Patch notes 30 May 2019: castles and flying units
It sounds like so far you've been enjoying the battles in Himeko Sutori, but we really felt like they needed more variety. For months or years we've had ideas to mix up the battles a little more, and over the past week and half or so, we finally implemented them.
Today we are glad to show you flying units and castle walls.


Castle walls provide a bonus to ranged and magical attack range. Lances on top of walls also get offensive and defenses bonuses against opponents below them. Climbing onto a wall costs 1 extra movement point.
Flying units--such as dragons, fairies, and imps--can cross over obstacles and ignore the cost of climbing a wall. More flying characters will be coming in the future.
And we adjusted the movement code so now your characters won't get stuck on obstacles and corners between hexes.
We have a few bugs to work out (for example, when not all characters in a lance arrive at the top of a wall), some other details to think through (for example, should we even allow melee attacks between a lance on top of a wall and one below the wall?), and a couple more features that we really want to have (such as destructible gates). But so far we're very pleased with the progress.
For those who are interested, you can try a test castle battle right now. Take your army out to the world map, open the console with F1 or ~ and then type "ce TestSiege" and press enter.
We have lots more work to do with castles and flying units, and also reworking old battle maps to allow flying units to go over obstacles. And we also have a big pile of bugs that our players recently reported. We're going to work on those for the next few days. But after that, we will add some castle battle maps where you will both attack and defend.
Thanks for following Himeko Sutori and we'll be back soon with more updates!
Today we are glad to show you flying units and castle walls.


Castle walls provide a bonus to ranged and magical attack range. Lances on top of walls also get offensive and defenses bonuses against opponents below them. Climbing onto a wall costs 1 extra movement point.
Flying units--such as dragons, fairies, and imps--can cross over obstacles and ignore the cost of climbing a wall. More flying characters will be coming in the future.
And we adjusted the movement code so now your characters won't get stuck on obstacles and corners between hexes.
We have a few bugs to work out (for example, when not all characters in a lance arrive at the top of a wall), some other details to think through (for example, should we even allow melee attacks between a lance on top of a wall and one below the wall?), and a couple more features that we really want to have (such as destructible gates). But so far we're very pleased with the progress.
For those who are interested, you can try a test castle battle right now. Take your army out to the world map, open the console with F1 or ~ and then type "ce TestSiege" and press enter.
We have lots more work to do with castles and flying units, and also reworking old battle maps to allow flying units to go over obstacles. And we also have a big pile of bugs that our players recently reported. We're going to work on those for the next few days. But after that, we will add some castle battle maps where you will both attack and defend.
Thanks for following Himeko Sutori and we'll be back soon with more updates!