 1226 (+10%)[/p]
  • [p]Attack interval 1.6s → 2.0s[/p]
  • [p]New Tech [Burst Mode]: Each attack launches 12 missiles, but increases loading time by 250%.[/p]
  • [p][Electromagnetic Explosion] Price 100 → 150[/p]
[p][/p]
New Music
  • [p]Now the system will play different music tracks for you based on the current round and the HP of both players.[/p]
  • [p]To accommodate the new music system, we have created 7 brand new pieces of music for different scenarios, and more music tracks will be added to the game in the coming months[/p]
[p][/p]
Community Tournament Page
  • [p]There is now a dedicated page in the game to showcase community tournaments hosted by enthusiastic community members. We will continue to add more support for community tournaments in the future.[/p]
Balance Adjustments
[p]Season 4 is our first season without adding any brand-new units, which finally gives us the opportunity to make bigger adjustments to the game's balance. The goal of this adjustment is to increase the usage of less popular techs and cards, and we will continue to make more balance adjustments in the next few weeks.[/p][p][/p][p]Four-Player Brawl[/p]
  • [p]Rebalanced all neutral unit set-ups and added a dozen more neutral unit set-ups.[/p]
  • [p]Significantly increased the supplies obtained when skipping unit reinforcements, and rebalanced the cost of different types of unit reinforcements.[/p]
[p][/p][p]Wasp[/p]
  • [p][Armor-Piercing Bullets] Price 200 → 100[/p]
[p][/p][p]Phoenix[/p]
  • [p][Launcher Overload] Price 250 → 200[/p]
[p][/p][p]Typhoon[/p]
  • [p]EXP required for rank-up 1650 → 1950 (+18%)[/p]
[p][/p][p]Fortress[/p]
  • [p]ATK 6177 → 5807 (-6%)[/p]
  • [p][Rocket Punch] Damage 15000 → 12000 (-20%), Rocket Travel Speed 400 → 200[/p]
  • [p][Armor Enhancement] Price 200 → 150[/p]
  • [p][Launcher Overload] Price 200 → 150[/p]
  • [p][Elite Marksman] Price 200 → 150[/p]
  • [p][Doubleshot] Price 150 → 100[/p]
[p][/p][p]Fang[/p]
  • [p][Armor-Piercing Bullets] Price 150 → 100[/p]
  • [p][Ignite] Price 200 → 150[/p]
[p][/p][p]Arclight[/p]
  • [p][Armor Enhancement] Price 150 → 100[/p]
[p][/p][p]Stormcaller[/p]
  • [p][Anti-tank Shells] Price 100 → 150[/p]
  • [p][Launcher Overload] Price 300 → 250[/p]
  • [p][High-Explosive Ammo] Price 200 → 150[/p]
[p][/p][p]Sandworm[/p]
  • [p][Anti-Aerial] now has a +20 Range modifier[/p]
  • [p][Burrow Maintenance] Price 250 → 200[/p]
  • [p][Mechanical Rage] price 200 → 150, movement speed +4 → +5[/p]
[p][/p][p]Abyss[/p]
  • [p][Wreckage Recycling] now has a +20% ATK modifier[/p]
  • [p][Swarm Missiles] Price 200 → 250[/p]
  • [p][Vertical Sweep] ATK modifier +30% → +50%[/p]
[p][/p][p]Fire Badger[/p]
  • [p][Ignition] Price 200 → 100[/p]
  • [p][Liquid Fire]HP modifier -40% → -20%[/p]
[p][/p][p]Vulcan[/p]
  • [p][Armor Enhancement] Price 200 → 150[/p]
[p][/p][p]Crawler[/p]
  • [p][Acidic Explosion] Price 200 → 150[/p]
[p][/p][p]Rhino[/p]
  • [p][Wreckage Recycling] now has a +20% ATK modifier[/p]
  • [p][Field Maintenance] Price 300 → 200[/p]
  • [p][Mechanical Rage] price 200 → 150[/p]
[p][/p][p]Scorpion[/p]
  • [p][Field Maintenance] Price 250 → 200[/p]
  • [p][Armor Enhancement] Price 200 → 150[/p]
[p][/p][p]Hound[/p]
  • [p][Fire Extinguisher] Clearance Range 38 → 40. Now it can also clear smokes[/p]
  • [p][Armor Enhancement] Price 400 → 350[/p]
[p][/p][p]Marksman[/p]
  • [p][Quick Reload] Price 300 → 250[/p]
[p][/p][p]Raiden[/p]
  • [p][Ionization] Target's HP reduction 40% → 50%[/p]
[p][/p][p]Overlord[/p]
  • [p]ATK 4612 → 4474 (-3%)[/p]
  • [p]HP 20952 → 20323 (-3%)[/p]
  • [p][Field Maintenance] Price 250 → 200[/p]
  • [p][Armor Enhancement] Price 200 → 150[/p]
[p][/p][p]Phantom Ray[/p]
  • [p][High Explosive Ammo] Splash Range modifier +5m → +7m, Price 100 → 200[/p]
[p][/p][p]Death Knell[/p]
  • [p]HP 166021 → 139457 (-16%)[/p]
  • [p]Size 8*8 → 7*7[/p]
  • [p]Upkeep 200 → 150[/p]
[p][/p][p]War Factory[/p]
  • [p]Upkeep 200 → 150[/p]
  • [p]Health point 146782 → 126214 (-16%)[/p]
  • [p]Attack Power 7184 → 8355 (+16%)[/p]
  • [p][Phoenix Manufacturing] Production count 6 times → 7 times[/p]
  • [p][High-Explosive Ammo] Price 200 → 100[/p]
  • [p][Phoenix Manufacturing] Production Interval 13s → 15.6s[/p]
  • [p][Steel Ball Manufacturing] Production Interval 6.5s → 7.8s[/p]
  • [p][Hammer Manufacturing] Production Interval 4.6s → 5.5s[/p]
[p][/p][p]Specialist[/p]
  • [p]Removed Farseer Specialist[/p]
