Patch notes 8 June 2019
We had an issue with flying units stopping on top of blocked hexes, making the flying units unreachable. Flying units can now fly over blocked hexes, but not stop in them. There was also a bug where multiple lances could stack on the same hex. That has also been fixed.
In the process of fixing those bugs, we also worked on a couple of smaller issues: AI ranged units are now finding targets and kiting as intended, whereas before they weren't always finding targets correctly. Also we fixed an issue that caused AI ranged units' attack range to be inconsistent. We also fixed the battle map's green highlight to take into account zone of control.
Today's work introduced a minor visual bug where after changing the selected lance, there is sometimes an extra path drawn implying incorrectly that the selected lance is trying to enter its start hex from somewhere else. It's hard to explain, but you'll probably know what I mean when you see it. I'll try to clear that up tomorrow.
In the process of fixing those bugs, we also worked on a couple of smaller issues: AI ranged units are now finding targets and kiting as intended, whereas before they weren't always finding targets correctly. Also we fixed an issue that caused AI ranged units' attack range to be inconsistent. We also fixed the battle map's green highlight to take into account zone of control.
Today's work introduced a minor visual bug where after changing the selected lance, there is sometimes an extra path drawn implying incorrectly that the selected lance is trying to enter its start hex from somewhere else. It's hard to explain, but you'll probably know what I mean when you see it. I'll try to clear that up tomorrow.