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Mechabellum News

Update 1.6.2

[p]This update will be carried out at 03:00 AM on August 1, 2025, UTC time. At that time, the server will undergo update maintenance for approximately 30 minutes.[/p][h3]Unit HP Bar Visual Change[/h3][p]Optimized the visual of Units' HP bar, it now highlights the most recent damage the unit has taken.[/p][h3]Discord Friend[/h3][p]Now you can connect your Discord account to find your Discord friends in the game.[/p][h3]Balance Adjustments[/h3][p]Damage to Player HP[/p]
  • [p]Scorpion's damage to Player HP 300 → 250[/p]
  • [p]Typhoon's damage to Player HP 150 → 125[/p]
  • [p]Farseer's damage to Player HP 300 → 250[/p]
  • [p]Wraith's damage to Player HP 300 → 250[/p]
[p]Developer's Note: Units with a price of 300 were dealing too much damage to players' HP, only 50 points less than giant units like Fortress. This change will give players a better chance against strategies involving these units.[/p][p]Farseer[/p]
  • [p][Burst Mode] Attack Interval Modifier +150% → +200%[/p]
[p]Developer's Note: After the last overall buff, the usage rate of the Farseer has risen to a level close to that of other units, as we expected. However, as many players have reported, the buffed [Burst Mode] lacks an obvious countermeasure. Therefore, we have decided to, while retaining its cost reduction, revert the Attack Interval Modifier change of the [Burst Mode] to +200%, to make it less efficient against smaller units.[/p][p]War Factory[/p]
  • [p]ATK 8355 → 7520(-10%)[/p]
  • [p][High Explosive Ammo] ATK -30% → -40%[/p]
[p]Developer's Note: After the upkeep reduction, the usage rate of the War Factory has significantly increased and is now approaching the level of the Fortress, which is too high for a Titan unit.[/p][p]Specialist[/p]
  • [p][Typhoon Specialist] Player HP Modifier 0 → -100[/p]
[h3]Bugfixes[/h3]
  • [p]Fixed the issue where Abyss's [Wreckage Recycling] would increase the damage of [Swarm Missiles].[/p]

Update 1.6.1.3

[p]Farseer[/p]
  • [p]Attack 1226 → 1348(+10%)[/p]
  • [p][Aerial Specialization] Anti-Air Damage Modifier +75% → +90%[/p]
  • [p][Burst Mode] Attack Interval Modifier +200% → +150%, Price 200 → 150[/p]
[p]Mountain[/p]
  • [p]New Technology [Range Enhancement]: Increases range by 40[/p]
  • [p][Cannon-Launched Missile] Launch Interval 15s → 14s[/p]
  • [p][Saturation Bombardment] Attack Interval Modifier +200% → +100%, Range Modifier +20 → 0[/p]
  • [p][Smoke Bomb] Launch Interval 45 seconds → 40 seconds[/p]
[p]War Factory[/p]
  • [p][High Explosive Ammo] Price 100 → 150[/p]
[h3]Bugfixes[/h3]
  • [p]Fixed a display issue related to the tournament interface[/p]
  • [p]Fixed the issue where the Incendiary Bomb sometimes causes score miscalculation in four-player 4-Player Brawl[/p]
  • [p]Fixed two issues related to replay takeover[/p]

Update 1.6.1.2

  • [p]Fixed two issues related to the Undo Button.[/p]
  • [p]Fixed the issue where some Season 3 rewards were not displayed correctly.[/p]

Update 1.6.1.1

[p]Fixed an issue where the 2v2 mode sometimes froze.[/p]

Update 1.6.1

[p]Engine upgrade[/p][p]Given that Mechabellum has entered a more stable phase, we now have time to carry out some more rudimentary work. We have decided to perform a minor upgrade to the game engine in this patch. This minor upgrade will not result in any visually noticeable changes in the game, more visible performance and QoL improvements will come in future updates.[/p][p][/p][p]Balance Adjustments[/p][p]Mountain[/p][p]• [Saturation Bombardment] Range 40 → 20, Attack Interval Modifier +300% → +200%[/p][p]• [Smoke Bomb] Price 200 → 150[/p][p]• [Anti-Aircraft Ammunition] ATK Modifier -50% → -40%, Price 150 → 100[/p][p]Developer's Note: Currently, Mountain's win rate is relatively low. We hope to improve Mountain's performance by buffing its niche Techs.[/p][p] [/p][p]Farseer[/p][p]• New Tech [Aerial Specialization]: Increases ATK against aerial units by 75% and increases range by 30 when attacking aerial units.[/p][p]• [Full Missile Launch] Attack Interval +250% → +200%[/p][p]Developer's Note: Currently, the game lacks high-HP, all around anti-air units on the ground, and we hope that the Farseer with [Anti-Air Specialization] can fill this role.[/p][p] [/p][p]Wraith[/p][p]• HP 15001 → 14551 (-3%)[/p][p]• ATK 405 → 392 (-3%)[/p][p] [/p][p]Abyss[/p][p]• HP 78310 → 74395 (-5%)[/p][p]Developer's Note: After several buffs, Abyss is currently a bit too strong. Reducing its HP will enable anti-air units to counter Abyss more effectively. Additionally, the newly added Farseer with [Anti-Air Specialization] can also be a good option for countering Abyss.[/p][p] [/p][p]Specialist[/p][p]• [Amplify Specialist] Small Amplifying Core's HP and ATK modifier +20% → +22%[/p][p]• [Supply Specialist] Player HP modifier -500 → -600[/p][p] [/p][p]Starting unit pack[/p][p]• [Crawler & Stormcaller Pack] Player HP modifier -500 → -300[/p][p]• [Hound & Storm Pack] Player HP modifier +200 → +300[/p][p]• [Marksman & Tarantuala Pack] Player HP modifier +300 → +400[/p][p]• [Arclight & Sledgehammer Pack] Player HP modifier +200 → 0[/p][p]• [Arclight & Steel Ball Pack] Player HP point modifier +100 → 0[/p][p] [/p][p]Bugfixes[/p][p]• Fixed the issue where Techs sometimes fail to be loaded on units located in the flank area after teleportation.[/p][p]• Fixed the issue where undoing [Intensive Training] operation did not correctly undo unit EXP.[/p]