[p][/p][p]Reinforcement[/p]
  • [p][Orbital Bombardment] Price 100 → 150, and it can no longer be selected multiple times in a single match[/p]
  • [p][Missile Strike]Card Level 1 → 2[/p]
  • [p][Underground Threat] Earliest appearance Round 2 → 3[/p]
  • [p][Ion Blast] can no longer be selected multiple times in a single match[/p]
  • [p][Orbit Javelin] can no longer be selected multiple times in a single match[/p]
  • [p][Lightning Storm] can no longer be selected multiple times in a single match[/p]
  • [p][Acid Bomb] can no longer be selected multiple times in a single match[/p]
  • [p][Electromagnetic Blast] can no longer be selected multiple times in a single match[/p]
  • [p][Nuke] can no longer be selected multiple times in a single match[/p]
  • [p][Improved Fire Control System] ATK Modifier +70% → +65%[/p]
  • [p][Haste Module] ATK Modifier +40% → +35%[/p]
  • [p][Amplifying Core] price 100 → 150[/p]
  • [p][Portable Shield] Price 100 → 150[/p]
  • [p][Heavy Armor] HP Modifier +80% → +75%[/p]
  • [p][Enhancement Module] ATK Modifier +20% → +25%, HP Modifier +20% → +25%, Price 250 → 300[/p]
[p][/p]
Network Optimization
[p]Over the past few months, players using certain telecommunications carriers have reported to us that they often experience disconnection issues after 7-8 rounds. After investigation, we suspect that there may be a very small number of telecommunications carriers whose Maximum Transmission Unit (MTU) is abnormally small. Therefore, in this update, we attempt to improve this issue by significantly reducing the size of the game's network message. We hope this helps.[/p][p][/p]
Bugfixes
  • [p]Fixed multiple issues that caused the game to freeze[/p]
  • [p]Fixed multiple display issues[/p]

Season 4 Preview

[p][/p][p]Hello, Commanders![/p][p]The fourth season of Mechabellum is coming on July 3rd. Today, we hope to give you a preview of all the content coming to Mechabellum during season 4. The fourth season starts on July 3rd and ends on October 2nd. Currently, Mechabellum has more than 30 different units. In the new Season 4, we hope to add something other than units. The season includes two major updates, Update 1.6 and Update 1.7. Here is a brief look at these 2 updates:[/p][p][/p]
Update 1.6 (Arrives on July 3rd)
[p][/p][h2]New Seasonal Rewards[/h2][p]In Season 4, we have prepared many new rewards for you, including many avatars, avatar frames, emoticons, and unit skins. You will learn more about them in the detailed 1.6 patch notes.[/p][p][/p][p][/p][p][/p][h2]New Music[/h2][p]The new music originally planned to be released in Season 3 finally arrived in Season 4. In Season 4, the system will play different music tracks for you based on the current round and the HP of both players.[/p][p][/p][h2]Mountain and Farseer Became Core Units[/h2][p]The Titan-class unit Mountain and the support vehicle Farseer, which were previously only available through reinforcement cards, can now be unlocked at any time in all modes. We have also added new Techs for these two units.[/p][p][/p][p][/p][p][/p][h2]Major Balance Adjustments[/h2][p]Season 4 is our first season without any new units, which gives us the opportunity to do some major balance adjustments. We will continue to make major balance adjustments throughout Season 4. You will learn more in the detailed patch notes of future updates.[/p][p][/p]
Version 1.7 Update (Arrives on August 31st)
[p][/p][h2]New Battlefield Elements - Buildings[/h2][p]Unlike buildings in traditional RTS games, buildings in Mechabellum are more like terrain features. We have made various types of buildings, including cannons, walls, etc. Players will not be able to directly position these buildings. The buildings will be placed on the map in advance by the system. The new building system will add a new strategic dimension to the game, while also giving players more basis for the first few rounds of deployment.[/p][p]Note: Since the building system will have a major impact on game balance, it is difficult for us to accurately estimate development time for such a system. There is a possibility that the release of the building system could be delayed.[/p][p][/p][p][/p][p][/p]
Wrapping Up
[p]That's all for the preview of the major updates of Season 4. And more details will be listed in the subsequent patch notes. Commanders, see you on the battlefield of Season 4 of Mechabellum![/p]