Zombies and Bug Fixes
There are now zombies in the game, known as "corpse puppets" in-world, with original portraits and sprite sheets, and unique reaction abilities that open up lots of new strategic options. We look forward to hearing how you counter these enemies or use them in your own armies. Also, we added a new quest to move the story along and we fixed bugs, some of them pretty big.

And here's a short summary of most of the big stuff we worked on:

And here's a short summary of most of the big stuff we worked on:
- Added corpse puppets with new sprite sheets, portraits, character class, and reaction abilities.
- Added corpse puppets to necromancer encounters.
- Added corpse puppet recipes to necromancer loot drops and House of Life vendors.
- Fixed infinite-loop bug that would hang the game in some cases where the AI couldn't decide where to move.
- Added new building interior to South Point Crossing in the Shadowlands, where you'll find the next step in an ongoing quest.
- Fixed bug that would break the game if you went from battle setup to lance setup then back to battle setup.
- Fixed bug that would allow a lance to move through an enemy lance.
- Shifted skeleton sprite sheet left and right attack frames that didn't line up with weapon sprite sheets.
- Added combat speech for skeletons.